New base frames for Li'sar by doofus-01 (edits by Jetrel)
Old animation and variation frames to be removed at a later date. Also tweaked some animation WML.
This commit is contained in:
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7 changed files with 32 additions and 45 deletions
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@ -1,6 +1,7 @@
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Version 1.13.4+dev:
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* Campaigns:
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* Heir to the Throne:
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* New sprites for Li'sar.
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* S10: Clarify objectives and change egg image on capture.
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* S19c: Removed the undead and the swamps.
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* Graphics:
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@ -47,6 +47,10 @@
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[/about]
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[about]
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title = _ "Artwork and Graphics Design"
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[entry]
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name = "doofus-01"
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comment = "new Li'sar sprites"
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[/entry]
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[entry]
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name = "Emilien Rotival (LordBob)"
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comment = "portraits (Delfador, Asheviere, Moremirmu)"
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@ -6,8 +6,8 @@
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race=human
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image="units/human-battleprincess.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/human-battleprincess-defend-2.png" "units/human-battleprincess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-battleprincess-leading.png" "units/human-battleprincess.png" -5,-16}
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{DEFENSE_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" 22,-22}
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hitpoints=62
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movement_type=smallfoot
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[resistance]
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@ -42,13 +42,11 @@
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range=melee
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[/filter_attack]
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start_time=-175
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start_time=-300
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offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
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[frame]
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image="units/human-battleprincess.png:25"
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[/frame]
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[frame]
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image="units/human-battleprincess-attack-[1,2,1].png:[100,175,100]"
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image="units/human-battleprincess.png:425"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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@ -60,10 +58,10 @@
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id=Battle Princess
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name= _ "female^Battle Princess"
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race=human
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image="units/human-battleprincess-scepter.png"
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image="units/human-battleprincess.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/human-battleprincess-scepter-defend-2.png" "units/human-battleprincess-scepter-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-battleprincess-scepter-leading.png" "units/human-battleprincess-scepter.png" -16,-30}
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{DEFENSE_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" 22,-22}
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hitpoints=62
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movement_type=smallfoot
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[resistance]
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@ -110,12 +108,12 @@
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[filter_attack]
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name=scepter of fire
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[/filter_attack]
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{MISSILE_FRAME_FIREBALL_XY -16 -31}
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{MISSILE_FRAME_FIREBALL_XY 22 -22}
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start_time=-300
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[frame]
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image="units/human-battleprincess-scepter-leading.png:200"
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image="units/human-battleprincess.png:300"
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sound=fire.wav
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[/frame]
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[/attack_anim]
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@ -124,13 +122,11 @@
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range=melee
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[/filter_attack]
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start_time=-175
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start_time=-300
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offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
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[frame]
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image="units/human-battleprincess-scepter.png:25"
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[/frame]
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[frame]
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image="units/human-battleprincess-scepter-attack-[1,2,1].png:[100,175,100]"
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image="units/human-battleprincess.png:425"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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@ -5,14 +5,9 @@
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gender=female
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race=human
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image="units/human-princess.png"
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{DEFENSE_ANIM "units/human-princess-defend.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[leading_anim]
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start_time=-150
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[frame]
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image="units/human-princess-leading.png:300"
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[/frame]
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[/leading_anim]
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/human-princess.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-princess.png" "units/human-princess.png" 22,-22}
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hitpoints=48
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movement_type=smallfoot
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[resistance]
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@ -41,25 +36,16 @@
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damage=11
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number=4
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[/attack]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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image="units/human-princess-idle-[1~5,3~6].png:[100*4,150,100*2,200,100]"
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[/frame]
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[/idle_anim]
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[attack_anim]
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[filter_attack]
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range=melee
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[/filter_attack]
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start_time=-175
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start_time=-300
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offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
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[frame]
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image="units/human-princess-attack-[1~4].png:[50*2,125,150]"
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[/frame]
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[frame]
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image="units/human-princess.png:25"
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image="units/human-princess.png:425"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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name= _ "female^Princess"
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race=human
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image="units/human-princess-scepter.png"
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{DEFENSE_ANIM "units/human-princess-scepter-defend.png" "units/human-princess-scepter.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-princess-scepter-leading.png" "units/human-princess-scepter.png" -16,-19}
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/human-princess.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-princess.png" "units/human-princess.png" 22,-22}
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hitpoints=48
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movement_type=smallfoot
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[resistance]
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@ -123,7 +110,7 @@
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start_time=-300
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[frame]
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image="units/human-princess-scepter-leading.png:200"
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image="units/human-princess.png:300"
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sound=fire.wav
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[/frame]
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[/attack_anim]
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@ -132,13 +119,11 @@
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range=melee
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[/filter_attack]
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start_time=-175
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start_time=-300
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offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
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[frame]
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image="units/human-princess-attack-[1~4].png:[50*2,125,150]"
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[/frame]
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[frame]
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image="units/human-princess.png:25"
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image="units/human-princess.png:425"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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@ -5,6 +5,7 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
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Version 1.13.4+dev:
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* Campaigns:
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* Heir to the Throne:
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* New sprites for Li'sar.
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* S10: Clarify objectives and change egg image on capture.
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* S19c: Removed the undead and the swamps.
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* Language and i18n:
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