improve changelog spelling.

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gfgtdf 2016-06-17 20:14:21 +02:00 committed by GitHub
parent e069190368
commit e8874b2894

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@ -21,7 +21,7 @@ Version 1.13.4+dev:
* Terrains:
* Changed terrain code of Desert Mountains from Mdy to Mdd.
* Editor:
* Allow to set special locations in the editor which can then read by wml.
* Allow to set special locations in the editor which can then be read by wml.
* User Interface:
* Various design improvements to GUI2 widgets
* New simpler GUI2 loading screen
@ -32,7 +32,7 @@ Version 1.13.4+dev:
on vertical UI resolutions < 600.
* Improved the dialog for choosing what to do when a player leaves in
multiplayer.
* The side overwie now also shows allied human sides in sp even if
* The side overview now also shows allied human sides in sp even if
they aren't discovered yet
* Added an option to disable the loadingscreen animation since it caused
bugs in some configurations.
@ -146,7 +146,7 @@ Version 1.13.4+dev:
aspect[recruitment_instructions].facet[facet_id].recruit[recruit_id].
(For a limit, replace "recruit" with "limit".)
The [recruit] and [limit] tags now support id keys for this.
* Added side_name= attribute in [side], it's now no longer posible to
* Added side_name= attribute in [side], it's now no longer possible to
specify the current_player attribute in the [side] wml.
* unit filters, specially in wesnoth.get_units now have a limit= attribute
to limit the number or matched units.