An open source, turn-based strategy game with a high fantasy theme.
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Mark de Wever 54cfd4be8e Changed Editor to Map Editor in title screen.
Implementing some ideas suggested by Eleazar in the forum [1].

[1] http://www.wesnoth.org/forum/viewtopic.php?t=31765
2010-09-28 19:38:04 +00:00
attic moving old human city village to attic. 2010-07-02 22:13:23 +00:00
cmake revised fribidi support: 2009-08-01 18:28:18 +00:00
config Ignore py-compile in config/ 2007-05-10 07:19:49 +00:00
data Changed Editor to Map Editor in title screen. 2010-09-28 19:38:04 +00:00
doc pot-update (preparing for 1.9.1) 2010-09-15 17:39:25 +00:00
fonts font update 2010-08-23 18:04:14 +00:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons Updated translations for Serbian. 2010-03-15 23:28:37 +00:00
images updated Chinese (Simplified) translation 2010-09-18 10:08:26 +00:00
m4 Avoided usage of forward incompatible test. (Fix for bug #16693.) 2010-09-19 11:59:39 +00:00
misc/fortunes Cookie, courtesy of Aethaeryn 2010-07-08 03:17:12 +00:00
packaging NSIS script: automatically generate version number for name of userdata dir. 2010-05-07 10:55:25 +00:00
po updated Indonesian and Portuguese (Brazil) translation 2010-09-27 08:34:32 +00:00
projectfiles updated CodeBlocks project file 2010-09-07 13:45:47 +00:00
resources Make DW layers invisible by default. 2010-09-26 06:27:39 +00:00
scons Made string.Template module optional, 2010-03-28 21:02:55 +00:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src Remove some leading whitespace. 2010-09-27 20:52:39 +00:00
utils Converted a couple of apostrophes. 2010-09-22 02:47:31 +00:00
website updated Chinese (Simplified) announcement translation 2010-08-30 18:43:35 +00:00
.gitignore svn:ignore some of the files cmake generates, 2009-02-11 17:48:25 +01:00
ABOUT-NLS updated to gettext 0.14.4, merging po/Makefile.in.in 2005-05-22 13:06:21 +00:00
autogen.sh Remove call to configure in autogen.sh. 2010-07-31 17:18:28 +00:00
changelog unit created in debug mode now play their recruit animation 2010-09-27 19:56:57 +00:00
CMakeLists.txt Set the compiler mode to c++98. 2010-08-27 20:34:58 +00:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac Avoided usage of GNU extension. (Fix for bug #16696.) 2010-09-19 11:59:44 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright Mordante's New Year copyright update didn't hit this file as it should 2010-05-21 00:24:42 +00:00
Doxyfile Add 1.9-svn as version number for doxygen... 2010-07-27 01:09:23 +00:00
INSTALL Update the release notes and install instructions... 2010-08-16 17:44:08 +00:00
l10n-spec Added Chinese Simplified's language code to l10n-spec; 2010-07-19 18:53:18 +00:00
l10n-track Added Chinese Simplified's language code to l10n-spec; 2010-07-19 18:53:18 +00:00
Makefile.am Removed dummy locales from autotools. 2009-10-31 19:07:25 +00:00
players_changelog updated Indonesian and Portuguese (Brazil) translation 2010-09-27 08:34:32 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README correct some values 2008-11-23 11:38:41 +00:00
RELEASE_NOTES purge release notes after writing the 1.9.0 announcement 2010-08-21 11:26:13 +00:00
SConstruct When compiling for windows set appropriate define to target windows 2000. 2010-08-24 14:44:04 +00:00
wesnoth.kdevelop Update Kdevelop project file. 2010-05-20 12:36:37 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>