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@@ -10,6 +10,11 @@
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extern GL::GLContext* g_gl_context;
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+void glColor3d(GLdouble r, GLdouble g, GLdouble b)
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+{
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+ g_gl_context->gl_color(r, g, b, 1.0);
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+}
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+
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void glColor3dv(GLdouble const* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
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@@ -30,6 +35,11 @@ void glColor3ub(GLubyte r, GLubyte g, GLubyte b)
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g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0);
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}
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+void glColor3ubv(GLubyte const* v)
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+{
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+ g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, 1.0);
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+}
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+
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void glColor4dv(GLdouble const* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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