SotA: Use proper animation for dark mages in chocobone animation sequence

This commit is contained in:
sigurdfdragon 2019-01-11 20:13:47 -05:00
parent 127b1b405f
commit 10a8015478
2 changed files with 61 additions and 13 deletions

View file

@ -9,16 +9,15 @@
hide_help=yes
do_not_list=yes
[extra_anim]
# This is used to animate the chocobone sequence wherever the player first
# sees it. It's the same as the recruitment animation, but that one can't be
# called with WML.
# This is a copy of the recruit animation, but it doesn't need a second unit
# in order to work, so it can be called with animate_unit.
flag=recruit2
start_time=-300
[frame]
image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
image="units/undead-necromancers/dark-sorcerer-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-3.png"
image="units/undead-necromancers/dark-sorcerer-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
sound_start_time=-75
@ -26,10 +25,35 @@
sound=magic-dark.ogg
[/sound_frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
image="units/undead-necromancers/dark-sorcerer-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/necromancer.png:1"
image="units/undead-necromancers/dark-sorcerer.png:1"
[/frame]
[/extra_anim]
[female]
[extra_anim]
# This is a copy of the recruit animation, but it doesn't need a second unit
# in order to work, so it can be called with animate_unit.
flag=recruit2
start_time=-300
[frame]
image="units/undead-necromancers/dark-sorcerer+female-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/dark-sorcerer+female-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
sound_start_time=-75
[sound_frame]
sound=magic-dark.ogg
[/sound_frame]
[frame]
image="units/undead-necromancers/dark-sorcerer+female-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/dark-sorcerer+female.png:1"
[/frame]
[/extra_anim]
[/female]
[/unit_type]

View file

@ -7,16 +7,15 @@
hide_help=yes
do_not_list=yes
[extra_anim]
# This is used to animate the chocobone sequence wherever the player first
# sees it. It's the same as the recruitment animation, but that one can't be
# called with WML.
# This is a copy of the recruit animation, but it doesn't need a second unit
# in order to work, so it can be called with animate_unit.
flag=recruit2
start_time=-300
[frame]
image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
image="units/undead-necromancers/necromancer-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-3.png"
image="units/undead-necromancers/necromancer-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
sound_start_time=-75
@ -24,10 +23,35 @@
sound=magic-dark.ogg
[/sound_frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
image="units/undead-necromancers/necromancer-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/necromancer.png:1"
[/frame]
[/extra_anim]
[female]
[extra_anim]
# This is a copy of the recruit animation, but it doesn't need a second unit
# in order to work, so it can be called with animate_unit.
flag=recruit2
start_time=-300
[frame]
image="units/undead-necromancers/necromancer+female-magic-[1,2].png:75"
[/frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
sound_start_time=-75
[sound_frame]
sound=magic-dark.ogg
[/sound_frame]
[frame]
image="units/undead-necromancers/necromancer+female-magic-[2,1].png:50"
[/frame]
[frame]
image="units/undead-necromancers/necromancer+female.png:1"
[/frame]
[/extra_anim]
[/female]
[/unit_type]