Commit graph

6067 commits

Author SHA1 Message Date
nemaara
eb77d017f1
Merge pull request #4516 from nemaara/steelclad_nerf
Nerf Dwarvish Steelclad and Lord
2019-10-31 11:34:51 -04:00
Hejnewar
b99851925c
Update Ringcaster.cfg 2019-10-31 12:42:25 +01:00
Hejnewar
55b78b830f
Update Bladewhirler.cfg 2019-10-31 12:41:34 +01:00
Hejnewar
4f5d28ec46
Update Strider.cfg 2019-10-31 12:40:53 +01:00
Hejnewar
7e3d7603f2
Update Alchemist.cfg 2019-10-31 12:40:21 +01:00
Hejnewar
a2a7a0a081
Update Apothecary.cfg 2019-10-31 12:40:07 +01:00
Hejnewar
27066e0925
Update Sunderer.cfg 2019-10-31 12:39:40 +01:00
Hejnewar
f604ad7829
Update Swiftrider.cfg 2019-10-31 12:39:19 +01:00
Hejnewar
1293be4d59
Update Raider.cfg 2019-10-31 12:38:47 +01:00
Hejnewar
592e92c74f
Update Scorcher.cfg 2019-10-31 12:38:15 +01:00
Hejnewar
77500050e3
Update Spearguard.cfg 2019-10-31 12:37:24 +01:00
Hejnewar
f7fb694134
Update Captain.cfg 2019-10-31 12:36:54 +01:00
Hejnewar
a3d5bbf317
Update Swordsman.cfg 2019-10-31 12:34:49 +01:00
Hejnewar
f95e563489
Update Explorer.cfg 2019-10-31 12:34:27 +01:00
Hejnewar
d3641858e4
Update Herbalist.cfg 2019-10-31 11:07:48 +01:00
Hejnewar
1b205a0b98
Update Burner.cfg 2019-10-31 11:07:06 +01:00
Hejnewar
5024cb2ac6
Update units.cfg 2019-10-31 11:05:43 +01:00
nemaara
8d74a0a720 Dunefolk: fix broken image paths 2019-10-30 15:08:47 -04:00
Sergey Lavrenyuk
df136fcc5b Added mushroom defense cap to mounted and some flying units 2019-10-27 12:26:19 +01:00
nemaara
5bbf4e812a Steelclad/Lord: nerf base hitpoints 2019-10-27 02:01:21 -04:00
nemaara
4cbe17a4a6 Sentinel: update description 2019-10-25 11:25:39 -04:00
nemaara
97a0d0f8d9 Steelclad: modify description 2019-10-25 11:25:24 -04:00
nemaara
c8c362841e Steelclad/Lord: nerf resistances 2019-10-24 20:13:11 -04:00
nemaara
de408ffab1 Fix unit AMLA experience at max level 2019-10-24 13:09:19 -04:00
josteph
fff2f13f7f Bump deprecation level of old early finish / carryover macros 2019-10-20 00:09:11 +00:00
josteph
b821da1cff Revert "Removed deprecated objective text macros"
This reverts commit 97acce2064.
2019-10-19 23:56:57 +00:00
josteph
1017018e44 fixup! Fixes from SpellingMistakes
Revert the Orc Ruler change, IRC feedback says "out of" is implied.
2019-10-19 22:12:20 +00:00
josteph
74589a642c Fixes from SpellingMistakes 2019-10-19 21:32:24 +00:00
Steve Cotton
ad7699bffc Translations: drop languages with 3 or less translated strings
* Old English (ang)
* Friulian (fur_IT)
* Asturian (ast)

The "Old English (Latin chars) (ang@latin)" translation is not dropped,
which is why Old English is still listed in about_i18n.cfg.

The manpage uses ang_EN in the example of the command-line --language
option, which is then copied in to other translations. That isn't changed
in this commit.

Although the po4a scripts are updated, the update-po4a target currently
fails because of a typo in the pt_BR translation.

Two scripts have a special case for ignoring ang_GB, both of these are
left unchanged on the assumption that old versions of Wesnoth may be
parsed with the latest version of the tools:
* data/tools/unit_tree/helpers.py
* data/tools/wmlunits
2019-10-19 20:38:03 +02:00
Nils Kneuper
9af9f9e616 added Ancient Greek translation 2019-10-19 18:52:48 +02:00
Charles Dang
97acce2064 Removed deprecated objective text macros
[ci skip]

These are incorporated into the objectives dialog automatically. They lack a deprecation
notice, but they should be given level 3 status on the 1.14 branch.
2019-10-19 18:12:21 +11:00
Charles Dang
871e857771 Begone, MENU_IMG_TXT!
[ci skip]

This utilized the deprecated DescriptionWML syntax.
2019-10-19 18:06:02 +11:00
Charles Dang
021339bcc5 Removed macros deprecated at level 2 and 3
[ci skip]
2019-10-19 18:01:33 +11:00
josteph
7f96d1f288 units: Add custom [special_note]s. 2019-10-19 02:56:43 +00:00
Steve Cotton
14284e88c3 Editor help: remove whitespace from ends of strings
Note: this does not include a fix for #4484, that a double-quote in a _<< >>
delimited string causes a broken msgid. Wondering whether to remove that from
this text, but would prefer to add the feature to wmlxgettext.

Follows the comments in #4480, about how to handle whitespace at the beginning
and end of translatable strings.

This is text that was added after the last pot-update, so updating it
again now will hopefully be before the translators start on it. Some
text that was split into paragraphs is now combined in to one block,
other parts are still split but with non-translatable whitespace; the splits
will hopefully separate the scenario editor parts which are going to change
again before 1.16.0.

The wmlindent override is because the logic for multiline strings isn't working
for << >> delimited strings.
2019-10-18 10:22:58 +02:00
josteph
e285a2c530 Silver Mage: Convert special note to new syntax
See #4480 for the leading space.
2019-10-18 00:30:27 +00:00
mattsc
bdf5421fd5
Merge pull request #4437 from mattsc/expai_recuit_higher_levels
Experimental AI: make AI recruit higher level units
2019-10-17 07:09:53 -07:00
nemaara
7fca6a77e4 Marauder: fix typo 2019-10-15 19:57:26 -04:00
Steve Cotton
f51cf05549 Update credits: add EarthCake, update octalot, newfrenchy83
* add EarthCake
* add my nickname (octalot)
* correct the number in newfrenchy83's name
2019-10-15 16:43:03 +02:00
Jyrki Vesterinen
d1391fee8e Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.

In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c7. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.

This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
2019-10-13 12:15:21 +03:00
nemaara
557552d301 Harrier: fix incorrect reference 2019-10-11 01:11:25 -04:00
mattsc
6dc199d4f8 ExpAI recruiting: make high_level_fraction parameter configurable
This also sets its default value to zero, in order to have consistent default behavior with versions from before this parameter was introduced.

It also provides a macro so that the ExpAI can be used with custom parameters in a scenario config, and adds high_level_fraction as an optional parameter to the Recruit Rushers Micro AI.
2019-10-08 12:45:59 -07:00
Steve Cotton
ed611f9438 Re-enable the editor help, and use it to document the keyboard modifiers (#4414)
... with the idea that these pages will either be improved or hidden again
before 1.16.0. I think the terrain-editor part will be good enough to stay in
1.16, but the scenario editor part needs to be updated by someone familiar with
it.

This puts the two tips that are currently in https://wiki.wesnoth.org/MapEditor
in to the in-game text.
2019-10-08 19:22:34 +02:00
Steve Cotton
b3ca78a57a Help for the ^Uf mushrooms terrains, including an editor-only hint
As the terrain is hidden in help, these hints can only be seen by
using the "Terrain Description" command on a ^Uf or ^Ufi mushroom
hex, and then switching to the overlay's own page.

A hint for players about how these mushrooms behave, and an editor-only
hint about replacing the ^Uf mushroom terrains with ^Tf.
2019-10-06 23:55:38 +02:00
Celtic Minstrel
d090f91bce Alter the special notes syntax in EffectWML so that the note macros can be reused in that context 2019-10-04 23:49:05 -04:00
doofus-01
7b56aba4ac adjusting bat cropping for help pages 2019-10-01 15:16:22 +02:00
Nils Kneuper
3bf54fd9b7 updated Chinese (Simplified) translation 2019-10-01 14:00:58 +02:00
josteph
dfe7347718 help: Break the new saveload and whylost topics into paragraphs for translation. 2019-09-30 22:49:33 +00:00
Steve Cotton
f6c48953f6
Overlay deprecated terrains in the editor with a magenta "D" (#4374)
The image is a fully opaque letter, but leaving many completely transparent
pixels to see the underlying hex. When replacing the old mushroom overlay, it's
helpful to be able to easily recognise the base terrain.
2019-09-27 22:55:11 +02:00
Severin Glöckner
dbcd95dad8 Units: convert special notes of new unit
[ci skip]
2019-09-23 19:51:12 +02:00