updated Chinese (Simplified) translation

someone who knows how this image stuff works please check this commit...
This commit is contained in:
Nils Kneuper 2010-09-18 10:08:26 +00:00
parent 959fba759d
commit d0c095051d
8 changed files with 177 additions and 164 deletions

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@ -4,13 +4,14 @@ Version 1.9.1+svn:
* Map updates.
* Implemented gold carryover between the multiplayer chapters.
* Added extra keeps to keep up with the growing number of leaders.
* Graphics:
* Terrain:
* Any Castle or Keep except Dwarvish can now be combined without large gaps or extra walls.
* Added variant of chasm bridge for over water
* New transitions from all Hills and Mountains to Water
* Graphics:
* Terrain:
* Any Castle or Keep except Dwarvish can now be combined without large gaps
or extra walls.
* Added variant of chasm bridge for over water
* New transitions from all Hills and Mountains to Water
* Language and i18n:
* Updated translations: Indonesian, Russian
* Updated translations: Chinese (Traditional), Indonesian, Russian
* User interface:
* Fixed: Addon dialog in title screen shows last host again.

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@ -9,7 +9,7 @@ Version 1.9.1+svn:
* Implemented gold carryover between the multiplayer chapters.
* Added extra keeps to keep up with the growing number of leaders.
* Language and i18n:
* Updated translations: Indonesian, Russian.
* Updated translations: Chinese (Traditional), Indonesian, Russian.
* Graphics:
* Terrain:
* Any Castle or Keep except Dwarvish can now be combined without large gaps or extra walls.

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@ -1831,14 +1831,6 @@ msgstr "维护费用"
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1034
#, fuzzy
#| msgid ""
#| "Each unit also has an upkeep cost. The upkeep cost is generally equal to "
#| "the level of the unit, unless the unit has the \"Loyal\" trait (<link "
#| "linkend=\"traits\">see below</link>). Units that are not initially "
#| "recruited - i.e. the leader or those that join voluntarily — usually have "
#| "the Loyal trait. Upkeep is only paid if the total upkeep of a side&#8217;"
#| "s units is greater than the number of villages that side controls. Upkeep "
#| "paid is the difference between the number of villages and the upkeep cost."
msgid ""
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
@ -3347,13 +3339,6 @@ msgstr "战斗"
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2045
#, fuzzy
#| msgid ""
#| "If you move next to an enemy unit, you may attack it. Click on your unit "
#| "that is next to an enemy unit, and click on the enemy you want to attack "
#| "— this will bring up a window that presents further options for the "
#| "fight. Every unit has one or more weapons it can attack with. Some "
#| "weapons, such as swords, are melee weapons, and some weapons, such as "
#| "bows, are ranged weapons."
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack "