Added an explicit TERRAIN_BASE definition for shroud (void).
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1 changed files with 3 additions and 2 deletions
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@ -895,8 +895,8 @@
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# desert-to-water in the case where desert-village, road and shallow water meet
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{TERRAIN_ADJACENT_3_DIFFERENT -345 Rd W* Dd^V* desert-road road-water-desert-transition}
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{TERRAIN_ADJACENT -355 Rd (!,Rd,Dd) desert-road}
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{TERRAIN_ADJACENT -350 Dd (!,Rd,Dd) desert}
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{TERRAIN_ADJACENT -340 Dd^,Dd^D* Rd desert}
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{TERRAIN_ADJACENT -350 Dd (!,R*,Dd) desert}
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{TERRAIN_ADJACENT -340 Dd^,Dd^D* R* desert}
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# Water Transitions draw below everything else
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@ -915,4 +915,5 @@
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{TERRAIN_ADJACENT -560 Chw (!,Chw,Chr) water/coast}
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{TERRAIN_ADJACENT -570 (!,Chr,Chw) Chr flat/grass}
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{TERRAIN_BASE _s void}
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{TERRAIN_BASE_DEFAULT void}
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