Commit graph

25953 commits

Author SHA1 Message Date
ProditorMagnus
96a030805a Add __str__ and __repr__ to String/Attribute/Tag/Root Nodes, fixes #3863 2019-01-18 19:59:15 +11:00
Charles Dang
1e00ff83b4 GUI2: fixed typo in macro name (pointed out in #3847)
[ci skip]
2019-01-18 10:55:27 +11:00
Lovens Weche
ace1b01da1 Fix addon manager crash if not finding the add-on (#3874)
* Fix addon manager crash if not finding the add-on

In the addon manager, there was no validation code for paths in the file
system for uploading addons. This fix adds validation at the parsing
level, so that the original code is left unchanged.

* Fixes for addon manager crash commit

Fixes include:

1. Spaces kept instead of tabs.
2. printf-style String Formatting is used since it seems to be compatible
with nearly all versions of Python.
3. A trailing line break was added to the formatted string.
2019-01-18 10:54:28 +11:00
sigurdfdragon
049fd2b356 SotA S21: Eliminate need for player to chase down far away leaders 2019-01-17 12:27:37 -05:00
sigurdfdragon
3feec27da8 SotA S15: Move bird bones to where the bird is more likely to survive 2019-01-17 11:00:44 -05:00
Charles Dang
a928ca7d3a Disable server2 and server3 options (closes #3873)
We might be able to enable these again, so just commenting out the options for now.
2019-01-15 12:12:39 +11:00
beetlenaut
3a9f8153ba SotA S02: Limit player to only corpses in graveyard & one bat
Removes need to have insivible keep on first turn.
2019-01-14 11:12:21 -05:00
sigurdfdragon
10a8015478 SotA: Use proper animation for dark mages in chocobone animation sequence 2019-01-14 11:05:28 -05:00
sigurdfdragon
127b1b405f SotA S21: Add some missing items
Add flag for the dwarves.
Add income for Magi to match handling of Dwarves & Elves.
2019-01-14 11:04:48 -05:00
sigurdfdragon
c7b22fc039 SotA S05: Add dialog for Ardonna attempting to silence the captain 2019-01-14 11:04:41 -05:00
sigurdfdragon
103b24715e SotA S21: Have elf from S12 lead the elven forces 2019-01-14 11:04:35 -05:00
beetlenaut
fa02219f10 SotA S10: Improve and simplify animation for finding bird bones 2019-01-14 11:04:29 -05:00
beetlenaut
023d3b05c3 SotA: Give newly made liches the additional move point when appropriate 2019-01-14 11:04:02 -05:00
beetlenaut
bc715e35c7 SotA S11: Dialog adjustments 2019-01-14 11:03:51 -05:00
beetlenaut
d33d995a04 SotA S01: Dialog and display adjustments 2019-01-14 11:03:45 -05:00
beetlenaut
eb276843e4 SotA S01: Better implementation of fences blocking the wild animals 2019-01-14 11:03:35 -05:00
beetlenaut
13cebb2b10 SotA S11: Move ghost recruitment from start to victory event 2019-01-14 11:03:27 -05:00
beetlenaut
798ed62d24 SotA S19: Add lava near start to improve look 2019-01-14 11:03:20 -05:00
josteph
8cbe2a2859 Default theme: Make alignment and abilities wider. 2019-01-07 21:08:36 +00:00
josteph
31c3e6a872 Liberty S6: Give the cave underground time of day. 2019-01-06 23:23:47 +01:00
Steve Cotton
2f681515b8 AoI S1: Hint about recruiting a healer, if the player doesn't have any
This is just a hint on the general principle that it's good to have a healer.

When playing on easy, there's not much experience available in this first
scenario. Any hints about leveling units probably belong in S2 or later,
which also has the advantage of being able to talk about the enemies in S2.
2019-01-06 23:07:19 +01:00
Severin Glöckner
437eb9847f EI S2: map change for the added door event
[ci skip]
2019-01-06 22:44:05 +01:00
Severin Glöckner
366f57af8a EI: make the way out obvious
… also adds a door to the chamber fixes the validation
2019-01-06 22:29:36 +01:00
Reuben Rakete
27f89d4738 Change hotkey filter to use multi word search 2019-01-06 18:07:27 +00:00
Reuben Rakete
1028be06da Update hotkey filter to work with multi menu toggles 2019-01-06 18:07:25 +00:00
Reuben Rakete
607a6987e8 Add filter box to hotkey preferences 2019-01-06 18:05:26 +00:00
Steve Cotton
2d32fbb6b9 Tutorial S2: "choose who gets the 16xp" is a topic for the rookie campaigns 2019-01-06 16:58:27 +00:00
nemaara
649f2b8a3a EI S2: minor shroud and dialogue changes 2019-01-06 16:59:06 +01:00
nemaara
f295895f9d EI S2: modified player fog and shroud settings 2019-01-06 16:59:06 +01:00
nemaara
8880775c80 SoF S5: made objective clearer 2019-01-06 16:48:31 +01:00
Severin Glöckner
3d7f5baafd DW S12: fix SUF
regression from yesterday
2019-01-06 15:54:15 +01:00
Severin Glöckner
971bc56630 DW S2: undefine scenariospecific macro 2019-01-05 23:58:05 +01:00
DisherProject
6e6bedb32a DiD S7: Replace deprecated tag 2019-01-05 23:58:04 +01:00
DisherProject
f48d61b69f DiD: implement filtering by type_adv_tree 2019-01-05 23:58:04 +01:00
DisherProject
763fdff781 DiD S3: Redraw fog and shroud after retrieving your units 2019-01-05 23:58:04 +01:00
DisherProject
f6d10dd6c3 DW S12: Fix event filter 2019-01-05 23:58:04 +01:00
DisherProject
f7f3d766f0 DW: Use show_if in the objectives tag 2019-01-05 23:58:04 +01:00
pentarctagon
e88127a190 Fix typo found by schema 2019-01-05 01:28:00 -06:00
Severin Glöckner
a66cf5f7f2 SoF S7: remove accidentally commited line
[ci skip]
2019-01-05 06:36:45 +01:00
nemaara
987dc662f5 SoF S2: increased enemy income and modified ai 2019-01-05 06:20:17 +01:00
nemaara
f9991c72ce SoF S1: increased enemy gold 2019-01-05 06:20:17 +01:00
nemaara
3f9056f177 SoF S6: added elven guards 2019-01-05 06:20:17 +01:00
nemaara
edf6f936a2 Sof S3: spawn troll whelps instead of woses 2019-01-05 06:20:17 +01:00
nemaara
d397c62408 SoF S8: added snow to map 2019-01-05 06:20:16 +01:00
Severin Glöckner
3b43481043 TRoW S7 (Cutscene): Trees are allied
closes #3806
[ci skip]
2019-01-05 06:12:54 +01:00
Severin Glöckner
df14522acf TRoW: fixup 2019-01-05 06:04:41 +01:00
nemaara
f3b9978d93 TRoW S5: moved unit variable storage 2019-01-05 04:28:13 +01:00
nemaara
e97aa84e24 TRoW S2: moved unit variable storage 2019-01-05 04:28:13 +01:00
nemaara
21689cd114 Liberty S2: slightly modified map 2019-01-05 03:31:04 +01:00
nemaara
640a17750c Liberty S2: modified ai gold and start location 2019-01-05 03:31:04 +01:00