Begone, MENU_IMG_TXT!
[ci skip] This utilized the deprecated DescriptionWML syntax.
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@ -307,14 +307,6 @@ _"No gold carried over to the next scenario."#enddef
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[/terrain_graphics]
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#enddef
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#define MENU_IMG_TXT IMAGE TEXT
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#deprecated 3 1.15 Use the new [difficulty] tag instead for campaign difficulties, or the label/description keys for message options.
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"&"+{IMAGE}+"="+{TEXT}#enddef
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#define MENU_IMG_TXT2 IMAGE FIRST_TEXT_VALUE SECOND_TEXT_VALUE
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#deprecated 3 1.15 Use the new [difficulty] tag instead for campaign difficulties, or the label/description keys for message options.
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"&"+{IMAGE}+"="+{FIRST_TEXT_VALUE}+"="+{SECOND_TEXT_VALUE}#enddef
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#define MAKE_AI_SIDE_PERSISTENT SIDE
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#deprecated 2 1.15 Just put the persistent key in [side] directly
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#Macro to make a ai controlled side persistent.
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