nemaara
54d4b85d86
TSG S8a: typo fix
2019-01-27 01:37:34 -05:00
nemaara
1486ca28a8
TSG S7a: punctuation fixes
2019-01-27 01:34:29 -05:00
nemaara
99268f81a3
TSG S6b: dialogue fixes
2019-01-27 01:30:28 -05:00
nemaara
4a189f50ee
TSG S5: small dialogue fixes
2019-01-27 01:28:09 -05:00
nemaara
1ef5ac2f16
TSG S4: small dialogue fixes
2019-01-27 01:23:45 -05:00
nemaara
6280adb2e2
TSG S3: typo fixes
2019-01-27 01:19:29 -05:00
nemaara
394dd2ef65
TSG S2: typo fix
2019-01-27 01:14:26 -05:00
nemaara
3aedb61ba4
TSG S1: typo fixes
2019-01-27 01:09:35 -05:00
Wedge009
f04efe5ba1
Son of the Black-Eye: northlands -> Northlands
...
See note for 1b2f468e
. Everywhere else in the campaign appears to use the proper noun.
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
e2c82db816
Sceptre of Fire: northlands -> Northlands
...
See note for 1b2f468e
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
fbc2c4e0a3
Northern Rebirth: northlands -> Northlands
...
See note for 1b2f468e
. Also, everywhere else in the campaign uses the proper noun.
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
e4e00aa8d4
Descent into Darkness: northlands -> Northlands
...
See note for 1b2f468e
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
a4cda20ddc
Secrets of the Ancient: Right click -> Right-click
...
Hyphenation consistency: everywhere else in the campaign it is hyphenated.
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
831bd6c4ca
Sceptre of Fire: northlands -> Northlands
...
As I understand it, there's a specific region of Wesnoth lore called Northlands: https://wiki.wesnoth.org/Geography_of_wesnoth#Northlands
As such, this dialogue should be capitalised to avoid confusion with a generic 'north lands'.
Also corrected a typo in a comment.
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
4f5e41fa00
The South Guard: panolpy -> panoply
...
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
26a2742a7a
The South Guard: practicioners -> practitioners
...
[ci skip]
2019-01-27 17:00:19 +11:00
nemaara
00dcb903f0
DW S12: rebalanced ai gold
2019-01-26 19:00:22 -05:00
nemaara
7a9d198217
DW S12: fixed difficulty setting for spawns
2019-01-26 19:00:21 -05:00
nemaara
3dda952bdb
DW S12: rebalance ai gold values
2019-01-26 19:00:21 -05:00
nemaara
679ac4f7e2
DW S12: rebalanced gameplay
2019-01-26 19:00:20 -05:00
nemaara
c16077f813
TRoW S22: give cuttlefish loyal marker
2019-01-26 15:38:13 -05:00
nemaara
e9d80b2d9d
TRoW S17d: do not kill bats upon victory
2019-01-26 15:38:13 -05:00
nemaara
eca82757f2
TRoW S15: do not fire victory text upon hero death
2019-01-26 15:38:12 -05:00
Steve Cotton
185561cec7
LoW S22: Single-player objectives should include Cleodil surviving
...
The logic in ae5414d67
was the wrong way round.
2019-01-25 23:29:16 +01:00
Severin Glöckner
fa25ec47c4
SoF S8: fixup for schema validation
2019-01-22 02:50:31 +01:00
Charles Dang
955d605d8a
UtBS: compatibility be gone!
...
[ci skip]
2019-01-22 12:30:08 +11:00
Charles Dang
cc9b20cd20
AToTB S3: fixed dialog line not being marked translatable
...
[ci skip]
2019-01-22 12:22:25 +11:00
Charles Dang
33a424f36a
NR S05a: fixed typo in key name
...
[ci skip]
2019-01-22 12:21:30 +11:00
Charles Dang
dc71359a01
Campaigns: wmlindent pass
...
[ci skip]
2019-01-22 12:13:49 +11:00
Charles Dang
e0a65883c3
THoT S12: fixed typo
...
[ci skip]
2019-01-22 11:22:14 +11:00
Severin Glöckner
2d918830a6
THoT S8: Ulfserkers aren't masked
2019-01-22 00:58:00 +01:00
sigurdfdragon
049fd2b356
SotA S21: Eliminate need for player to chase down far away leaders
2019-01-17 12:27:37 -05:00
sigurdfdragon
3feec27da8
SotA S15: Move bird bones to where the bird is more likely to survive
2019-01-17 11:00:44 -05:00
beetlenaut
3a9f8153ba
SotA S02: Limit player to only corpses in graveyard & one bat
...
Removes need to have insivible keep on first turn.
2019-01-14 11:12:21 -05:00
sigurdfdragon
10a8015478
SotA: Use proper animation for dark mages in chocobone animation sequence
2019-01-14 11:05:28 -05:00
sigurdfdragon
127b1b405f
SotA S21: Add some missing items
...
Add flag for the dwarves.
Add income for Magi to match handling of Dwarves & Elves.
2019-01-14 11:04:48 -05:00
sigurdfdragon
c7b22fc039
SotA S05: Add dialog for Ardonna attempting to silence the captain
2019-01-14 11:04:41 -05:00
sigurdfdragon
103b24715e
SotA S21: Have elf from S12 lead the elven forces
2019-01-14 11:04:35 -05:00
beetlenaut
fa02219f10
SotA S10: Improve and simplify animation for finding bird bones
2019-01-14 11:04:29 -05:00
beetlenaut
023d3b05c3
SotA: Give newly made liches the additional move point when appropriate
2019-01-14 11:04:02 -05:00
beetlenaut
bc715e35c7
SotA S11: Dialog adjustments
2019-01-14 11:03:51 -05:00
beetlenaut
d33d995a04
SotA S01: Dialog and display adjustments
2019-01-14 11:03:45 -05:00
beetlenaut
eb276843e4
SotA S01: Better implementation of fences blocking the wild animals
2019-01-14 11:03:35 -05:00
beetlenaut
13cebb2b10
SotA S11: Move ghost recruitment from start to victory event
2019-01-14 11:03:27 -05:00
beetlenaut
798ed62d24
SotA S19: Add lava near start to improve look
2019-01-14 11:03:20 -05:00
josteph
31c3e6a872
Liberty S6: Give the cave underground time of day.
2019-01-06 23:23:47 +01:00
Steve Cotton
2f681515b8
AoI S1: Hint about recruiting a healer, if the player doesn't have any
...
This is just a hint on the general principle that it's good to have a healer.
When playing on easy, there's not much experience available in this first
scenario. Any hints about leveling units probably belong in S2 or later,
which also has the advantage of being able to talk about the enemies in S2.
2019-01-06 23:07:19 +01:00
Severin Glöckner
437eb9847f
EI S2: map change for the added door event
...
[ci skip]
2019-01-06 22:44:05 +01:00
Severin Glöckner
366f57af8a
EI: make the way out obvious
...
… also adds a door to the chamber fixes the validation
2019-01-06 22:29:36 +01:00
Steve Cotton
2d32fbb6b9
Tutorial S2: "choose who gets the 16xp" is a topic for the rookie campaigns
2019-01-06 16:58:27 +00:00