Changed the Rogue Mage ranged animation

This commit is contained in:
ln-zookeeper 2016-01-10 23:25:16 +02:00
parent edd6ad4b92
commit 6bce363a44

View file

@ -45,32 +45,22 @@
name=ice blast
[/filter_attack]
start_time=-200
missile_start_time=-200
sound_start_time=-100
start_time=-350
missile_start_time=-350
[missile_frame]
image="projectiles/icemissile-n-[1~7].png:60"
image_diagonal="projectiles/icemissile-ne-[1~7].png:60"
[/missile_frame]
[if]
hits=yes
[missile_frame]
image="projectiles/icemissile-n-[1,2,6,7].png:[50,100,25*2]"
image_diagonal="projectiles/icemissile-ne-[1,2,6,7].png:[50,100,25*2]"
offset=0.0~1.0
sound=magicmissile.wav
[/missile_frame]
[/if]
[else]
hits=no
[missile_frame]
image="projectiles/icemissile-n-[1,2,3,6,7].png:[75,25*4]"
image_diagonal="projectiles/icemissile-ne-[1,2,3,6,7].png:[75,25*4]"
offset=0.0~0.5
alpha=1:75,0.8~0.2:100
sound=magicmissile.wav
[/missile_frame]
[/else]
[frame]
image="units/human-outlaws/rogue-mage.png:300"
image="units/human-outlaws/rogue-mage-melee4.png:400"
[/frame]
[frame]
image="units/human-outlaws/rogue-mage.png:150"
[/frame]
{SOUND:HIT_AND_MISS magic-missile-[1~3].ogg magic-missile-[1~3]-miss.ogg -350}
[/attack_anim]
[attack_anim]
[filter_attack]