Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48
Apply patch #3622 : remove old 'empty' leading animation...
...
...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Nils Kneuper
f429b01c6e
updated Italian translation
2013-01-28 07:00:07 +00:00
Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Lari Nieminen
68cd31dc14
Added rhyging5's flames animation frames, provided by artisticdude.
...
Doesn't include any terrain or macro definitions, only the images.
2013-01-17 09:36:03 +00:00
Charles Dang
3c1b40e1b2
Added myself to credits
2013-01-14 01:49:15 +00:00
Simon Forsyth
d09dc44505
Promote lurker and Mefisto in Art contributions section...
...
...in recognition of the large amount of terrain artwork they have
done recently
2013-01-12 22:30:24 +00:00
Boldizsár Lipka
84d257f90f
Credit irker in about.cfg
2013-01-10 18:06:10 +00:00
Matthias Schoeck
ce6ee7e586
Rename passive_leader_shares_keep candidate action to leader_shares_keep.
...
This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
...
...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Simon Forsyth
8064f893c0
Recompress human3.png as it was not being loaded properly with my current png library
2013-01-02 05:00:19 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
7d35decc9e
Add missing apostrophe
2012-12-30 01:03:30 +00:00
Matthias Schoeck
55e2307be7
Add 2012 GCI students to credits
2012-12-29 22:02:27 +00:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
...
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Nils Kneuper
c0b1202aed
updated Portuguese (Brazil) translation
2012-12-24 11:07:00 +00:00
Nils Kneuper
32b385328e
updated Portuguese translation credits
2012-12-16 20:32:20 +00:00
Simon Forsyth
950729c72f
Add transition between cave path and wooden floor
2012-12-11 02:24:41 +00:00
Simon Forsyth
ec5549f8f8
Eliminate clipping of units on remaining bridges.
2012-12-08 19:48:47 +00:00
Simon Forsyth
b16de79347
Eliminate clipping of units on stone bridges.
2012-12-08 19:42:00 +00:00
Nils Kneuper
4cfabe73dc
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 332 KiB on 8 files
Optimized size: 291 KiB
Total saving: 40 KiB = 12% decrease
2012-12-07 21:21:36 +00:00
Simon Forsyth
bc5eb9e2fb
Add Samuel Kim from GCI to list of miscellaneous contributors
2012-12-01 18:07:44 +00:00
Lari Nieminen
d6a752bc78
Shadow update to the Sea Serpent.
2012-11-30 20:28:36 +00:00
Richard Kettering
e5edec7a94
New sprite for sea serpents to match new portrait.
2012-11-27 23:33:54 +00:00
Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
Simon Forsyth
db54e9a5dc
Add mattsc to about.cfg for AI
2012-11-24 20:10:25 +00:00
Simon Forsyth
ec2aaaccbc
Forest update from Mefisto part 2:
...
remaining images, rainforest, and hills convenience terrains
2012-11-20 18:24:13 +00:00
Simon Forsyth
b3c9879f1e
Forest update from Mefisto part 1
...
Add new palms, savanna
Update existing palms
Add jungle images
Updates to existing tropical forest + new rainforest waiting for
comments from Mefisto
2012-11-20 00:03:47 +00:00
Nils Kneuper
b063822fbd
added another french translator to credits
2012-11-17 13:18:21 +00:00
Nils Kneuper
b405f46ead
updated Russian and Scottish Gaelic translation
2012-11-16 22:09:15 +00:00
Lari Nieminen
a685959445
New portrait for Tentacle of the Deep from Blarumyrran.
2012-11-14 09:54:10 +00:00
Simon Forsyth
125eee6d58
Remove some mostly transparent pixels from one image
2012-11-11 21:34:32 +00:00
Nils Kneuper
c49d7e374b
Applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 5 KiB on 1 files
Optimized size: 5 KiB
Total saving: 0 KiB = 0% decrease
2012-11-10 12:02:40 +00:00
Simon Forsyth
8a8c7a9cf3
Apply latest bridge update by lurker
2012-11-04 21:40:37 +00:00
Nils Kneuper
919a6f6233
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 280 KiB on 18 files
Optimized size: 273 KiB
Total saving: 7 KiB = 2% decrease
2012-11-04 12:48:22 +00:00
Fabian Müller
f5feb5cb2f
Removed duplicate entry for the "editor-update-transitions" hotkey.
2012-10-27 17:21:27 +00:00
Steven Panek
fc4549013e
Added the Scottish Gaelic overlay for the main map file.
2012-10-26 23:27:48 +00:00
Fabian Müller
35b82080c4
Merged the editor hotkeys.cfg with the default one.
...
Having different config files for each scope is no longer supported
with the newly modified hotkeys system.
2012-10-26 12:40:17 +00:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Ignacio R. Morelle
f3bd8cc3cd
Add minimap 72x72 tile icons for the diagonal Plank Bridge terrains
...
Fixes a bunch of warnings during editor usage, such as:
Detected an image with bad dimensions: terrain/bridge/planks-sw-ne.png: 90x108
It will not be masked, please use: 72x72
2012-10-21 21:16:20 +00:00
Simon Forsyth
1636e2cbad
Replace hard-coded side with {SIDE}, based on forum comment
2012-10-20 15:44:39 +00:00
Steven Panek
89cd3e114c
Updated the Spanish translation's credits.
2012-10-09 21:45:36 +00:00
Simon Forsyth
0a806f8ac0
Update bridges from lurker
2012-10-08 17:05:23 +00:00
Nils Kneuper
3eabc6df85
applied utils/wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 4442 KiB on 35 files
Optimized size: 4211 KiB
Total saving: 230 KiB = 5% decrease
2012-10-07 09:38:45 +00:00
Richard Kettering
4159dea592
Updated portraits for the generic ogre, wose, and sea serpent.
2012-10-07 01:37:43 +00:00
Nils Kneuper
266c00cf8b
extended Scottish Gaelic translation credits entry
2012-10-03 12:36:42 +00:00
Nils Kneuper
8262c21bdb
updated Scottish Gaelic translation
2012-10-03 07:36:18 +00:00
Simon Forsyth
2493535b92
Make ambush macro use just *^F* to catch all forest types.
...
This makes it now work for dead great trees and palm forests. Fixes
bug #20207
2012-10-01 02:36:53 +00:00