wesnoth/data/core/macros
mattsc 450e3d1a48 Experimental AI: do not use village hunt CA
The algorithm used in this CA is too simple to work reliably in a general setting, it tends to send whole groups of units toward small numbers of villages, or even individual ones. In its current version, it should not be used at all, not even in the Experimental AI. The recommended way to emphasize village hunting is to set the village_value aspect to a larger-than-default value and let the move-to-targets CA take care of it.

An updated version of this CA's code is, however, left in place for potential future work as an external CA in Wesnoth 1.15.
2020-01-01 19:22:11 -08:00
..
abilities.cfg Fixed minor text errors reported on the wiki 2018-03-13 04:11:54 +11:00
ai.cfg Experimental AI: do not use village hunt CA 2020-01-01 19:22:11 -08:00
ai_candidate_actions.cfg High XP CA: add missing braces to CA definition 2016-09-03 07:06:18 -07:00
ai_controller.cfg Fix error in AI control core macros 2018-04-11 22:20:51 -04:00
amla.cfg Added new default amla icon 2015-09-03 18:53:11 +11:00
animation-utils.cfg Instead of having the south set of images for the wail animation being upside-down 2017-05-21 18:01:17 +03:00
animation-utils2.cfg Use SOUND:HIT[_AND_MISS] for defend/attack macros 2015-01-31 23:43:26 +01:00
carryover-utils.cfg Moved all the objectives-related macros to a new objective-utils.cfg file. 2010-08-07 18:02:58 +00:00
conditional-utils.cfg Use [not] instead of [else] hack in IF_DEAD 2015-01-06 18:58:23 +11:00
debug-utils.cfg Clean up things so all macros are argument-typechecked again. 2011-03-15 02:45:11 +00:00
deprecated-utils.cfg Bump deprecation level of old early finish / carryover macros 2019-10-20 00:12:50 +00:00
event-utils.cfg update mainline for [cancel_action] 2017-07-25 21:19:05 +02:00
image-utils.cfg Deprecate {MAGENTA_IS_THE_TEAM_COLOR} 2016-08-05 00:49:39 -04:00
interface-utils.cfg replace true/false with yes/no in mainline 2016-12-09 02:55:59 +01:00
items.cfg Prose: the Storm Trident's description uses "merfolk" (issue #2936) 2018-06-15 21:01:28 +02:00
names.cfg Prevent wmllint from converting Khalifate compatibility stuff 2018-08-08 22:02:45 +02:00
objective-utils.cfg add an "optional objective" caption 2017-11-01 12:45:21 +11:00
scenario-utils.cfg Converted mainline campaigns to use new difficulty syntax 2015-09-29 15:35:40 +11:00
schedules.cfg Fix #2677: Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day. 2019-03-24 15:17:52 +00:00
side-utils.cfg Replace FOREACH 2016-08-06 06:20:41 +02:00
sound-utils.cfg Move ms_after= to the right place in music macros (#4459) 2019-10-13 12:19:07 +03:00
special-notes.cfg Remove help markup from SPECIAL_NOTES_DEFENSE_CAP 2015-04-16 22:03:23 -03:00
teleport-utils.cfg fix a bunch of typos found by codespell in data directory. 2018-02-06 23:03:06 +11:00
terrain-utils.cfg rename [filter] -> [filter_location] in [random_placement] 2015-12-10 01:43:32 +01:00
traits.cfg replace true/false with yes/no in mainline 2016-12-09 02:55:59 +01:00
unit-utils.cfg Macro reference: Add hint to clear variable afterwards 2018-07-19 01:43:50 +02:00
utils.cfg Check unit/second_unit existence in FORCE_CHANCE_TO_HIT 2019-03-13 23:49:34 -03:00