J.W. Bjerk
aa4e8723e0
futher improvements to castle mixing.
...
Also encampment graphics enhanced to work better in mixed situations.
2010-09-17 01:26:45 +00:00
J.W. Bjerk
19b055afec
Any Castle or Keep except Dwarvish can now be combined...
...
...without large gaps or extra walls. Of course the graphics often
don't fit next to each other very well, but if it's a failure, it's a
much more graceful failure than we used to have.
2010-09-16 19:47:10 +00:00
J.W. Bjerk
a5a52237a4
Altered terrain WML so that encampments...
...
...can be freely mixed with all human and elvish castles. Also fixed
some issued with the base transitions of swamp and sunken
castles. Don't really know how i did it.
2010-09-16 17:20:53 +00:00
Phil Barber
3ceaa73793
Add and wire new leadership animations for Drake Flare and Flameheart.
...
Update Flare base frame. Update changelogs.
2010-09-15 09:52:43 +00:00
J.W. Bjerk
ffd911e80f
removed unneccesary and ugly rock variants from beach sand.
2010-09-14 23:02:47 +00:00
J.W. Bjerk
f8ddff6126
fixed sharp upper edge of the cave beam's beams.
2010-09-14 22:14:36 +00:00
J.W. Bjerk
45f6682566
Fixed hard edge on immpassible mountains clouds.
2010-09-14 20:58:21 +00:00
Phil Barber
344daf2240
Add new goblin spearman alternate portrait by Santiago Iborra.
...
Update changelogs.
2010-09-14 13:51:06 +00:00
Phil Barber
4144a3fb71
Add new mermaid initiate alternate portrait by Santiago Iborra.
...
Update changelogs.
2010-09-14 13:47:29 +00:00
Lari Nieminen
e9a0764584
Added a WIP of a new experimental fake map edge terrain.
2010-09-14 08:44:28 +00:00
J.W. Bjerk
74227b6947
better transitions for clean cobbled road and overgrown path.
2010-09-11 19:56:16 +00:00
J.W. Bjerk
760a7e1aa0
more transitions for cobbled road.
2010-09-11 19:20:57 +00:00
J.W. Bjerk
b84d297bc4
Improved non-blocky transitions for cobbled road.
2010-09-11 02:22:39 +00:00
J.W. Bjerk
aa45c22d81
Slightly tweaked dirt colors and new, smooth dirt transitions.
2010-09-10 18:22:17 +00:00
J.W. Bjerk
a5264185b9
fixed glitches in the sand/desert transitions.
2010-09-10 17:58:04 +00:00
J.W. Bjerk
294f5b8c72
Neccesary dry mountain images for previous commit.
2010-09-07 23:04:41 +00:00
J.W. Bjerk
3491f69927
Old Desert Mountains replaced with a non-green version of...
...
...Frien's mountains. Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
a77905044e
updated human city snow village by doofus.
2010-09-07 13:15:07 +00:00
J.W. Bjerk
998dd9c554
replacements for the old scenery rocks by doofus.
2010-09-05 22:58:27 +00:00
J.W. Bjerk
14a67965e7
On second thought made the scenery monoliths browner.
2010-09-05 01:12:26 +00:00
J.W. Bjerk
a16558bb6d
much improved transitions for the sand terrains.
2010-09-04 21:52:58 +00:00
J.W. Bjerk
81abf96aaf
color harmonization applied to the stone scenery items.
2010-09-04 03:14:04 +00:00
J.W. Bjerk
f46da2deac
better roof for a snowy human village by doofus.
2010-09-02 14:25:02 +00:00
J.W. Bjerk
d22549fa11
missing image for last commit.
2010-09-01 08:32:57 +00:00
J.W. Bjerk
bf6e3f8285
adding in the snowy human city village by doofus-01
2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272
Adding tropical ocean terrain.
...
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
9d013bfb42
temporary ugly ocean trans for troubleshooting.
2010-08-27 18:58:13 +00:00
J.W. Bjerk
a006785fb7
shroud with less curvyness that the previous commit.
2010-08-27 02:28:03 +00:00
Phil Barber
dbdfb43670
Add and wire new Inferno Drake portrait, update changelogs, portrait credits.
2010-08-25 19:47:41 +00:00
J.W. Bjerk
09744cbaca
improved regular and earthy chasm images.
...
Blends with surrounding flat terrain better.
2010-08-24 20:54:01 +00:00
Alexander van Gessel
ed146fae72
Spelling
2010-08-24 03:37:26 +01:00
J.W. Bjerk
bdb8198a58
fixed dwarven castle to chasm color difference.
2010-08-24 00:25:57 +00:00
J.W. Bjerk
e7c25b4e47
moved fog and void images into eponymous subfolders.
2010-08-23 20:30:20 +00:00
J.W. Bjerk
93509ac69b
new shroud trans which are more consistant in the degree they cover a hex.
2010-08-23 20:18:03 +00:00
Phil Barber
072e7e60c8
Add and wire new defence anim and se attack anim for Merman Warrior.
...
Update changelogs.
2010-08-20 08:50:49 +00:00
Richard Kettering
c6b01824d5
New images for the dagger projectiles.
2010-08-20 04:53:57 +00:00
Phil Barber
0c1567d8a4
Add Ghast unit from DiD to core, advancing from Necrophage.
...
Add new base frame and animations for it. Remove old cfg and images
from DiD. Update changelogs.
2010-08-19 18:46:11 +00:00
Phil Barber
85fc61f16f
Add and wire new merman Hunter ranged animation and defence.
...
Update changelogs, credits.
2010-08-19 18:08:53 +00:00
Richard Kettering
8b8b859888
New leading animation for the human lieutenant.
2010-08-18 22:00:00 +00:00
Phil Barber
6c911194ff
Add missing help version for Sea Serpent portrait. Update changelog.
2010-08-17 19:33:48 +00:00
Richard Kettering
e6b31f2e88
New leading animation for the sergeant.
2010-08-17 04:04:47 +00:00
J.W. Bjerk
ff35896e66
updated a few help images.
2010-08-16 17:38:09 +00:00
Ali El Gariani
46fbda1b09
Fix small artifacts in lightmap transitions
2010-08-16 17:12:09 +00:00
Lari Nieminen
959a2a8964
Removed the unused images/terrain/stars/ directory and contained images.
2010-08-16 16:43:24 +00:00
Phil Barber
184daa709b
Remove two unused saurian images.
2010-08-16 15:39:06 +00:00
Richard Kettering
34364aac89
Added a few missing ambusher frames.
2010-08-16 15:18:46 +00:00
J.W. Bjerk
74f2354601
revised desert castle that doesn't encroach on the south hex so much...
...
...by doofus-01.
2010-08-16 14:31:51 +00:00
J.W. Bjerk
c43f121557
updated snow chasm by doofus.
2010-08-14 20:01:53 +00:00
Phil Barber
f86cfb2476
Add and wire new Spearman attack animation by Major.
...
Update changelogs.
2010-08-14 08:08:40 +00:00
J.W. Bjerk
dd03484a9c
improved transition of bank with dirt and road.
2010-08-13 20:57:36 +00:00