LibGL: Implement glTexCoord{1,3,4}f(v)

Not necessarily required by Half-Life's use of Xash3D, but it looks
them up anyway and they're easy to implement, so here they are :^).
This commit is contained in:
Luke Wilde 2022-01-12 07:48:39 +00:00 committed by Idan Horowitz
parent 10a52c0b32
commit cba1972deb
Notes: sideshowbarker 2024-07-17 21:01:50 +09:00
2 changed files with 30 additions and 0 deletions

View file

@ -536,11 +536,16 @@ GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsize
GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
GLAPI void glTexCoord1f(GLfloat s);
GLAPI void glTexCoord1fv(GLfloat const* v);
GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
GLAPI void glTexCoord2dv(GLdouble const* v);
GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
GLAPI void glTexCoord2fv(GLfloat const* v);
GLAPI void glTexCoord2i(GLint s, GLint t);
GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GLAPI void glTexCoord3fv(GLfloat const* v);
GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void glTexCoord4fv(const GLfloat* v);
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);

View file

@ -140,6 +140,16 @@ void glVertex4sv(const GLshort* v)
g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
}
void glTexCoord1f(GLfloat s)
{
g_gl_context->gl_tex_coord(s, 0.0f, 0.0f, 1.0f);
}
void glTexCoord1fv(GLfloat const* v)
{
g_gl_context->gl_tex_coord(v[0], 0.0f, 0.0f, 1.0f);
}
void glTexCoord2d(GLdouble s, GLdouble t)
{
g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
@ -165,6 +175,21 @@ void glTexCoord2i(GLint s, GLint t)
g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
}
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
g_gl_context->gl_tex_coord(s, t, r, 1.0f);
}
void glTexCoord3fv(GLfloat const* v)
{
g_gl_context->gl_tex_coord(v[0], v[1], v[2], 1.0f);
}
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
g_gl_context->gl_tex_coord(s, t, r, q);
}
void glTexCoord4fv(const GLfloat* v)
{
g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);