Moved all the objectives-related macros to a new objective-utils.cfg file.

This commit is contained in:
Lari Nieminen 2010-08-07 18:02:58 +00:00
parent 9762f47e5e
commit ed990359ae
3 changed files with 109 additions and 102 deletions

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@ -1,61 +1,9 @@
#textdomain wesnoth
# Utility macros for defining carryover gold, mostly in the [endlevel] tag.
# Macros for describing the current scenario's carryover in the objectives
# dialog are in objective-utils.cfg.
#define NEW_GOLD_CARRYOVER PERCENTAGE_NUMBER
carryover_add=yes
carryover_percentage={PERCENTAGE_NUMBER}
#enddef
#define EARLY_FINISH_BONUS_NOTE
_"Early finish bonus."#enddef
#define NO_EARLY_FINISH_BONUS_NOTE
_"No early finish bonus."#enddef
#define EARLY_FINISH_BONUS_CAPTION
_"<small>(early finish bonus)</small>"#enddef
#define EARLY_FINISH_BONUS_FOOTNOTE
"<span foreground='white'><small> " + _"(early finish bonus)" + "</small></span>"#enddef
#define NO_GOLD_CARRYOVER_NOTE
_"No gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_100
_"
100% of finishing gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_40
_"
40% of finishing gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_20
_"
20% of finishing gold carried over to the next scenario."#enddef
#define OBJECTIVE_FOOTNOTE TEXT
"<span foreground='white'><small> " + {TEXT} + "</small></span>"
#enddef
#define ALTERNATIVE_OBJECTIVE_CAPTION
caption= _ "Alternative objective:"
#enddef
#define BONUS_OBJECTIVE_CAPTION
caption= _ "Bonus objective:"
#enddef
#define ALTERNATIVE_OBJECTIVE OBJECTIVE_TEXT
[objective]
{ALTERNATIVE_OBJECTIVE_CAPTION}
description={OBJECTIVE_TEXT}
condition=win
[/objective]
#enddef
#define ALTERNATIVE_OBJECTIVE_BONUS OBJECTIVE_TEXT
[objective]
{ALTERNATIVE_OBJECTIVE_CAPTION}
description={OBJECTIVE_TEXT}+{EARLY_FINISH_BONUS_FOOTNOTE}
condition=win
[/objective]
#enddef

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@ -0,0 +1,106 @@
#textdomain wesnoth
# Utility macros for use in the objectives dialog or for defining the whole
# [objectives] tag.
#define SET_OBJECTIVES SIDE SUMMARY_TEXT NOTE_TEXT CONDITION_WML
# Sets the objectives for a given player
# Side 0 means every player. Does not affect gameplay,
# except that it tells the player what the objectives of a scenario are.
#
# For example, we could set the objective for all players to: "survive for
# 3 turns" with this:
#! {SET_OBJECTIVES 0 "Survive for 3 turns" () ()}
#
[objectives]
side = {SIDE}
summary = {SUMMARY_TEXT}
note = {NOTE_TEXT}
{CONDITION_WML}
[/objectives]
#enddef
#define VICTORY_CONDITION DESCRIPTION
# Used in conjunction with SET_OBJECTIVES this sets a victory condition
# (marked green).
#
# For example we could tell player 2 to win by killing all other players
#! {SET_OBJECTIVES 0 "Kill eachother." (
#! {VICTORY_CONDITION "Kill all other players."}
#! )}
#
[objective]
condition = "win"
description = {DESCRIPTION}
[/objective]
#enddef
#define DEFEAT_CONDITION DESCRIPTION
# Used in conjunction with SET_OBJECTIVES this sets a defeat condition
# (marked red).
#
# For example we could tell all players that they lose if they die.
#! {SET_OBJECTIVES 0 "Survive." (
#! {DEFEAT_CONDITION "Death of your leader."}
#! )}
#
[objective]
condition = "lose"
description = {DESCRIPTION}
[/objective]
#enddef
#define EARLY_FINISH_BONUS_NOTE
_"Early finish bonus."#enddef
#define NO_EARLY_FINISH_BONUS_NOTE
_"No early finish bonus."#enddef
#define EARLY_FINISH_BONUS_CAPTION
# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead
_"<small>(early finish bonus)</small>"#enddef
#define EARLY_FINISH_BONUS_FOOTNOTE
"<span foreground='white'><small> " + _"(early finish bonus)" + "</small></span>"#enddef
#define NO_GOLD_CARRYOVER_NOTE
_"No gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_100
_"
100% of finishing gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_40
_"
40% of finishing gold carried over to the next scenario."#enddef
#define NEW_GOLD_CARRYOVER_NOTE_20
_"
20% of finishing gold carried over to the next scenario."#enddef
#define OBJECTIVE_FOOTNOTE TEXT
"<span foreground='white'><small> " + {TEXT} + "</small></span>"
#enddef
#define ALTERNATIVE_OBJECTIVE_CAPTION
caption= _ "Alternative objective:"
#enddef
#define BONUS_OBJECTIVE_CAPTION
caption= _ "Bonus objective:"
#enddef
#define ALTERNATIVE_OBJECTIVE OBJECTIVE_TEXT
[objective]
{ALTERNATIVE_OBJECTIVE_CAPTION}
description={OBJECTIVE_TEXT}
condition=win
[/objective]
#enddef
#define ALTERNATIVE_OBJECTIVE_BONUS OBJECTIVE_TEXT
[objective]
{ALTERNATIVE_OBJECTIVE_CAPTION}
description={OBJECTIVE_TEXT}+{EARLY_FINISH_BONUS_FOOTNOTE}
condition=win
[/objective]
#enddef

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@ -17,53 +17,6 @@
#define EVERYWHERE
x,y=1-999,1-999 #enddef
#define SET_OBJECTIVES SIDE SUMMARY_TEXT NOTE_TEXT CONDITION_WML
# Sets the objectives for a given player
# Side 0 means every player. Does not affect gameplay,
# except that it tells the player what the objectives of a scenario are.
#
# For example, we could set the objective for all players to: "survive for
# 3 turns" with this:
#! {SET_OBJECTIVES 0 "Survive for 3 turns" () ()}
#
[objectives]
side = {SIDE}
summary = {SUMMARY_TEXT}
note = {NOTE_TEXT}
{CONDITION_WML}
[/objectives]
#enddef
#define VICTORY_CONDITION DESCRIPTION
# Used in conjunction with SET_OBJECTIVES this sets a victory condition
# (marked green).
#
# For example we could tell player 2 to win by killing all other players
#! {SET_OBJECTIVES 0 "Kill eachother." (
#! {VICTORY_CONDITION "Kill all other players."}
#! )}
#
[objective]
condition = "win"
description = {DESCRIPTION}
[/objective]
#enddef
#define DEFEAT_CONDITION DESCRIPTION
# Used in conjunction with SET_OBJECTIVES this sets a defeat condition
# (marked red).
#
# For example we could tell all players that they lose if they die.
#! {SET_OBJECTIVES 0 "Survive." (
#! {DEFEAT_CONDITION "Death of your leader."}
#! )}
#
[objective]
condition = "lose"
description = {DESCRIPTION}
[/objective]
#enddef
#define SIDE_PLAYER SIDE TEAM_NAME DESCRIPTION GOLD_AMOUNT INCOME_AMOUNT SIDE_WML
# Defines a multiplayer side in a scenario that is controllable by the player.
#