HttT S19c undead removal (#652)

* HttT S19c: Change dialog about direction options, preparing for map change.

* HttT S19c: comment change missed in previous commit.

* HttT S19c: Remove the undead.

* HttT S19c: Remove the swamp from the map, replace with mountains.

* HttT S19c: Adjust side #'s to compensate for removal of undead.

* HttT S19c: Simplify dialog about impassable mountains.

* HttT S19c: Add changelog entries.
This commit is contained in:
Jeffrey 'Sigurd' Westcoat 2016-05-09 17:30:34 -04:00 committed by Lari Nieminen
parent 76a8a98574
commit 7954dbc9e0
4 changed files with 23 additions and 100 deletions

View file

@ -1,4 +1,7 @@
Version 1.13.4+dev:
* Campaigns:
* Heir to the Throne:
* S19c: Removed the undead and the swamps.
* Graphics:
* Updated generic portrait of Mermaid Initiate.
* Language and i18n:

View file

@ -12,13 +12,13 @@ Ce, Ce, Ce, Mm^Xm, Mm^Xm, Mm, Ww, Ww, Ww, Ww, Ww, Mm, Mm^Vd, Mm, Wwf, Ww, Ww, Ww
Ce, Ce, Rd, Gs^Fp, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Mm, Mm, Gs^Fp, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Ww, Wwf, Ww, Ww, Ww, Ww, Wwf, Ww, Ww, Ww, Ww, Mm, Ww, Ww, Ww, Ww, Ww, Hh, Mm, Mm, Ww, Ww, Ww, Ww, Mm, Mm, Mm^Xm, Ha, Mm^Xm, Mm^Xm, Ha^Fpa, Mm^Xm, Mm^Xm, Mm^Xm
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Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Mm, Mm, Mm, Wwf, Ww, Ww, Ww, Ww, Wwf, Hh^Fp, Mm, Mm, Mm
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View file

@ -22,7 +22,6 @@
{PLACE_IMAGE scenery/shipwreck-1.png 43 5}
{PLACE_IMAGE scenery/wreck.png 46 13}
{PLACE_IMAGE scenery/shipwreck-1.png 5 8}
{PLACE_IMAGE scenery/wreck.png 10 17}
{PLACE_IMAGE scenery/shipwreck-1.png 44 17}
{PLACE_IMAGE scenery/shipwreck-1.png 52 18}
{PLACE_IMAGE scenery/shipwreck-1.png 21 12}
@ -141,22 +140,6 @@
no_leader=yes
controller=ai
canrecruit=no
[ai]
{ATTACK_DEPTH 5 5 6}
[avoid]
x=1-55,40-55
y=1-14,16-22
[/avoid]
[/ai]
team_name=undead
user_team_name=_"Undead"
[/side]
[side]
side=4
no_leader=yes
controller=ai
canrecruit=no
[ai]
{ATTACK_DEPTH 5 5 6}
[avoid]
@ -169,7 +152,7 @@
[/side]
[side]
side=5
side=4
no_leader=yes
controller=ai
canrecruit=no
@ -182,7 +165,7 @@
[event]
name=start
#For Home of the Northern Elves: where do we come from?
#the position where we are - impassable mountains,swamp, looking for a way out
#the position where we are - impassable mountains, looking for a way out
#the sunk loyalist fleet with the flag of wesnoth
#the conversation with the drakes
[set_variable]
@ -207,40 +190,15 @@
[/recall]
{VARIABLE waterfall_sighted no}
{VARIABLE undead_killed no}
{OBJ_TRIDENT_STORM 17 11 cot_stormtrident}
{PLACE_IMAGE items/gohere.png 55 3}
{UNDEAD_GUARDIAN Draug 2 17}
{UNDEAD_GUARDIAN Draug 4 17}
{UNDEAD_GUARDIAN Draug 6 17}
{UNDEAD_GUARDIAN Draug 8 17}
{UNDEAD_GUARDIAN Draug 10 17}
{UNDEAD_GUARDIAN Draug 12 16}
{UNDEAD_GUARDIAN Draug 14 16}
{UNDEAD_GUARDIAN Draug 16 15}
{UNDEAD_GUARDIAN Draug 18 16}
{UNDEAD_GUARDIAN Draug 20 16}
{UNDEAD_GUARDIAN Draug 22 17}
{UNDEAD_GUARDIAN Draug 24 17}
{UNDEAD_GUARDIAN Draug 26 17}
{UNDEAD_GUARDIAN Draug 28 17}
{UNDEAD_GUARDIAN Draug 30 17}
{UNDEAD_GUARDIAN Draug 32 17}
{UNDEAD_GUARDIAN Draug 34 17}
{UNDEAD_GUARDIAN Draug 36 17}
{UNDEAD_GUARDIAN Draug 38 17}
{MODIFY_UNIT side=3 movement_costs.deep_water {UNREACHABLE}}
{MODIFY_UNIT side=3 movement_costs.shallow_water {UNREACHABLE}}
{MODIFY_UNIT side=3 movement_costs.swamp_water {UNREACHABLE}}
[/event]
[event]
name=start
[unit]
type=Injured Sergeant
side=5
side=4
x=45
y=16
id=Warven
@ -291,11 +249,7 @@
[/message]
[message]
speaker=Delfador
message= _ "The mountains north of the river are impassable. Perhaps we should try moving south, to the swamps."
[/message]
[message]
speaker=Kalenz
message= _ "I dont recommend it. Long ago, a lich who was at war with my people appointed some of his most powerful minions to guard the swamps. We must not go that way!"
message= _ "The mountains north and south of the river are impassable."
[/message]
[message]
speaker="Li'sar"
@ -483,43 +437,6 @@ Soooo... It is you who sent your subordinates to attack us. Now when weve des
{CLEAR_VARIABLE temp_starting_villages_area}
[/event]
[event]
name=die
first_time_only=no
[filter]
side=3
[/filter]
[kill]
x=$x1
y=$y1
animate=yes
[/kill]
{UNDEAD_GUARDIAN Draug $x1 $y1}
{MODIFY_UNIT side=3 movement_costs.shallow_water {UNREACHABLE}}
{MODIFY_UNIT side=3 movement_costs.deep_water {UNREACHABLE}}
{MODIFY_UNIT side=3 movement_costs.swamp_water {UNREACHABLE}}
{MODIFY_UNIT side=3 movement_costs.forest {UNREACHABLE}}
[if]
{CHECK_VARIABLE undead_killed no}
[then]
[message]
speaker=second_unit
message= _ "I slew the undead monster but somehow it has revived! Dark magic is stirring around us!"
[/message]
[message]
speaker=Kalenz
message= _ "Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go."
[/message]
{VARIABLE undead_killed yes}
[/then]
[/if]
[/event]
[event]
name=prestart
@ -734,7 +651,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when weve des
y=11-20
[/filter]
[modify_side]
side=5
side=4
share_view=yes
[/modify_side]
[message]
@ -756,12 +673,12 @@ Soooo... It is you who sent your subordinates to attack us. Now when weve des
[/message]
[message]
speaker=unit
message= _ "I wonder why the drakes havent finished him by now? It is strange that there are not any drakes or undead in that area."
message= _ "I wonder why the drakes havent finished him by now? It is strange that there are not any drakes in that area."
[/message]
#define SERPENT X Y
[unit]
type=Water Serpent
side=4
side=3
x={X}
y={Y}
[movement_costs]

View file

@ -3,6 +3,9 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.4+dev:
* Campaigns:
* Heir to the Throne:
* S19c: Removed the undead and the swamps.
* Language and i18n:
* Updated translations: British English, German, Japanese, Russian.
* Miscellaneous and bug fixes: