Removed macros deprecated at level 2 and 3
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@ -4,15 +4,6 @@
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# ! in comments is used for generating HTML documentation, ignore it otherwise.
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#wmllint: markcheck off
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#define DEPRECATE MACRO_NAME VERSION_NAME
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#deprecated 3 1.15 Use DEPRECATE_ACTION_MACRO instead.
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[deprecated_message]
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what={MACRO_NAME}
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level=2
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version={VERSION_NAME}
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[/deprecated_message]
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#enddef
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#define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION_NAME MESSAGE
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# Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
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[deprecated_message]
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@ -55,45 +46,6 @@
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[/event]
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#enddef
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#define MAGENTA_IS_THE_TEAM_COLOR
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#deprecated 3 1.15 This used to be used to set the default team color for most unit types
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#deprecated 3 1.15 It's no longer needed, since the default is now set in the game_config.
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_1
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#deprecated 2 1.15 Leadership is now a single unified macro.
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#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
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{ABILITY_LEADERSHIP}
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_2
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#deprecated 2 1.15 Leadership is now a single unified macro.
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#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
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{ABILITY_LEADERSHIP}
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_3
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#deprecated 2 1.15 Leadership is now a single unified macro.
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#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
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{ABILITY_LEADERSHIP}
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_4
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#deprecated 2 1.15 Leadership is now a single unified macro.
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#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
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{ABILITY_LEADERSHIP}
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#enddef
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#define ABILITY_LEADERSHIP_LEVEL_5
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#deprecated 2 1.15 Leadership is now a single unified macro.
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#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
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{ABILITY_LEADERSHIP}
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#enddef
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#define EARLY_FINISH_BONUS_CAPTION
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#deprecated 3 1.15 Use EARLY_FINISH_BONUS_FOOTNOTE instead
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_"<small>(early finish bonus)</small>"#enddef
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#define EARLY_FINISH_BONUS_NOTE
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#deprecated 1 This is now automatically generated and not required.
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_"Early finish bonus."#enddef
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@ -436,18 +388,6 @@ _"No gold carried over to the next scenario."#enddef
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[/standing_anim]
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#enddef
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#define SOUND:SLOW
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#deprecated 3 1.15 This was used to play a sound when slowing a unit, it had to
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#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
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#deprecated 3 1.15 automatically, there is no other use for this macro.
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#enddef
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#define SOUND:POISON
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#deprecated 3 1.15 This was used to play a sound when poisoning a unit, it had to
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#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
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#deprecated 3 1.15 automatically, there is no other use for this macro.
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#enddef
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#define NO_INTERRUPT_NO_UNDO
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# This can be used in mid-movement events (enter_hex and exit_hex) to cause
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# no interruption of movement, yet prevent the move from being undone.
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