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LibGL: Fix incorrect GL_DECAL constant value

The constant value for GL_DECAL is 0x2101 instead of 0x2102.
This was tripping up Half-Life when making the water texture
transparent when under water. The Half-Life port uses its own OpenGL
header, meaning this error wasn't hidden by us.
Luke Wilde 3 gadi atpakaļ
vecāks
revīzija
483ab7fe26
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      Userland/Libraries/LibGL/GL/gl.h

+ 1 - 1
Userland/Libraries/LibGL/GL/gl.h

@@ -420,7 +420,7 @@ extern "C" {
 // Texture Environment and Parameters
 #define GL_MODULATE 0x2100
 #define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_DECAL 0x2102
+#define GL_DECAL 0x2101
 #define GL_TEXTURE_ENV 0x2300
 #define GL_NEAREST 0x2600
 #define GL_LINEAR 0x2601