Commit graph

6067 commits

Author SHA1 Message Date
Sergey Lavrenyuk
9fd59ebcda Added translation prefix to female saurian unit types. 2019-09-18 18:43:10 +02:00
Elvish_Hunter
9982afb21f Ported expand-terrain-macros to Python 3 2019-09-16 21:59:07 +02:00
Severin Glöckner
c23364b213 indent special notes
[ci skip]
2019-09-16 04:01:07 +02:00
Severin Glöckner
4dd65a0c22 help: remove invalid link to illuminated terrain
[ci skip]
2019-09-16 03:52:09 +02:00
Severin Glöckner
09b00b94d6 remove text not needed anymore due to new [special_note] tag 2019-09-16 02:00:33 +02:00
josteph
1e221469d2 fixup! Help: Add screenshots to "income and upkeep"
Crop the images.
2019-09-14 13:39:18 +00:00
josteph
ea16e832ed Help: Add screenshots to "income and upkeep" 2019-09-14 13:30:38 +00:00
josteph
4912c5e934 help: Add a screenshot to the combat screen 2019-09-14 13:00:09 +00:00
josteph
0a0b70c5a9 Clarify descriptions of income and upkeep. 2019-09-14 07:58:12 +00:00
Celtic Minstrel
4dd7824353 Redo the special notes macros so that the new ones won't trigger deprecation warnings 2019-09-12 08:51:05 -04:00
Celtic Minstrel
c0210efb6d Move all core units to the new special notes system 2019-09-12 08:51:05 -04:00
Celtic Minstrel
15f431785a Add [special_note] tag in [unit_type] as a neater way of specifying special notes for the unit's description 2019-09-12 08:51:05 -04:00
Celtic Minstrel
d9cebd634e
Add new mushroom base terrain and make the overlay have mixed defense (#4299)
Thanks to @doofus-01 for the mycelium terrain graphics.
2019-09-11 09:07:15 -04:00
Earth-Cake
2d18598863 Gray Woods -> Grey Woods 2019-09-10 09:05:03 -04:00
Earth-Cake
ad92095be0 Add Wose Sapling file independent from Wose 2019-09-10 09:02:10 -04:00
Steve Cotton
1c123fb3fa Allow '1-infinity' in ranges, and tighten the schema's validation of ranges
Fixes #4253.

The schema's validation of ranges now rejects negative numbers, because the C++
code doesn't support them (both before and after this commit):
* utils::parse_range("-7") will return {0,0}, because std::stoi("") throws invalid_argument.
* src/map/location.cpp will parse it as -7, but that will never match an on-map coordinate
2019-08-29 22:28:22 +02:00
Charles Dang
3ee7e1a31c Updated credits
[ci skip]
2019-08-29 23:01:41 +11:00
gfgtdf
ef06634485 use overlay effect over [unit] overlays= 2019-08-25 22:29:49 +02:00
gfgtdf
aa07ec7915 add new macors to replace loyal trait. 2019-08-25 20:35:28 +02:00
gfgtdf
5cb93694c6 move loyal overlays to the loyal trait
since the recent changes to overlays= in particular 1a7724e547,
e71033374c and b2cd1cf6c [unit]overlays= is no longer the
recommended way to add an overlay and the use of the
apply_to=overlay effect is reccomended instead, so adding it
to the [trait] is the most natural option here.

this in particular fixes #4058 . Also people simply forgetting the
IS_LOYAL macro was a not-so-uncommon cause of bugs.

In some cases people want to give the LOYAL trait without giving the
loyal overlays for those cases i added a optional OVERLAY parameter to
the {TRAIT_LOYAL} macro, also heroes should now use {TRAIT_LOYAL_HERO}
instead which uses the hero overlay. The IS_LOYAL and IS_HERO macros are
no longer needed in combination with those traits.
2019-08-25 20:36:35 +02:00
gfgtdf
5b73c34798 overlays=".." -> {IS_LOYAL} 2019-08-24 22:19:58 +02:00
Earth-Cake
943ff5dfe2 Merge Wose Shaman animations from Earth-Cake's PR #4229 2019-08-18 01:50:42 +02:00
Severin Glöckner
c1c8f8a20f units: changing undead representations of some
Scorpions: use spider, better than the humanoid
Wyverns: are a rather drakish species than gryphonic
Falcons: more of a huge bird than a tiny bat

Sand Scuttler: official name for the unit is now Scorpion, as
having both the variation and unit name being the same would
show the same name twice.
2019-08-17 19:44:01 +02:00
nemaara
2a90a6284a Move naga hunter portrait to core 2019-08-17 13:28:21 -04:00
Nils Kneuper
f7d73e980e updated Turkish translation credits to restore a missing translator 2019-08-17 11:22:05 +02:00
Severin Glöckner
13626f4109 units: roc changes
- now beloning to monsters
- removed lvl 1 variant (there is only one sprite for both)
2019-08-17 06:03:47 +02:00
Earth-Cake
29349b025a Dunefolk extra define (#4239)
* Added ENABLE_PARAGON

* Tweak experience from 180 to 220
2019-08-16 20:30:32 -05:00
jostephd
0a6ed0ae4f
help: Add 'Why did I lose?' help topic (#4217)
* Draft 'Why did I lose?' help topic

* fixup! Draft 'Why did I lose?' help topic

Implement @beetlenaut's suggestions

* help: Change to title case for consistency with the rest of the section

* help: Explain the term 'foreknowledge'
2019-08-16 00:30:50 +00:00
Celtic Minstrel
ad98a23e16 Move the Wose sapling and Shaman to mainline
The ranged-halo images are unused, the elven/nature halo is used
for the Shaman's ranged attack instead.
2019-08-15 23:57:26 +02:00
Earth-Cake
9ccb04bdf0 Dunefolk bug fixes (#4235)
* Updated from missile to chakram in Zephyr
* Updated in Ringcaster's file from missile to chakram
* Removed portraits
* Fix Ranger's alignment
* Delete ringcaster.png
* Delete zephyr.png
* Updated Ringcaster and Zephyr
2019-08-16 05:47:22 +11:00
nemaara
cb5c2669ef Dune Sunderer: fix description typo 2019-08-14 22:19:08 -04:00
Pentarctagon
8f7eabeac8 Fix Dune Range advances_to value. 2019-08-14 21:08:24 -05:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
josteph
0b0569457d help: Fix punctuation 2019-08-10 13:28:49 +00:00
Charles Dang
80d3e93d2b Moved Leonard03 to Artwork and Graphics
[ci skip]
2019-08-08 05:20:27 +11:00
Severin Glöckner
b7234a48b2 help: use no pango markup
Pango support for the help has been reverted together with the help's GUI2 port.
[ci skip]
2019-08-04 22:21:46 +02:00
Steve Cotton
862e482895 Add a hint about not save-loading, and link to it from the "Back to ..." menu 2019-08-03 20:05:27 +02:00
Steve Cotton
0f948f793c Refactoring [movetype] to deprecate the "flies" key, use "flying" instead
This makes [movetype] consistent with [unit]. The code in movetype.cpp is used
for handling both of those tags and so already had support for "flying" in the
merge() and write() functions.

This shouldn't be backported to 1.14. For this reason, it also includes
handling the C++ todos to use C++14's std::make_unique.
2019-08-01 18:58:56 +02:00
Pentarctagon
95286cb49f Command line --preprocess missing some macros.
Command line --preprocess doesn't process macros in data/core/units.cfg.

Fixes #4152.
2019-07-16 19:15:29 -05:00
Pentarctagon
0bd3682b66 Fixes incorrect handling of Xue transitions.
The transitions from the Xue terrain to the Xoc / Xos / Xoi / Xom terrains were displayed incorrectly.

Fixes #4154.
2019-07-13 05:14:44 +11:00
Nils Kneuper
9623e79e20 updated Portuguese (Brazil) translation 2019-07-06 14:20:16 +02:00
doofus-01
d53ff6568c adding spider soulless variation 2019-07-01 15:10:54 +11:00
doofus-01
945e3a0a7b new spider variation for WC 2019-07-01 15:10:54 +11:00
Severin Glöckner
d3e8dee9cb Mudcrawler: fit portrait better in help 2019-06-24 02:57:27 +02:00
Severin Glöckner
3abbfc3a88 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
575d68842c German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
doofus-01
138dfe8179
adding zombie rider portrait (#4132)
#4095 for master
2019-06-22 10:27:53 -07:00
doofus-01
3fb552396b dread bat portrait 2019-06-06 21:42:49 +02:00
doofus-01
5071800a48 adding cuttlefish and bat portraits 2019-06-06 21:42:49 +02:00
doofus-01
c5e5902534 adding new great wolf portrait, re-assigning wolf portrait 2019-06-06 21:42:49 +02:00