Add Ghast unit from DiD to core, advancing from Necrophage.
Add new base frame and animations for it. Remove old cfg and images from DiD. Update changelogs.
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@ -3,6 +3,8 @@ Version 1.9.0+svn:
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* Updated translations: French, Indonesian
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* Graphics
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* New animations: Merman Hunter ranged animation and defence.
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* Units
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* Added the Ghast unit from DiD to core with new base frame and animations.
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Version 1.9.0:
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* AI:
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Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 3.4 KiB |
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@ -1,113 +0,0 @@
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#textdomain wesnoth-did
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[unit_type]
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id=Ghast
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name= _ "Ghast"
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race=undead
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image="units/ghast.png"
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{TRAIT_FEARLESS_MUSTHAVE}
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# [advancefrom]
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# unit=Necrophage
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# experience=60
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# [/advancefrom]
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hitpoints=65
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movement_type=undeadfoot
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movement=5
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level=3
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alignment=chaotic
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advances_to=null
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experience=50
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cost=41
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usage=fighter
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description= _ "The ghast is a creature taken from humankind’s most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
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hide_help=true
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[abilities]
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{ABILITY_FEEDING}
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[/abilities]
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/ghast-defend.png" "units/ghast.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=100
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shallow_water=3
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[/movement_costs]
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[resistance]
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impact=100
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fire=90
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cold=60
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[/resistance]
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[attack]
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name=bite
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description=_ "bite"
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icon=attacks/fangs.png
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type=blade
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range=melee
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damage=10
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number=3
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[/attack]
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[attack_anim]
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[filter_attack]
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name=bite
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[/filter_attack]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/ghast.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/ghast-attack1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/ghast-attack2.png"
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sound=bite.ogg
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/ghast-attack1.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/ghast.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=bite
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[/filter_attack]
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hits=no
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[frame]
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begin=-250
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end=-200
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image="units/ghast.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/ghast-attack1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/ghast-attack2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/ghast-attack1.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/ghast.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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BIN
data/core/images/units/undead/ghast-attack-1.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
data/core/images/units/undead/ghast-attack-2.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
data/core/images/units/undead/ghast-attack-3.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
data/core/images/units/undead/ghast-attack-4.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
data/core/images/units/undead/ghast-attack-5.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
data/core/images/units/undead/ghast-attack-6.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
data/core/images/units/undead/ghast-defend-1.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
data/core/images/units/undead/ghast-defend-2.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
data/core/images/units/undead/ghast.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
102
data/core/units/undead/Corpse_Ghast.cfg
Normal file
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@ -0,0 +1,102 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Ghast
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name= _ "Ghast"
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race=undead
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image="units/undead/ghast.png"
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profile=portraits/undead/ghoul.png
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{TRAIT_FEARLESS_MUSTHAVE}
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=65
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movement_type=undeadfoot
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movement=5
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level=3
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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experience=150
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cost=41
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usage=fighter
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description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
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hide_help=true
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[abilities]
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{ABILITY_FEEDING}
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[/abilities]
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/undead/ghast-defend-2.png" "units/undead/ghast-defend-1.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=100
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shallow_water=3
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[/movement_costs]
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[resistance]
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impact=100
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fire=90
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cold=60
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[/resistance]
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[attack]
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name=bite
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description=_ "bite"
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icon=attacks/fangs.png
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type=blade
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range=melee
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damage=10
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number=3
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[/attack]
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[attack_anim]
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[filter_attack]
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name=bite
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[/filter_attack]
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start_time=-450
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[frame]
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duration=100
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image="units/undead/ghast-attack-1.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/ghast-attack-2.png"
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sound="bite.ogg"
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/ghast-attack-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/undead/ghast-attack-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/ghast-attack-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/ghast-attack-5.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/ghast-attack-6.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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@ -10,31 +10,18 @@
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hitpoints=47
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movement_type=gruefoot
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movement=5
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||||
experience=150
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experience=120
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level=2
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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advances_to=Ghast
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cost=27
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usage=fighter
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description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these fratures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men — a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
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description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these fratures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
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die_sound=ghoul-hit.wav
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[abilities]
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{ABILITY_FEEDING}
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[/abilities]
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{DEFENSE_ANIM "units/undead/necrophage-defend-2.png" "units/undead/necrophage-defend-1.png" ghoul-hit.wav }
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[attack]
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name=claws
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description=_"claws"
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icon=attacks/claws-undead.png
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type=blade
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range=melee
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damage=7
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number=3
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[/attack]
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[portrait]
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size=400
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side="left"
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@ -47,6 +34,18 @@
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mirror="true"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[attack]
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name=claws
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description=_"claws"
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icon=attacks/claws-undead.png
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type=blade
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range=melee
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damage=7
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number=3
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[specials]
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||||
{WEAPON_SPECIAL_POISON}
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||||
[/specials]
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||||
[/attack]
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||||
[attack_anim]
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||||
[filter_attack]
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||||
name=claws
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||||
|
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@ -7,6 +7,8 @@ Version 1.9.0+svn:
|
|||
* Updated translations: French, Indonesian.
|
||||
* Graphics
|
||||
* New animations: Merman Hunter ranged animation and defence.
|
||||
* Units
|
||||
* Added the Ghast unit from DiD to core with new base frame and animations.
|
||||
|
||||
|
||||
Version 1.9.0:
|
||||
|
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