Commit graph

7360 commits

Author SHA1 Message Date
Celtic Minstrel
aedcdfe04b Update changelog 2016-07-14 20:09:15 -04:00
gfgtdf
9648d9c989 Update changelog 2016-07-14 22:08:06 +02:00
Celtic Minstrel
4b513f6a59 Update changelog 2016-07-14 09:19:06 -04:00
Pubudu
129ce2982b Added new checkbox to multiplayer game configure dialog to allow only
registered users to join the game
2016-07-12 11:50:50 +05:30
Andreas Löf
64b90042c4 Fix bug #24762: Recreate buttons GUI buttons on a full redraw
This re-creates the main display-gui() buttons on a full redraw to take
into account that the theme expects them to be out of sync. As a
consequence I have also been forced to refactor how said buttons are
managed and introduced a new method to join the same event context
as another component.
2016-07-09 21:54:48 +12:00
Andreas
9c179bdc65 Merge pull request #673 from jyrkive/bug-23712
Fix bug #23712: Mage of Light halo not drawing correctly
2016-06-28 19:33:45 +12:00
Jyrki Vesterinen
0bc068113a Fix bug #23712: Mage of Light halo not drawing correctly
The halo is recreated when the mage starts to move, and it's initially
placed in the top-left corner of the screen. On the next frame the game
corrects its position. Correcting the position clears the list of hexes the
halo overlaps, which essentially means "the overlapped hexes aren't known,
update them when the halo is redrawn". However, the game also uses the list
of overlapped hexes to determine when the halo should be invalidated, and
thus redrawn: because the list was empty, the halo was never invalidated,
and it stayed at the top-left corner.

Fixed by placing the halo in the right position to begin with. This commit
includes my previous fixes as well, though, because the code was simply
incorrect before (even if it doesn't break anything any more).
2016-06-26 22:26:20 +03:00
Nils Kneuper
944a1d962a updated Polish translation 2016-06-26 12:31:57 +02:00
Elvish_Hunter
13fbf6052c changelog entry 2016-06-22 17:25:50 +02:00
gfgtdf
e8874b2894 improve changelog spelling. 2016-06-17 20:14:21 +02:00
gfgtdf
694cab871e Update changelog 2016-06-17 20:05:34 +02:00
loonycyborg
e8c624eb68 Update changelog about asio port of wesnothd 2016-06-08 16:54:41 +03:00
Lari Nieminen
b3402ed161 Merge pull request #665 from sigurdfdragon/HttT_Journey_19c_20b
Htt t journey 19c 20b
2016-06-08 08:40:14 +03:00
sigurdfdragon
8bd4df9c00 HttT: Add journey tracks for Cliffs of Thoria / Underground Channels path. 2016-06-07 16:15:45 -04:00
Celtic Minstrel
1dc47023ee WFL: Rename int() -> trunc()
This is done to emphasise this function's status as a rounding function
rather than a typecasting function.

Related to PR #660
2016-06-06 22:07:48 -04:00
Celtic Minstrel
9633587926 Merge pull request #660 from spixi/formula
Added new functions sgn(), int() and frac()
2016-06-06 21:25:24 -04:00
Pentarctagon
d22b15b19b Add color=value to [message] (#651)
Add support for the pango attributes as keys in [message]
This is equivalent to surrounding the entire string in a span with the specified attribtues.
2016-06-06 12:50:49 -04:00
mattsc
71f1f4fade LoW S3: fix bug which silently disabled Urudin retreat AI
Apparently Urudin was moved from side 3 to side 5 at some point, but
the AI filter was not updated.
2016-06-05 10:51:07 -07:00
Elvish_Hunter
005a970ab6 Changelog entries 2016-05-31 23:10:26 +02:00
Ignacio R. Morelle
617d22e5f4 Make debug commands that create units use the currently controlled side
Instead of always creating units for side 1.
2016-05-29 01:01:09 -04:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
Lari Nieminen
6a9554239e Improve the control reassignment dialog when a player leaves (#654)
This moves the options for giving control to an ally/observer to the top of the list, labels them more descriptively, and prevents the dialog from appearing during linger mode if there is no next scenario. Also, dismissing the dialog by pressing esc no longer produces a network error, but instead simply defaults to setting the side to idle.
2016-05-22 23:58:04 +03:00
Spixi
a8f625fc8a Make the multiplayer faction accessible via Lua and simplified Hornshark
Island
2016-05-22 00:51:09 +02:00
Spixi
0365f31a4b Added new functions sgn(), int() and frac() 2016-05-21 16:32:07 +02:00
Celtic Minstrel
af58b33aca [modify_unit] now supports dvs for modifications
This means [object], [advancement], and [trait] tags within [modify_unit]
can now use delayed_variable_substitution=yes.

This is currently needed for adding teleport, backstab, and leadership abilities.
2016-05-18 20:48:48 -04:00
Nils Kneuper
bcd48928f4 updated RACV translation 2016-05-17 21:11:12 +02:00
Ignacio R. Morelle
00975dcf6f Fix ToD schedule progress label overlapping other items on low resolutions
Specifically, on vertical resolutions < 600 px.
2016-05-17 06:01:38 -04:00
Ignacio R. Morelle
ca664acc4a Fix Observers icon overlapping other elements on low resolutions (bug #24455)
More specifically, horizontal resolutions less than 1024 px.

Okay, I lied. This doesn't fully fix that on master because recent font
and theme changes cause it to be misaligned even on >= 1024 px. But
hopefully someone will figure something out later.

This is a backport of a 1.12 commit.
2016-05-17 05:09:13 -04:00
ln-zookeeper
d050e8b17d New base frames for Li'sar by doofus-01 (edits by Jetrel)
Old animation and variation frames to be removed at a later date.

Also tweaked some animation WML.
2016-05-16 14:11:29 +03:00
Nils Kneuper
bed1ac7591 updated Spanish translation 2016-05-16 11:42:59 +02:00
Nils Kneuper
8bcbe968c3 updated Galician translation 2016-05-14 15:01:08 +02:00
Nils Kneuper
eaa3741d8e updated Italian translation 2016-05-14 14:57:08 +02:00
Nils Kneuper
3242a0f0eb updated Portuguese translation 2016-05-11 23:09:46 +02:00
Nils Kneuper
69b0fdd0a1 updated Scottish Gaelic translation 2016-05-10 18:31:25 +02:00
sigurdfdragon
d622403f7c HttT S10: Add changlog entries for objectives clarification. 2016-05-09 17:42:17 -04:00
Jeffrey 'Sigurd' Westcoat
7954dbc9e0 HttT S19c undead removal (#652)
* HttT S19c: Change dialog about direction options, preparing for map change.

* HttT S19c: comment change missed in previous commit.

* HttT S19c: Remove the undead.

* HttT S19c: Remove the swamp from the map, replace with mountains.

* HttT S19c: Adjust side #'s to compensate for removal of undead.

* HttT S19c: Simplify dialog about impassable mountains.

* HttT S19c: Add changelog entries.
2016-05-10 00:30:34 +03:00
mattsc
76a8a98574 Default AI: fix two bugs in the goto candidate action
Both bugs had the same effect: if a unit could not get to its goal
location, goto moves by all other units during the same turn were
abandoned. However, there were two separate causes for:
1. The goal location was unreachable. This was due to a typo in the
code.
2. The goal was theoretically reachable, but blocked by allies. In this
case, it could happen that the unit did not move, resulting in the CA
being blacklisted.
2016-05-09 12:35:25 -07:00
Nils Kneuper
0ccfbc1525 updated German translation 2016-05-09 20:23:53 +02:00
Nils Kneuper
005d52718a updated Russian translation 2016-05-06 11:27:34 +02:00
Nils Kneuper
941962fc50 updated British English translation 2016-05-02 19:49:32 +02:00
loonycyborg
d86ce00d89 Update changelog and about.cfg 2016-05-01 22:00:09 +03:00
Nils Kneuper
222eec7520 updated Japanese translation 2016-04-30 09:09:21 +02:00
mattsc
8e78bebb02 Fix the AI's move-to-targets CA ignoring tunnels 2016-04-17 19:43:56 -07:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
Celtic Minstrel
1649930113 Lua API for the name generators 2016-04-15 15:51:23 -04:00
Celtic Minstrel
a9dbbe9c05 Merge pull request #644 from Dugy/master
Unit name generator using context-free grammar
2016-04-11 17:22:55 -04:00
Dugy
9e35e4d83e Added credit and described the change in changelog 2016-04-11 22:14:21 +02:00
Celtic Minstrel
cdf6f4a6f8 Merge pull request #631 from rcorre/wasd_scrolling
Add preference for WASD scrolling.
2016-04-11 01:16:58 -04:00
Charles Dang
53f1b5a170 New Color cursor graphics by LordBob 2016-04-11 02:42:24 +11:00
Charles Dang
016861e6b5 Mentioned new Loadscreen 2016-04-09 01:21:20 +11:00