* EI: revise entire campaign
* Fix indentation
* More indentation fix
* Remove unused projectiles
* Revert "More indentation fix"
This reverts commit b7794ee73d1672b65665015ef50e96d90457f312.
* Rename wesnoth lua pack to items
* Another round of fixes
* wowwee another round of edits
* Address some CI errors
* CI fix attempt no 2
* here comes more
* CI slowly getting fixed
* Fix terrain codes
* So many things to do
* small patch
* more more
* oops
* Split keys onto separate lines
* MORE MORE MORE
* Resolve licensing
* I like to write
* Add blood gore warning
* licensing licensing licensing
* asdkfjasliefjal
* draw draw draw draw pixels pixels
* Update data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humours.cfg
Co-authored-by: Luis Miguel Iglesias Sánchez <Luis_koopa@hotmail.com>
* Resolve some more licensing issues
* license
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Co-authored-by: Luis Miguel Iglesias Sánchez <Luis_koopa@hotmail.com>
* Duplicated text
* Favour generic term 'file manager' over Microsoft terminology.
* Clarify language code use.
* Replace inconsistent spelling of 'add-on'.
A side with a leader holding the hill keep gets bonus gold each turn, A treasure chest which only a leader can unlock further rewards the first player to take the hill. Each side gets two leaders. If one dies then another can be "recalled" (recruited) from the recall list at its full unit cost. Computer players will try to take the hill with one of their two leaders.
The basis for this rework is lowering the extremes in acrance resistances between units and factions. That allows for more free usage of arcane damage and helps with balance of games in which high levels are way more frequent than in standard default 1v1 or 2v2.
Having these in canon felt like a plot hole in other campaigns. If an
apprentice mage could make these amulets circa 350 YW then every village and
border-fort should have them, but Wesnoth's storylines work better if a
messenger on horseback is the usual method of long-distance communication. For
example, TSG is about a commander sent to discipline a lazy outpost, only to
find that they should have brought reinforcements. When it's the enemy trying
to communicate, DM S21 and UtBS S08 both involve stopping the messengers.
This changes the intro to have a beacons for communicating with the trade
caravans, I'm leaving it ambiguous whether it's a smoke signal or a fire
signal. Fire beacons might make more sense if the village sees the caravan's
campfires at night and, in normal usage, light the beacon to trade.
While this adds beacons to canon, they're an ancient technology with a limited
range and very limited bandwidth. There are easy plot reasons not to set
beacons up, such as the costs of having people watch for and maintain them,
there are easy plot reasons why they don't work on a given day, such as
weather, and there are easy plot reasons for attempted communication to be
ignored by assuming that it's a fire for a different purpose.
Previously suggested in https://r.wesnoth.org/p669889 .
Adds support for using these in the weapons and ability filters:
* "-1", which was previously treated as an parse error (no number before the separator).
* "-3--1"
* "-infinity" as the lower number in the range, provided a different upper number is given.
This treats "-infinity" (with no other number), "-infinity--infinity",
"infinity" (with no other number) and "infinity-infinity" as errors. It seems
unlikely that someone would intend to use a filter that can't match any
reasonable number.
The range "-infinity-infinity" will be parsed successfully. I don't see a use
case for that, but nor do I see a reason to add extra C++ to reject it.
However, it's not added to the schema, as I think it's good for the schema to
give a warning when someone creates a filter which will accept every value
(including accepting the default, so "-infinity-infinity" accepts the unset
value too).
Includes new unit tests for the C++ and the Lua stringx.parse_range functions.
The next commit adds more WML tests, but is kept separate to credit the author.
This started as a change to move common filter functions from unit.cpp to
somewhere that they could be reused for other config-based filters. In the
process a missing feature was found and added, the move is still included in a
single Git commit because the move was required in order to make these
functions accessible to the Boost unit tests.
Two CodeBlocks project files additionally get src/utils/any.hpp added,
which was in one of them but missing from the other two. I noticed because
these are alphabetically at the start of the src/utils file list.
Thanks to @CelticMinstrel for the review comments and Xcode project updates.