SotA S15: Move bird bones to where the bird is more likely to survive
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1 changed files with 7 additions and 7 deletions
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@ -87,7 +87,7 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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[/variable]
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[then]
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[item]
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x,y=16,21
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x,y=25,9
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image=items/bird-bones.png
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[/item]
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[/then]
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@ -124,7 +124,7 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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id=bird_bones
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[filter]
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x,y=16,21
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x,y=25,9
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side=1
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[/filter]
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[if]
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@ -186,7 +186,7 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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[if]
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[have_unit]
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id=Ardonna
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x,y=16,21
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x,y=25,9
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[/have_unit]
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[then]
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# Since Ardonna is standing on the bones, face her toward the most likely hex for the bird to appear
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@ -197,7 +197,7 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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[/filter]
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flag=recruit2
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[facing]
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x,y=15,21
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x,y=24,8
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[/facing]
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[/animate_unit]
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[/then]
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@ -209,19 +209,19 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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[/filter]
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flag=recruit2
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[facing]
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x,y=16,21
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x,y=25,9
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[/facing]
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[/animate_unit]
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[/else]
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[/if]
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[remove_item]
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# Remove the bones:
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x,y=16,21
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x,y=25,9
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[/remove_item]
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[unit]
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# Show the bird fading in. The engine will automatically find an empty
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# location for it.
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x,y=16,21
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x,y=25,9
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id=bird
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type=Bone Bird
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side=1
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