Update changelog
This commit is contained in:
parent
092bb15240
commit
694cab871e
1 changed files with 20 additions and 0 deletions
20
changelog
20
changelog
|
@ -16,9 +16,12 @@ Version 1.13.4+dev:
|
|||
* Networking:
|
||||
* Reworked the multiplayer server to use asio functions for networking
|
||||
operations instead of SDL_net, thus it no longer depends on SDL_net and SDL.
|
||||
* The client now uses boost::asio for communication with wesnothd too.
|
||||
* Removed support for SDL 1.2. SDL 2 is now the only supported version.
|
||||
* Terrains:
|
||||
* Changed terrain code of Desert Mountains from Mdy to Mdd.
|
||||
* Editor:
|
||||
* Allow to set special locations in the editor which can then read by wml.
|
||||
* User Interface:
|
||||
* Various design improvements to GUI2 widgets
|
||||
* New simpler GUI2 loading screen
|
||||
|
@ -29,6 +32,10 @@ Version 1.13.4+dev:
|
|||
on vertical UI resolutions < 600.
|
||||
* Improved the dialog for choosing what to do when a player leaves in
|
||||
multiplayer.
|
||||
* The side overwie now also shows allied human sides in sp even if
|
||||
they aren't discovered yet
|
||||
* Added an option to disable the loadingscreen animation since it caused
|
||||
bugs in some configurations.
|
||||
* WML engine:
|
||||
* Add color= attribute to [message].
|
||||
* Fix some issues with [foreach]
|
||||
|
@ -139,6 +146,10 @@ Version 1.13.4+dev:
|
|||
aspect[recruitment_instructions].facet[facet_id].recruit[recruit_id].
|
||||
(For a limit, replace "recruit" with "limit".)
|
||||
The [recruit] and [limit] tags now support id keys for this.
|
||||
* Added side_name= attribute in [side], it's now no longer posible to
|
||||
specify the current_player attribute in the [side] wml.
|
||||
* unit filters, specially in wesnoth.get_units now have a limit= attribute
|
||||
to limit the number or matched units.
|
||||
* Lua API:
|
||||
* wesnoth.match_unit can now take a location (rather than a unit) as
|
||||
the optional third parameter. This will cause the filter to consider
|
||||
|
@ -217,6 +228,8 @@ Version 1.13.4+dev:
|
|||
should return a table with keys "own" and "enemy", each of which may
|
||||
be either a unit filter table or a function which takes a unit as a
|
||||
parameter and returns true or false.
|
||||
* Added wesnoth.game_events.on_mouse_move/on_mouse_actions callbacks
|
||||
(fr #22635)
|
||||
* Multiplayer:
|
||||
* Hornshark Island: simplified multiplayer faction determination
|
||||
* Wesnoth formula engine:
|
||||
|
@ -407,6 +420,13 @@ Version 1.13.3:
|
|||
* Added name= and write_name= attributes in [item]
|
||||
* Added description_alignment= key to [campaign]
|
||||
* Fixed [put_to_recall_list] not working correctly (bug #24390)
|
||||
* Wesnoth now does a stricter check in variablenames and doesn't allow
|
||||
empty indexes like "a[].b" anymore.
|
||||
* Lua API:
|
||||
* Added wesnoth.read_file
|
||||
* wesnoth.dofile/require now allow .. in relative paths.
|
||||
* unit.level and unit.upkeep can now be changed via lua unit proxies.
|
||||
* wesnoth.find_path is now available in lua map generators and allows border=yes/no parameter.
|
||||
* Miscellaneous and bug fixes:
|
||||
* Fix the new log code on Windows to actually use Unicode-aware functions
|
||||
in a couple of places so Wesnoth does not quit on startup when trying to
|
||||
|
|
Loading…
Add table
Reference in a new issue