New base frames for Li'sar by doofus-01 (edits by Jetrel)

Old animation and variation frames to be removed at a later date.

Also tweaked some animation WML.
This commit is contained in:
ln-zookeeper 2016-05-16 14:11:29 +03:00
parent d3a306064c
commit d050e8b17d
7 changed files with 32 additions and 45 deletions

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@ -1,6 +1,7 @@
Version 1.13.4+dev:
* Campaigns:
* Heir to the Throne:
* New sprites for Li'sar.
* S10: Clarify objectives and change egg image on capture.
* S19c: Removed the undead and the swamps.
* Graphics:

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@ -47,6 +47,10 @@
[/about]
[about]
title = _ "Artwork and Graphics Design"
[entry]
name = "doofus-01"
comment = "new Li'sar sprites"
[/entry]
[entry]
name = "Emilien Rotival (LordBob)"
comment = "portraits (Delfador, Asheviere, Moremirmu)"

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@ -6,8 +6,8 @@
race=human
image="units/human-battleprincess.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/human-battleprincess-defend-2.png" "units/human-battleprincess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-battleprincess-leading.png" "units/human-battleprincess.png" -5,-16}
{DEFENSE_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" 22,-22}
hitpoints=62
movement_type=smallfoot
[resistance]
@ -42,13 +42,11 @@
range=melee
[/filter_attack]
start_time=-175
start_time=-300
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
[frame]
image="units/human-battleprincess.png:25"
[/frame]
[frame]
image="units/human-battleprincess-attack-[1,2,1].png:[100,175,100]"
image="units/human-battleprincess.png:425"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
@ -60,10 +58,10 @@
id=Battle Princess
name= _ "female^Battle Princess"
race=human
image="units/human-battleprincess-scepter.png"
image="units/human-battleprincess.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/human-battleprincess-scepter-defend-2.png" "units/human-battleprincess-scepter-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-battleprincess-scepter-leading.png" "units/human-battleprincess-scepter.png" -16,-30}
{DEFENSE_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-battleprincess.png" "units/human-battleprincess.png" 22,-22}
hitpoints=62
movement_type=smallfoot
[resistance]
@ -110,12 +108,12 @@
[filter_attack]
name=scepter of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY -16 -31}
{MISSILE_FRAME_FIREBALL_XY 22 -22}
start_time=-300
[frame]
image="units/human-battleprincess-scepter-leading.png:200"
image="units/human-battleprincess.png:300"
sound=fire.wav
[/frame]
[/attack_anim]
@ -124,13 +122,11 @@
range=melee
[/filter_attack]
start_time=-175
start_time=-300
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
[frame]
image="units/human-battleprincess-scepter.png:25"
[/frame]
[frame]
image="units/human-battleprincess-scepter-attack-[1,2,1].png:[100,175,100]"
image="units/human-battleprincess.png:425"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}

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@ -5,14 +5,9 @@
gender=female
race=human
image="units/human-princess.png"
{DEFENSE_ANIM "units/human-princess-defend.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[leading_anim]
start_time=-150
[frame]
image="units/human-princess-leading.png:300"
[/frame]
[/leading_anim]
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/human-princess.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-princess.png" "units/human-princess.png" 22,-22}
hitpoints=48
movement_type=smallfoot
[resistance]
@ -41,25 +36,16 @@
damage=11
number=4
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/human-princess-idle-[1~5,3~6].png:[100*4,150,100*2,200,100]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
range=melee
[/filter_attack]
start_time=-175
start_time=-300
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
[frame]
image="units/human-princess-attack-[1~4].png:[50*2,125,150]"
[/frame]
[frame]
image="units/human-princess.png:25"
image="units/human-princess.png:425"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
@ -72,8 +58,9 @@
name= _ "female^Princess"
race=human
image="units/human-princess-scepter.png"
{DEFENSE_ANIM "units/human-princess-scepter-defend.png" "units/human-princess-scepter.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-princess-scepter-leading.png" "units/human-princess-scepter.png" -16,-19}
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/human-princess.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{LEADING_ANIM "units/human-princess.png" "units/human-princess.png" 22,-22}
hitpoints=48
movement_type=smallfoot
[resistance]
@ -123,7 +110,7 @@
start_time=-300
[frame]
image="units/human-princess-scepter-leading.png:200"
image="units/human-princess.png:300"
sound=fire.wav
[/frame]
[/attack_anim]
@ -132,13 +119,11 @@
range=melee
[/filter_attack]
start_time=-175
start_time=-300
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
[frame]
image="units/human-princess-attack-[1~4].png:[50*2,125,150]"
[/frame]
[frame]
image="units/human-princess.png:25"
image="units/human-princess.png:425"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}

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@ -5,6 +5,7 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.4+dev:
* Campaigns:
* Heir to the Throne:
* New sprites for Li'sar.
* S10: Clarify objectives and change egg image on capture.
* S19c: Removed the undead and the swamps.
* Language and i18n: