improve changelog spelling.
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1 changed files with 3 additions and 3 deletions
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@ -21,7 +21,7 @@ Version 1.13.4+dev:
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* Terrains:
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* Changed terrain code of Desert Mountains from Mdy to Mdd.
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* Editor:
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* Allow to set special locations in the editor which can then read by wml.
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* Allow to set special locations in the editor which can then be read by wml.
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* User Interface:
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* Various design improvements to GUI2 widgets
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* New simpler GUI2 loading screen
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@ -32,7 +32,7 @@ Version 1.13.4+dev:
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on vertical UI resolutions < 600.
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* Improved the dialog for choosing what to do when a player leaves in
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multiplayer.
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* The side overwie now also shows allied human sides in sp even if
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* The side overview now also shows allied human sides in sp even if
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they aren't discovered yet
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* Added an option to disable the loadingscreen animation since it caused
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bugs in some configurations.
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@ -146,7 +146,7 @@ Version 1.13.4+dev:
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aspect[recruitment_instructions].facet[facet_id].recruit[recruit_id].
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(For a limit, replace "recruit" with "limit".)
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The [recruit] and [limit] tags now support id keys for this.
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* Added side_name= attribute in [side], it's now no longer posible to
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* Added side_name= attribute in [side], it's now no longer possible to
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specify the current_player attribute in the [side] wml.
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* unit filters, specially in wesnoth.get_units now have a limit= attribute
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to limit the number or matched units.
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