Commit graph

529 commits

Author SHA1 Message Date
joeylmaalouf
a3a9b72311 Menu: re-order and re-rank campaigns (including new ranks) (fixes #1222) 2018-09-14 08:45:32 -05:00
josteph
bcb6153b89 Liberty S8: Fix family reference
According to po comments in S1, Baldras is Harper's mother's brother.

Also change "mom"/"dad" to "mother"/"father" to match the general
medieval setting of dialogs.
2018-09-01 13:43:19 -05:00
josteph
4c612400cf Liberty S8: Fix ambiguous pronoun 2018-09-01 13:43:09 -05:00
josteph
8fd1b822db Liberty S3: Play orcish war drums 2018-08-30 15:09:13 -05:00
josteph
6a1b59327e Fix various typos.
AOI S3: Address Erlornas as "lord" in lowercase as done elsewhere in the
scenario.
2018-08-30 14:49:42 -05:00
josteph
e2c591edbd Liberty S3: Add a story part 2018-08-30 14:40:23 -05:00
Jyrki Vesterinen
217eba5f97 Add pofix entries for the recent typo fixes (resolves #3377)
Manual merge of pull request #3490. I also ran pofix.

[ci skip]
2018-08-26 12:25:09 +03:00
DisherProject
d13c451afb Liberty S8: Fix some event filters 2018-07-27 20:01:29 -04:00
DisherProject
f32dfaa917 Liberty S8: Remove unnecessary hidden side
Side 3 was composed by enemy reinforcements. Since they were
spawned on the right corner of the map, and since side 2
was blocked inside Halstead by and [avoid] tag, it was
necessary to add a new hidden side which could move freely
on the map.
If we upgrade the AI, removing the [avoid] tag, this hidden
side becomes unnecessary.
2018-07-27 20:01:29 -04:00
DisherProject
e63a15fc91 Liberty S8: General fix and cleanup to the AI goals
All sides will now head to the central fortress. Orcs
should now be a bit smarter, and they should not suicide
during the morning or the afternoon. The humans in Halstead
will initially remain inside their fortress, until the enemy
arrival.
2018-07-27 20:01:29 -04:00
DisherProject
4ced6c7526 Liberty S1-S7: Fire victory when enemies are defeated
Instead of checking whether there are no enemy units left
every time one of them dies, use the "enemies defeated"
event.
2018-07-27 20:01:29 -04:00
DisherProject
cbe2bcef6b Liberty S1: Filter event by condition instead of using an
if-then clause
2018-07-27 20:01:29 -04:00
DisherProject
ddf9949cff Liberty S5-S6: Replace deprecated keys
"share_maps" and "share_view" have been replaced in
favour of "share_vision"
2018-07-27 20:01:29 -04:00
Nils Kneuper
cb43b894ee updated Chinese (Simplified) translation 2018-05-24 21:33:53 +02:00
Nils Kneuper
f9b9d5018f remove executable flag from italian translation images 2018-05-13 11:27:29 +02:00
Nils Kneuper
4918a6234e updated Italian translation (images) 2018-05-13 11:23:45 +02:00
Severin Glöckner
f1e2e8ce7f Adjust the weapon names of the heroes to better fit their portraits
[ci skip]
2018-04-25 19:29:39 +02:00
Severin Glöckner
2239fad1a4 Revert "Liberty: allow to undo one event"
This event is for an AI side

[ci_skip]

This reverts commit 72fda6f564.
2018-03-01 16:12:52 +01:00
Severin Glöckner
72fda6f564 Liberty: allow to undo one event
[ci_skip]
2018-03-01 15:55:16 +01:00
Steve Cotton
1c2968c632 L S8 Give Harper a loyal overlay in Liberty's final scenario
He's been a silver-crowned hero until this scenario, and in
the final scenario he's still loyal with dialogue if he dies,
so make him easily visible to the player.
2017-12-26 08:30:01 -06:00
Celtic Minstrel
25a0d099a9 Enable sorting campaign list in chronological or lexicographical order 2017-08-14 12:36:07 -04:00
Severin Glöckner
1a4cbab08a fixes frames of a few attack icons
[ci skip]
2017-05-14 09:47:19 +11:00
Severin Glöckner
0d03f9b4d4 textdomain changes
many campaigs were using weapon names which already exist in wesnoth-units
2017-02-26 19:49:36 +02:00
ln-zookeeper
a3f1d199a5 L S8: keep view centered on Halstead a bit longer during the intro 2016-08-15 19:16:55 +03:00
ln-zookeeper
471e92cd18 Added a reminder note about how vision range is determined 2016-08-15 18:48:37 +03:00
fendrin
8a9feb10ac Fix several bugs introduced with the FOREACH replacement. 2016-08-06 21:17:01 +02:00
fendrin
7012b998ba L: Replace FOREACH 2016-08-06 06:20:41 +02:00
Jyrki Vesterinen
1e2b6ba92d Revert the campaign changes of commit a74f1054
@zookeeper pointed out to me that spelling event names with spaces is the
standard in WML, especially when setting up event listeners. Thus, changing
spelling of the names of the events fired from WML made the codebase more
inconsistent, not less.
2016-08-05 12:11:11 +03:00
Jyrki Vesterinen
a74f1054ca Always use underscores in event names
Follow-up of 3cbf249b. This commit changes event names to be written with
underscores everywhere where events are fired (or every place I found in a
quick search, anyway).
2016-08-05 08:43:47 +03:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
fendrin
7e0c853f42 Campaigns: [+units] -> [units] 2016-08-03 22:04:47 +02:00
Gregory A Lundberg
346d8ceac5 L S04 Update for new auto_recall sub-tag 2016-07-29 18:18:53 -05:00
Gregory A Lundberg
dad9d8f6c8 L Fix the Advisor role
Use a consistent type= list and include all advancements when selecting and Advisor.

Harper and Baldras cannot be the Advisor.

No need to search for an Advisor to recall in S03, S02 set one (or not) and it cannot have changed.

Use the new [role] features.
2016-07-16 16:41:05 -05:00
Gregory A Lundberg
3818fe2326 L Illogical conversation
Choosing Baldras for the role cause him to see the riders and ask who they are. Baldras already has an alternate line for this case, use it.
2016-07-16 16:41:05 -05:00
Gregory A Lundberg
5bb6aa5536 L Fix bugs and tidy up a bit
Bugs:
S02: Use role= for roles, not speaker=
S05: Misplaced ai_algorithm
S08: No constant FOREVER, use 99999

Cleanup:
S01, S07: [if] requires [then]
S01, S05, S07, S08: remove macro artifacts
S07, S08: remove variable artifacts
S04, S08: remove dead  code
utils: Remove unused macros
2016-07-16 16:41:05 -05:00
Gregory A Lundberg
010f943a40 [option]message= deprecated, use label=
According to the Wiki, since 1.13.2 message= is an alias for label=.

Using message= provokes a warning about it being deprecated.

This replaces message= with label= in the entire mainline (where it had not already been changed).
2016-07-03 13:41:44 -05:00
Elvish_Hunter
2cd4298f7b wmllint run on core, campaigns and multiplayer directories 2016-03-24 20:26:44 +01:00
ln-zookeeper
26fc8c6161 Added SkyOne to Liberty art credits 2016-01-17 02:16:44 +02:00
ln-zookeeper
359fa77a36 Unified axe sound timing to -50 2016-01-11 16:24:18 +02:00
ln-zookeeper
6bce363a44 Changed the Rogue Mage ranged animation 2016-01-10 23:25:16 +02:00
ln-zookeeper
edd6ad4b92 Melee attack animation for Rogue Mage, by SkyOne 2016-01-10 23:04:56 +02:00
ln-zookeeper
d684d3c0d9 Fixed Relana's screwed up mace sound and shortened the animation a bit 2015-12-22 17:25:05 +02:00
ln-zookeeper
00fe63b474 Fixed Relana's gender not working 2015-12-22 17:21:44 +02:00
ln-zookeeper
3118969428 Wired in new mace sounds 2015-12-22 17:07:21 +02:00
ln-zookeeper
0b5e960f59 Defense animations for the Rogue Mage line, by Skyone 2015-12-21 09:09:56 +02:00
Charles Dang
6cdc849aa2 L S8: convert inline mask to new format 2015-10-08 05:09:10 +11:00
Charles Dang
7f8645ebc0 L: convert maps to new format 2015-10-08 05:09:09 +11:00
Charles Dang
bd6467d166 Converted mainline campaigns to use new difficulty syntax 2015-09-29 15:35:40 +11:00
Charles Dang
bec40a3c39 Merge pull request #483 from Wedge009/Spelling_Corrections
Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00
Celtic Minstrel
f54d6b5d28 Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00