SotA S10: Improve and simplify animation for finding bird bones

This commit is contained in:
beetlenaut 2019-01-10 23:13:31 -05:00 committed by sigurdfdragon
parent 023d3b05c3
commit fa02219f10

View file

@ -203,41 +203,22 @@
[/if]
# Remove the bones and show a resurrected bird:
[if]
[have_unit]
id=Ras-Tabahn
x,y=32,12
[/have_unit]
[then]
# Since Ras-Tabahn is standing on the bones, face him toward the most likely hex for the bird to appear
[animate_unit]
# Fire the recruitment animation (actually an extra_anim):
[filter]
id=Ras-Tabahn
[/filter]
flag=recruit2
[facing]
x,y=31,12
[/facing]
[/animate_unit]
[/then]
[else]
[animate_unit]
# Fire the recruitment animation (actually an extra_anim):
[filter]
id=Ras-Tabahn
[/filter]
flag=recruit2
[facing]
x,y=32,12
[/facing]
[/animate_unit]
[/else]
[/if]
[remove_item]
# Remove the bones:
x,y=32,12
[/remove_item]
[animate_unit]
# Fire the recruitment animation (actually an extra_anim):
[filter]
id=Ras-Tabahn
[/filter]
flag=recruit2
[facing]
# The x is 31, not 32, because R-T might be standing on the bones
# himself, and he should face the location the bird will appear.
x,y=31,12
[/facing]
[/animate_unit]
[unit]
# Show the bird fading in. The engine will automatically find an empty
# location for it.