Added an explicit TERRAIN_BASE definition for shroud (void).

This commit is contained in:
Jan Rietema 2007-10-30 13:01:09 +00:00
parent f235254cac
commit 48c0e22bf1

View file

@ -895,8 +895,8 @@
# desert-to-water in the case where desert-village, road and shallow water meet
{TERRAIN_ADJACENT_3_DIFFERENT -345 Rd W* Dd^V* desert-road road-water-desert-transition}
{TERRAIN_ADJACENT -355 Rd (!,Rd,Dd) desert-road}
{TERRAIN_ADJACENT -350 Dd (!,Rd,Dd) desert}
{TERRAIN_ADJACENT -340 Dd^,Dd^D* Rd desert}
{TERRAIN_ADJACENT -350 Dd (!,R*,Dd) desert}
{TERRAIN_ADJACENT -340 Dd^,Dd^D* R* desert}
# Water Transitions draw below everything else
@ -915,4 +915,5 @@
{TERRAIN_ADJACENT -560 Chw (!,Chw,Chr) water/coast}
{TERRAIN_ADJACENT -570 (!,Chr,Chw) Chr flat/grass}
{TERRAIN_BASE _s void}
{TERRAIN_BASE_DEFAULT void}