Commit graph

5999 commits

Author SHA1 Message Date
Ignacio R. Morelle
0f7debdc62 Shadow consistency updates (Grand Knight). 2007-11-05 11:17:28 +00:00
Ignacio R. Morelle
e1596c4919 Shadow consistency updates (Heavy Infantryman). 2007-11-05 11:16:30 +00:00
Ignacio R. Morelle
ba30cfd5ad Shadow consistency updates (Iron Mauler). 2007-11-05 11:16:00 +00:00
Ignacio R. Morelle
a4a23802bd Shadow consistency updates (Royal Guard). 2007-11-05 11:15:35 +00:00
Ignacio R. Morelle
3b253a34fc Shadow consistency updates (Paladin, except melee and healing frames). 2007-11-05 11:15:11 +00:00
Ignacio R. Morelle
ba1ae33fb8 Shadow consistency updates (Knight). 2007-11-05 11:14:36 +00:00
Ignacio R. Morelle
595b1e8fdf Brought back Team-Coloring for Fugitives.
Added Team-Coloring (magenta) to Huntsman.
2007-11-02 19:32:28 +00:00
Jan Rietema
8016998fa9 Adding multiplayer scenario 'Dark Forecast' and assisting macros
(simplified mp pseudorandom).
2007-11-02 16:27:46 +00:00
Ignacio R. Morelle
20e698a5d7 Updated Shadow Master's entry in 'contributors' to reflect latest development. 2007-11-02 11:35:00 +00:00
Ignacio R. Morelle
ab86abccab Shadow added for gold-coins-small.png.
No, I won't do the other because they seem to have been scaled from
this image, and the borders look awfully blurry for editing.
2007-11-02 11:22:07 +00:00
Ignacio R. Morelle
f1b1d163fb Shadow under units consistency updates
(Dwarvish Steelclad - baseframe only).
2007-11-02 11:16:17 +00:00
Ignacio R. Morelle
467ceb8ebe Shadow under units consistency update
(Dwarvish Fighter - baseframe only).
2007-11-02 11:14:58 +00:00
Ignacio R. Morelle
2f048b83b2 Added a football item graphic that has shadow. 2007-11-02 11:14:13 +00:00
Ignacio R. Morelle
34019b583a Shadow under units consistency update (Thug). 2007-11-02 11:13:14 +00:00
Ignacio R. Morelle
dc91e695ba Shadow consistency updates for item graphics. 2007-11-02 11:12:15 +00:00
Ignacio R. Morelle
f317c40d05 Shadow under units consistency update (Saurian Soothsayer). 2007-11-02 11:11:16 +00:00
Benoît Timbert
0cfe68a0d5 Small WML optimization 2007-11-01 17:58:32 +00:00
Eric S. Raymond
9f0ac0824a Add Zookeeper's nifty side-limit macros to the library. 2007-11-01 17:36:24 +00:00
Richard Kettering
cb19473660 Fixes to the dark sorcerer hands. 2007-11-01 06:40:42 +00:00
Richard Kettering
deb0685d3e New images for the necromancer. 2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e Added missing TC macro to ghoul. 2007-11-01 06:19:01 +00:00
Richard Kettering
c18adc5129 New images for the necromancer. 2007-11-01 06:14:44 +00:00
Jan Rietema
25f8410515 Fixed void terrain alias. 2007-10-31 10:24:39 +00:00
Nils Kneuper
52ae3a9b41 updated Czech translation 2007-10-30 19:27:00 +00:00
Dimitar Ilccov
ef4db84599 Update of the AMLA macros 2007-10-30 17:53:19 +00:00
Jan Rietema
b55ee6f326 Added 'Void' terrain type Xv.
Added editor image for void, modified wall editor image to match font.
2007-10-30 16:48:20 +00:00
David Philippi
705e7375fd updated font 2007-10-30 14:21:08 +00:00
Ignacio R. Morelle
fff096ad68 Shadow consistency updates (rock1.png, ..., rock4.png). 2007-10-30 14:01:55 +00:00
Ignacio R. Morelle
1eaa988dfb Shadow consistency updates (dummy.png). 2007-10-30 13:55:11 +00:00
Ignacio R. Morelle
31baee8fd8 Shadow consistency updates (bow.png). 2007-10-30 13:52:21 +00:00
Ignacio R. Morelle
867e96603c Shadow consistency updates (chest.png). 2007-10-30 13:50:06 +00:00
Ignacio R. Morelle
987f744d35 Shadow consistency updates (ornate1.png, ornate2.png). 2007-10-30 13:46:16 +00:00
Ignacio R. Morelle
7406c64770 Shadow consistency updates (burial.png). 2007-10-30 13:44:09 +00:00
Ignacio R. Morelle
6721646177 Shadow consistency (well.png, pine1.png, pine2.png) updates. 2007-10-30 13:40:33 +00:00
Ignacio R. Morelle
b8b4a2ed1f Shadow under units consistency. 2007-10-30 13:20:51 +00:00
Jan Rietema
48c0e22bf1 Added an explicit TERRAIN_BASE definition for shroud (void). 2007-10-30 13:01:09 +00:00
Richard Kettering
e17ae1b1f1 Face and hand edits to the Dark Adept. 2007-10-30 05:46:48 +00:00
Richard Kettering
d538d4bc72 New rune hammer for use in THoT. 2007-10-30 04:41:41 +00:00
Richard Kettering
3c09199571 Added several old icons by fmunoz. 2007-10-30 04:04:13 +00:00
Nils Kneuper
be0a2779ec running utils/wesnoth-pngcrush
total saved: 410 KB, 94 files
2007-10-29 21:07:15 +00:00
Benoît Timbert
c853312b9b Add some female variation for the descriptions...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:

- Footpad: required here because of the words the description uses

- Outlaw: required here too

- Fugitive: required here too 

- Dark Adept: since the description looks quite general it might be ok without

- Dark Sorceress: same as Dark Adept

- Necromancer: i didn't saw the use of a female variation for the
  description here

Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Eric S. Raymond
9312c56be8 Fix a mis-edit. 2007-10-29 14:33:00 +00:00
Gunter Labes
af1bdaad79 increased the movement points over tundra (snow) and deep water...
...from 1 to 2 for 'drakefly'

added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Gunter Labes
3face8c116 add/correct some help entries for commands
(maybe make a new section for debug commands?)
2007-10-29 14:19:07 +00:00
Ignacio R. Morelle
1dd3cb11b4 Make {MOVE_UNIT (...)} consider the gender and unit variation too,
when doing the move_unit_fake.
2007-10-29 11:10:34 +00:00
Richard Kettering
c57a70745b New TC images for the Huntsman. 2007-10-29 08:03:25 +00:00
Richard Kettering
6d80562154 New team-colored images for the huntsman. 2007-10-29 07:51:35 +00:00
Richard Kettering
59fa63f009 New, TC images for fugitive, removed female-specific description,
and edited normal description.
2007-10-29 04:59:02 +00:00
Richard Kettering
4b2716e213 New, team-colored images for the fugitive. 2007-10-29 04:47:16 +00:00
Richard Kettering
8dc2490274 Modified the poacher line away from explicitly being bandits,
making them more generic for use in campaigns.
2007-10-29 00:59:34 +00:00