LoW S3: fix bug which silently disabled Urudin retreat AI

Apparently Urudin was moved from side 3 to side 5 at some point, but
the AI filter was not updated.
This commit is contained in:
mattsc 2016-06-05 10:44:32 -07:00
parent 79015f0392
commit 71f1f4fade
2 changed files with 3 additions and 1 deletions

View file

@ -4,6 +4,8 @@ Version 1.13.4+dev:
* New sprites for Li'sar.
* S10: Clarify objectives and change egg image on capture.
* S19c: Removed the undead and the swamps.
* Legend of Wesmere
* S3: fix bug which silently disabled Urudin retreat AI
* Graphics:
* Updated generic portrait of Mermaid Initiate.
* Added generic portrait for Giant Spider.

View file

@ -183,7 +183,7 @@
local my_ai = { }
function my_ai:retreat()
local urudin = wesnoth.get_units({side = 3, id="Urudin"})[1]
local urudin = wesnoth.get_units({id="Urudin"})[1]
if urudin and urudin.valid then
local mhp, hp = urudin.max_hitpoints, urudin.hitpoints
local turn = wesnoth.current.turn