wesnoth/data/core/units/humans
mattsc 396b4356b1 Add cropped image_icon for Grand Knight
So that it fits the unit box in the sidebar.
2014-10-05 16:23:32 -07:00
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Horse_Grand_Knight.cfg Add cropped image_icon for Grand Knight 2014-10-05 16:23:32 -07:00
Horse_Knight.cfg AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Horse_Lancer.cfg New base frames for the knight, lancer, and grand-knight. 2013-06-09 22:08:22 -05:00
Horse_Paladin.cfg Added image_icon with CROP argument making in fiting the sidebar box. 2014-01-02 10:44:19 +01:00
Horseman.cfg Added some animations for the Horseman and updated animationwml 2013-11-18 01:08:46 +01:00
Loyalist_Bowman.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Loyalist_Cavalier.cfg New base frames for the cavalryman line. 2013-06-10 00:22:59 -05:00
Loyalist_Cavalryman.cfg AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Loyalist_Dragoon.cfg New base frames for the cavalryman line. 2013-06-10 00:22:59 -05:00
Loyalist_Duelist.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Fencer.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Loyalist_General.cfg AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Loyalist_Grand_Marshal.cfg AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Loyalist_Halberdier.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Heavy_Infantryman.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Loyalist_Iron_Mauler.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Javelineer.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Loyalist_Lieutenant.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Longbowman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Master_at_Arms.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Master_Bowman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Pikeman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Royal_Guard.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Sergeant.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Loyalist_Shock_Trooper.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Loyalist_Spearman.cfg AnimationWML: fix spearman standing direction. 2013-11-10 00:46:26 +10:30
Loyalist_Swordsman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Mage.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Mage_Arch.cfg AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
Mage_Elder.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Mage_Great.cfg AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
Mage_of_Light.cfg AnimationWML: white mage line attack magic timing change. 2013-10-13 15:10:10 +10:30
Mage_Red.cfg AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
Mage_Silver.cfg AnimationWML: remove now redundant blank-hexes from some halo animations. 2013-10-12 00:54:42 +10:30
Mage_White.cfg AnimationWML: white mage line attack magic timing change. 2013-10-13 15:10:10 +10:30
Outlaw.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Outlaw_Assassin.cfg Minor changes to unit attack sound timings in collaboration with Bumbadadabum. 2013-03-22 21:29:38 +00:00
Outlaw_Bandit.cfg Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
Outlaw_Footpad.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Outlaw_Fugitive.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Outlaw_Highwayman.cfg Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
Outlaw_Rogue.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Outlaw_Ruffian.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Outlaw_Thief.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Outlaw_Thug.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Peasant.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Royal_Warrior.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Woodsman.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Woodsman_Huntsman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Woodsman_Poacher.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Woodsman_Ranger.cfg Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum. 2013-06-23 17:50:59 -04:00
Woodsman_Trapper.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00