SotA: Use proper animation for dark mages in chocobone animation sequence
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parent
127b1b405f
commit
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2 changed files with 61 additions and 13 deletions
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@ -9,16 +9,15 @@
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hide_help=yes
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do_not_list=yes
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[extra_anim]
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# This is used to animate the chocobone sequence wherever the player first
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# sees it. It's the same as the recruitment animation, but that one can't be
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# called with WML.
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# This is a copy of the recruit animation, but it doesn't need a second unit
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# in order to work, so it can be called with animate_unit.
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flag=recruit2
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start_time=-300
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
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image="units/undead-necromancers/dark-sorcerer-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-3.png"
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image="units/undead-necromancers/dark-sorcerer-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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@ -26,10 +25,35 @@
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sound=magic-dark.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
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image="units/undead-necromancers/dark-sorcerer-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer.png:1"
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image="units/undead-necromancers/dark-sorcerer.png:1"
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[/frame]
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[/extra_anim]
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[female]
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[extra_anim]
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# This is a copy of the recruit animation, but it doesn't need a second unit
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# in order to work, so it can be called with animate_unit.
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flag=recruit2
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start_time=-300
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[frame]
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image="units/undead-necromancers/dark-sorcerer+female-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/dark-sorcerer+female-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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[sound_frame]
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sound=magic-dark.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/dark-sorcerer+female-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/dark-sorcerer+female.png:1"
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[/frame]
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[/extra_anim]
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[/female]
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[/unit_type]
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@ -7,16 +7,15 @@
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hide_help=yes
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do_not_list=yes
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[extra_anim]
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# This is used to animate the chocobone sequence wherever the player first
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# sees it. It's the same as the recruitment animation, but that one can't be
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# called with WML.
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# This is a copy of the recruit animation, but it doesn't need a second unit
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# in order to work, so it can be called with animate_unit.
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flag=recruit2
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start_time=-300
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
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image="units/undead-necromancers/necromancer-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-3.png"
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image="units/undead-necromancers/necromancer-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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@ -24,10 +23,35 @@
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sound=magic-dark.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
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image="units/undead-necromancers/necromancer-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer.png:1"
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[/frame]
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[/extra_anim]
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[female]
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[extra_anim]
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# This is a copy of the recruit animation, but it doesn't need a second unit
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# in order to work, so it can be called with animate_unit.
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flag=recruit2
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start_time=-300
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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sound_start_time=-75
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[sound_frame]
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sound=magic-dark.ogg
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[/sound_frame]
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[frame]
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image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
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[/frame]
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[frame]
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image="units/undead-necromancers/necromancer+female.png:1"
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[/frame]
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[/extra_anim]
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[/female]
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[/unit_type]
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