Removed macros deprecated at level 2 and 3

[ci skip]
This commit is contained in:
Charles Dang 2018-05-15 11:38:49 +11:00
parent 2adac53461
commit 021339bcc5

View file

@ -4,15 +4,6 @@
# ! in comments is used for generating HTML documentation, ignore it otherwise.
#wmllint: markcheck off
#define DEPRECATE MACRO_NAME VERSION_NAME
#deprecated 3 1.15 Use DEPRECATE_ACTION_MACRO instead.
[deprecated_message]
what={MACRO_NAME}
level=2
version={VERSION_NAME}
[/deprecated_message]
#enddef
#define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION_NAME MESSAGE
# Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
[deprecated_message]
@ -55,45 +46,6 @@
[/event]
#enddef
#define MAGENTA_IS_THE_TEAM_COLOR
#deprecated 3 1.15 This used to be used to set the default team color for most unit types
#deprecated 3 1.15 It's no longer needed, since the default is now set in the game_config.
#enddef
#define ABILITY_LEADERSHIP_LEVEL_1
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef
#define ABILITY_LEADERSHIP_LEVEL_2
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef
#define ABILITY_LEADERSHIP_LEVEL_3
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef
#define ABILITY_LEADERSHIP_LEVEL_4
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef
#define ABILITY_LEADERSHIP_LEVEL_5
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef
#define EARLY_FINISH_BONUS_CAPTION
#deprecated 3 1.15 Use EARLY_FINISH_BONUS_FOOTNOTE instead
_"<small>(early finish bonus)</small>"#enddef
#define EARLY_FINISH_BONUS_NOTE
#deprecated 1 This is now automatically generated and not required.
_"Early finish bonus."#enddef
@ -436,18 +388,6 @@ _"No gold carried over to the next scenario."#enddef
[/standing_anim]
#enddef
#define SOUND:SLOW
#deprecated 3 1.15 This was used to play a sound when slowing a unit, it had to
#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
#deprecated 3 1.15 automatically, there is no other use for this macro.
#enddef
#define SOUND:POISON
#deprecated 3 1.15 This was used to play a sound when poisoning a unit, it had to
#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
#deprecated 3 1.15 automatically, there is no other use for this macro.
#enddef
#define NO_INTERRUPT_NO_UNDO
# This can be used in mid-movement events (enter_hex and exit_hex) to cause
# no interruption of movement, yet prevent the move from being undone.