|
@@ -3516,4 +3516,65 @@ void SoftwareGLContext::gl_color_material(GLenum face, GLenum mode)
|
|
|
m_light_state_is_dirty = true;
|
|
|
}
|
|
|
|
|
|
+void SoftwareGLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
|
|
|
+{
|
|
|
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
|
|
|
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
+ RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
|
|
|
+ RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
|
|
|
+
|
|
|
+ if (type == GL_FLOAT)
|
|
|
+ get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
|
|
|
+ else if (type == GL_INT)
|
|
|
+ get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
|
|
|
+ else
|
|
|
+ VERIFY_NOT_REACHED();
|
|
|
+}
|
|
|
+
|
|
|
+template<typename T>
|
|
|
+void SoftwareGLContext::get_light_param(GLenum light, GLenum pname, T* params)
|
|
|
+{
|
|
|
+ auto const& light_state = m_light_states[light - GL_LIGHT0];
|
|
|
+ switch (pname) {
|
|
|
+ case GL_AMBIENT:
|
|
|
+ params[0] = light_state.ambient_intensity.x();
|
|
|
+ params[1] = light_state.ambient_intensity.y();
|
|
|
+ params[2] = light_state.ambient_intensity.z();
|
|
|
+ params[3] = light_state.ambient_intensity.w();
|
|
|
+ break;
|
|
|
+ case GL_DIFFUSE:
|
|
|
+ params[0] = light_state.diffuse_intensity.x();
|
|
|
+ params[1] = light_state.diffuse_intensity.y();
|
|
|
+ params[2] = light_state.diffuse_intensity.z();
|
|
|
+ params[3] = light_state.diffuse_intensity.w();
|
|
|
+ break;
|
|
|
+ case GL_SPECULAR:
|
|
|
+ params[0] = light_state.specular_intensity.x();
|
|
|
+ params[1] = light_state.specular_intensity.y();
|
|
|
+ params[2] = light_state.specular_intensity.z();
|
|
|
+ params[3] = light_state.specular_intensity.w();
|
|
|
+ break;
|
|
|
+ case GL_SPOT_DIRECTION:
|
|
|
+ params[0] = light_state.spotlight_direction.x();
|
|
|
+ params[1] = light_state.spotlight_direction.y();
|
|
|
+ params[2] = light_state.spotlight_direction.z();
|
|
|
+ break;
|
|
|
+ case GL_SPOT_EXPONENT:
|
|
|
+ *params = light_state.spotlight_exponent;
|
|
|
+ break;
|
|
|
+ case GL_SPOT_CUTOFF:
|
|
|
+ *params = light_state.spotlight_cutoff_angle;
|
|
|
+ break;
|
|
|
+ case GL_CONSTANT_ATTENUATION:
|
|
|
+ *params = light_state.constant_attenuation;
|
|
|
+ break;
|
|
|
+ case GL_LINEAR_ATTENUATION:
|
|
|
+ *params = light_state.linear_attenuation;
|
|
|
+ break;
|
|
|
+ case GL_QUADRATIC_ATTENUATION:
|
|
|
+ *params = light_state.quadratic_attenuation;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
}
|