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Horse_Grand_Knight.cfg
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Add cropped image_icon for Grand Knight
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2014-10-05 16:23:32 -07:00 |
Horse_Knight.cfg
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
Horse_Lancer.cfg
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New base frames for the knight, lancer, and grand-knight.
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2013-06-09 22:08:22 -05:00 |
Horse_Paladin.cfg
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Added image_icon with CROP argument making in fiting the sidebar box.
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2014-01-02 10:44:19 +01:00 |
Horseman.cfg
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Added some animations for the Horseman and updated animationwml
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2013-11-18 01:08:46 +01:00 |
Loyalist_Bowman.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Loyalist_Cavalier.cfg
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New base frames for the cavalryman line.
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2013-06-10 00:22:59 -05:00 |
Loyalist_Cavalryman.cfg
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
Loyalist_Dragoon.cfg
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New base frames for the cavalryman line.
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2013-06-10 00:22:59 -05:00 |
Loyalist_Duelist.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Fencer.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Loyalist_General.cfg
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
Loyalist_Grand_Marshal.cfg
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
Loyalist_Halberdier.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Heavy_Infantryman.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Loyalist_Iron_Mauler.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Javelineer.cfg
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
Loyalist_Lieutenant.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Longbowman.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Master_at_Arms.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Master_Bowman.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Pikeman.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Royal_Guard.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Sergeant.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Loyalist_Shock_Trooper.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Loyalist_Spearman.cfg
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AnimationWML: fix spearman standing direction.
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2013-11-10 00:46:26 +10:30 |
Loyalist_Swordsman.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Mage.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Mage_Arch.cfg
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AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
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2013-10-13 15:59:54 +10:30 |
Mage_Elder.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Mage_Great.cfg
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AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
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2013-10-13 15:59:54 +10:30 |
Mage_of_Light.cfg
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AnimationWML: white mage line attack magic timing change.
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2013-10-13 15:10:10 +10:30 |
Mage_Red.cfg
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AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
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2013-10-13 15:59:54 +10:30 |
Mage_Silver.cfg
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AnimationWML: remove now redundant blank-hexes from some halo animations.
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2013-10-12 00:54:42 +10:30 |
Mage_White.cfg
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AnimationWML: white mage line attack magic timing change.
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2013-10-13 15:10:10 +10:30 |
Outlaw.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Outlaw_Assassin.cfg
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Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
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2013-03-22 21:29:38 +00:00 |
Outlaw_Bandit.cfg
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Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
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2013-03-20 20:49:53 +00:00 |
Outlaw_Footpad.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Outlaw_Fugitive.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Outlaw_Highwayman.cfg
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Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
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2013-03-20 20:49:53 +00:00 |
Outlaw_Rogue.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Outlaw_Ruffian.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Outlaw_Thief.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Outlaw_Thug.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Peasant.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Royal_Warrior.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Woodsman.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Woodsman_Huntsman.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |
Woodsman_Poacher.cfg
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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2013-08-09 00:13:46 +02:00 |
Woodsman_Ranger.cfg
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Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum.
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2013-06-23 17:50:59 -04:00 |
Woodsman_Trapper.cfg
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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2013-03-20 20:01:25 +00:00 |