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@@ -112,6 +112,11 @@ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdou
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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}
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+void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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+{
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+ g_gl_context->gl_rotate(angle, x, y, z);
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+}
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+
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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