Commit graph

9992 commits

Author SHA1 Message Date
nemaara
54d4b85d86 TSG S8a: typo fix 2019-01-27 01:37:34 -05:00
nemaara
1486ca28a8 TSG S7a: punctuation fixes 2019-01-27 01:34:29 -05:00
nemaara
99268f81a3 TSG S6b: dialogue fixes 2019-01-27 01:30:28 -05:00
nemaara
4a189f50ee TSG S5: small dialogue fixes 2019-01-27 01:28:09 -05:00
nemaara
1ef5ac2f16 TSG S4: small dialogue fixes 2019-01-27 01:23:45 -05:00
nemaara
6280adb2e2 TSG S3: typo fixes 2019-01-27 01:19:29 -05:00
nemaara
394dd2ef65 TSG S2: typo fix 2019-01-27 01:14:26 -05:00
nemaara
3aedb61ba4 TSG S1: typo fixes 2019-01-27 01:09:35 -05:00
Wedge009
f04efe5ba1 Son of the Black-Eye: northlands -> Northlands
See note for 1b2f468e. Everywhere else in the campaign appears to use the proper noun.

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
e2c82db816 Sceptre of Fire: northlands -> Northlands
See note for 1b2f468e

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
fbc2c4e0a3 Northern Rebirth: northlands -> Northlands
See note for 1b2f468e. Also, everywhere else in the campaign uses the proper noun.

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
e4e00aa8d4 Descent into Darkness: northlands -> Northlands
See note for 1b2f468e

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
a4cda20ddc Secrets of the Ancient: Right click -> Right-click
Hyphenation consistency: everywhere else in the campaign it is hyphenated.

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
831bd6c4ca Sceptre of Fire: northlands -> Northlands
As I understand it, there's a specific region of Wesnoth lore called Northlands: https://wiki.wesnoth.org/Geography_of_wesnoth#Northlands
As such, this dialogue should be capitalised to avoid confusion with a generic 'north lands'.

Also corrected a typo in a comment.

[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
4f5e41fa00 The South Guard: panolpy -> panoply
[ci skip]
2019-01-27 17:00:19 +11:00
Wedge009
26a2742a7a The South Guard: practicioners -> practitioners
[ci skip]
2019-01-27 17:00:19 +11:00
nemaara
00dcb903f0 DW S12: rebalanced ai gold 2019-01-26 19:00:22 -05:00
nemaara
7a9d198217 DW S12: fixed difficulty setting for spawns 2019-01-26 19:00:21 -05:00
nemaara
3dda952bdb DW S12: rebalance ai gold values 2019-01-26 19:00:21 -05:00
nemaara
679ac4f7e2 DW S12: rebalanced gameplay 2019-01-26 19:00:20 -05:00
nemaara
c16077f813 TRoW S22: give cuttlefish loyal marker 2019-01-26 15:38:13 -05:00
nemaara
e9d80b2d9d TRoW S17d: do not kill bats upon victory 2019-01-26 15:38:13 -05:00
nemaara
eca82757f2 TRoW S15: do not fire victory text upon hero death 2019-01-26 15:38:12 -05:00
Steve Cotton
185561cec7 LoW S22: Single-player objectives should include Cleodil surviving
The logic in ae5414d67 was the wrong way round.
2019-01-25 23:29:16 +01:00
Severin Glöckner
fa25ec47c4 SoF S8: fixup for schema validation 2019-01-22 02:50:31 +01:00
Charles Dang
955d605d8a UtBS: compatibility be gone!
[ci skip]
2019-01-22 12:30:08 +11:00
Charles Dang
cc9b20cd20 AToTB S3: fixed dialog line not being marked translatable
[ci skip]
2019-01-22 12:22:25 +11:00
Charles Dang
33a424f36a NR S05a: fixed typo in key name
[ci skip]
2019-01-22 12:21:30 +11:00
Charles Dang
dc71359a01 Campaigns: wmlindent pass
[ci skip]
2019-01-22 12:13:49 +11:00
Charles Dang
e0a65883c3 THoT S12: fixed typo
[ci skip]
2019-01-22 11:22:14 +11:00
Severin Glöckner
2d918830a6 THoT S8: Ulfserkers aren't masked 2019-01-22 00:58:00 +01:00
sigurdfdragon
049fd2b356 SotA S21: Eliminate need for player to chase down far away leaders 2019-01-17 12:27:37 -05:00
sigurdfdragon
3feec27da8 SotA S15: Move bird bones to where the bird is more likely to survive 2019-01-17 11:00:44 -05:00
beetlenaut
3a9f8153ba SotA S02: Limit player to only corpses in graveyard & one bat
Removes need to have insivible keep on first turn.
2019-01-14 11:12:21 -05:00
sigurdfdragon
10a8015478 SotA: Use proper animation for dark mages in chocobone animation sequence 2019-01-14 11:05:28 -05:00
sigurdfdragon
127b1b405f SotA S21: Add some missing items
Add flag for the dwarves.
Add income for Magi to match handling of Dwarves & Elves.
2019-01-14 11:04:48 -05:00
sigurdfdragon
c7b22fc039 SotA S05: Add dialog for Ardonna attempting to silence the captain 2019-01-14 11:04:41 -05:00
sigurdfdragon
103b24715e SotA S21: Have elf from S12 lead the elven forces 2019-01-14 11:04:35 -05:00
beetlenaut
fa02219f10 SotA S10: Improve and simplify animation for finding bird bones 2019-01-14 11:04:29 -05:00
beetlenaut
023d3b05c3 SotA: Give newly made liches the additional move point when appropriate 2019-01-14 11:04:02 -05:00
beetlenaut
bc715e35c7 SotA S11: Dialog adjustments 2019-01-14 11:03:51 -05:00
beetlenaut
d33d995a04 SotA S01: Dialog and display adjustments 2019-01-14 11:03:45 -05:00
beetlenaut
eb276843e4 SotA S01: Better implementation of fences blocking the wild animals 2019-01-14 11:03:35 -05:00
beetlenaut
13cebb2b10 SotA S11: Move ghost recruitment from start to victory event 2019-01-14 11:03:27 -05:00
beetlenaut
798ed62d24 SotA S19: Add lava near start to improve look 2019-01-14 11:03:20 -05:00
josteph
31c3e6a872 Liberty S6: Give the cave underground time of day. 2019-01-06 23:23:47 +01:00
Steve Cotton
2f681515b8 AoI S1: Hint about recruiting a healer, if the player doesn't have any
This is just a hint on the general principle that it's good to have a healer.

When playing on easy, there's not much experience available in this first
scenario. Any hints about leveling units probably belong in S2 or later,
which also has the advantage of being able to talk about the enemies in S2.
2019-01-06 23:07:19 +01:00
Severin Glöckner
437eb9847f EI S2: map change for the added door event
[ci skip]
2019-01-06 22:44:05 +01:00
Severin Glöckner
366f57af8a EI: make the way out obvious
… also adds a door to the chamber fixes the validation
2019-01-06 22:29:36 +01:00
Steve Cotton
2d32fbb6b9 Tutorial S2: "choose who gets the 16xp" is a topic for the rookie campaigns 2019-01-06 16:58:27 +00:00