Commit graph

139 commits

Author SHA1 Message Date
Jesse Buhagiar
c08dfe063a LibGL: Add stub for glCopyTexSubImage2D 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
6e9ea2f21f LibGL: Implement glArrayElement 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
85985e2cf4 LibGL: Implement gl_tex_parameterfv
This is the vectorized version of `gl_tex_parameter`, which sets the
parameters of a texture's sampler. We currently only support one single
pname, `GL_TEXTURE_BORDER_COLOR`, which sets the border color of a texel
for if it is sampled outside of a mip-map's range.
2022-04-09 11:40:33 +02:00
Jesse Buhagiar
b928fdc3ee LibGL: Add stub glClipPlane 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
c9f44c746a LibGL+LibSoftGPU: Add GL_ADD Texture Environment 2022-04-09 11:40:33 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Jelle Raaijmakers
284a629ab4 LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
c21a3b3029 LibGL: Better handling of texture targets and default textures
We were lacking support for default textures (i.e. calling
`glBindTexture` with a `texture` argument of `0`) which caused our
Quake2 port to render red screens whenever a video was playing. Every
texture unit is now initialized with a default 2D texture.

Additionally, we had this concept of a "currently bound target" on our
texture units which is not how OpenGL wants us to handle targets.
Calling `glBindTexture` should set the texture for the provided target
only, making it sort of an alias for future operations on the same
target.

Finally, `glDeleteTextures` should not remove the bound texture from
the target in the texture unit, but it should reset it to the default
texture.
2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
44a3d5c101 LibGL: Implement glClearDepthf and store as float
Our API still specifies it as a double, but internally we communicate a
float to the rasterizer. Additionally, clamp the value to 0..1 as
described in the spec.
2022-02-22 23:48:59 +00:00
Jesse Buhagiar
371d49c0f6 LibGL: Implement glMateriali{v} 2022-01-26 16:44:11 +01:00
Jesse Buhagiar
170739fe39 LibGL: Implement glLighti{v} 2022-01-26 16:44:11 +01:00
Jesse Buhagiar
909ec41196 LibGL: Implement glLightModeliv 2022-01-26 16:44:11 +01:00
Jesse Buhagiar
68e50759b4 LibGL: Implement glGetMaterial 2022-01-26 16:44:11 +01:00
Jesse Buhagiar
f5cde1b6fb LibGL: Implement glGetLight 2022-01-26 16:44:11 +01:00
Luke Wilde
483ab7fe26 LibGL: Fix incorrect GL_DECAL constant value
The constant value for GL_DECAL is 0x2101 instead of 0x2102.
This was tripping up Half-Life when making the water texture
transparent when under water. The Half-Life port uses its own OpenGL
header, meaning this error wasn't hidden by us.
2022-01-21 15:21:25 +01:00
Jelle Raaijmakers
16255d161e LibGL: Use 4 hex characters for error code constants in gl.h 2022-01-20 10:35:01 +01:00
Jelle Raaijmakers
991cbc56a2 LibGL: Implement glColor4b 2022-01-20 10:35:01 +01:00
Jelle Raaijmakers
29dc17b7b9 LibGL: Correct values for GL_BGR and GL_BGRA 2022-01-20 10:35:01 +01:00
Stephan Unverwerth
044582b0ce LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture
This makes glquake recognize multitexture support and choose the
multitexture rendering path.
2022-01-19 19:57:49 +01:00
Stephan Unverwerth
716b53e90f LibGL: Implement glActiveTextureARB()
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
2022-01-19 19:57:49 +01:00
Jesse Buhagiar
865e7bbe5e LibGL+LibSoftGPU+3DFileViewer: Implement Specular highlighting :^) 2022-01-18 01:48:51 +02:00
Jelle Raaijmakers
11c807ebd1 LibGL+LibSoftGPU: Implement the stencil buffer
This implements an 8-bit front stencil buffer. Stencil operations are
SIMD optimized. LibGL changes include:

* New `glStencilMask` and `glStencilMaskSeparate` functions
* New context parameter `GL_STENCIL_CLEAR_VALUE`
2022-01-17 12:49:00 +01:00
Luke Wilde
c6a0365c58 LibGL+LibSoftGPU: Add support for 8-bit luminance (+ alpha) textures
Used by Half-Life for single colour textures. The alpha variant is
especially used for UI textures.
2022-01-15 12:58:00 +01:00
qeeg
2d9bd24249 LibGL: Add a few defines so that Quake 2's OpenGL renderer compiles 2022-01-14 11:59:31 +01:00
Jelle Raaijmakers
8e935ad3b1 LibGL+LibSoftGPU: Implement glColorMaterial and GL_COLOR_MATERIAL
When `GL_COLOR_MATERIAL` is enabled, specific material parameters can
be overwritten by the current color per-vertex during the lighting
calculations. Which parameter is controlled by `glColorMaterial`.

Also move the lighting calculations _before_ clipping, because the spec
says so. As a result, we interpolate the resulting vertex color instead
of the input color.
2022-01-13 12:13:58 +01:00
Luke Wilde
1fc611877f LibGL: Implement glIsTexture
Required by Xash3D for the r_showtextures command, where it shows every
allocated texture on screen.

Description of glIsTexture from the spec:
"glIsTexture returns GL_TRUE if texture is currently the name of a
texture. If texture is zero, or is a non-zero value that is not
currently the name of a texture, or if an error occurs, glIsTexture
returns GL_FALSE.

A name returned by glGenTextures, but not yet associated with a texture
by calling glBindTexture, is not the name of a texture."

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
2022-01-13 12:13:40 +01:00
Luke Wilde
53d6e1600c LibGL: Stub glStencilMask
Xash3D requires this otherwise it will crash with a jump to nullptr,
but it doesn't use it for anything interesting and just sets a default
value of ~0 during initialization.
2022-01-13 10:07:45 +02:00
Luke Wilde
cba1972deb LibGL: Implement glTexCoord{1,3,4}f(v)
Not necessarily required by Half-Life's use of Xash3D, but it looks
them up anyway and they're easy to implement, so here they are :^).
2022-01-13 10:07:45 +02:00
Jesse Buhagiar
bf294612a7 LibGL: Implement glLightf{v} and fix gl.h prototype
This implements the `glLightf{v}` family of functions used to set
lighting parameters per light in the GL. It also fixes an incorrect
prototype for the user exposed version of `glLightf{v}` in which
`params` was not marked as `const`.
2022-01-12 13:36:56 +01:00
Jelle Raaijmakers
260663567a LibGL: Implement glTexCoord2i 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
03c1f1780d LibGL: Stub glPointSize 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
6363797e80 LibGL: Implement glLightModeli 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
e2f79c8b5f LibGL: Implement glTexEnvi 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
eea1b95ead LibGL: Implement glRotated 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
a29534b531 LibGL: Implement glColor3d and glColor3ubv 2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
57b1dcbec9 LibGL: Add stub for glColorMaterial 2022-01-09 23:23:01 +01:00
Jelle Raaijmakers
ccf6769d95 LibGL: Stub more API calls
These stubs are largely implemented the same: their API is exposed, but
they print to the debug console and sometimes `TODO()`. These changes
allow GLU and Tux Racer to build.

Methods stubbed:

* `glTexImage1D`
* `glTexImage3D`
* `glTexCoord2d(v)`
* `glNormalPointer`
* `glTexGen(d|f|i)`
* `glTexGenfv`
2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
abecff1766 LibGL: Stub lots of map-related methods
This adds stubs for `glMap(1|2)(d|f)`, `glMapGrid(1|2)(d|f)`,
`glEvalCoord(1|2)(d|f)`, `glEvalMesh(1|2)` and `glEvalPoint(1|2)`.
2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
dae63352a3 LibGL: Implement glGetTexLevelParameteriv 2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
d83702cb92 LibGL: Implement glRectf and glRecti 2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
4a36d6b439 LibGL: Implement glMultMatrixd 2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
9e9e1c7634 LibGL: Implement glColor3/4dv 2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
70c6907546 LibGL: Add glext.h and lots of new defines in gl.h
These constants are used by GLU and Tux Racer.
2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
2ce73b31b6 LibGL: Extract platform types to glplatform.h 2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
7fa2e792a8 LibGL: Simplify glDrawPixels checks and reduce debug spam 2021-12-21 12:58:58 -08:00
Jelle Raaijmakers
604eea5827 LibGL: Allow querying maximum matrix stack depths 2021-12-21 12:58:58 -08:00
Jelle Raaijmakers
18399d00fa LibGL: Implement matrix mode GL_TEXTURE
Implement support for the `GL_TEXTURE` matrix mode, the texture matrix
stack and texture coordinate matrix transformation.

Also, an unused `m_current_matrix` was removed to make room for
`m_texture_matrix`.
2021-12-21 12:58:58 -08:00
Jelle Raaijmakers
a06b69c5b5 LibGL: Implement the GL_DITHER parameter 2021-12-12 21:51:08 +01:00
Jelle Raaijmakers
b89524c981 LibGL: Implement the GL_LIGHTING parameter 2021-12-12 21:51:08 +01:00
Jelle Raaijmakers
b1ac181537 LibGL: Centralize all context parameters
The `glGet*` family of functions requires that all parameters of
different types are transparently converted into each other. For
example, you can request a boolean parameter as a float or a list of
double values as an integer. It might be considered bad practice to
request parameters through the wrongly-typed function, but to be spec-
compliant we need to implement this.

Introduce a new `::get_context_parameter()` to obtain a parameter
value, which is then converted to the right type by the respective
`::gl_get_*()` functions.
2021-12-12 21:51:08 +01:00