Severin Glöckner
09f418bdd8
ANL: fix village gold being too low
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[ci skip]
2018-09-15 01:12:12 +02:00
Severin Glöckner
7a29fc15b4
ANL: remove superfluous temp variables
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The other variables in that event are not needed either, left them in for
readability for the time being.
[ci skip]
2018-09-10 00:37:51 +02:00
Severin Glöckner
0ef3c0d5f9
MP Tombs of Kesorak: adjust comment, avoid darkening overlay
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A better image is needed, I remove the darkening overlay, because it would be
missleading when a Mage of Light affects this field.
[ci skip]
2018-09-10 00:37:50 +02:00
joeylmaalouf
3d481c1b8b
Allow ties to be reported as such in the turns_over_advantage calculation ( fixes #1341 )
2018-09-02 22:40:41 -05:00
Severin Glöckner
c3227f53d7
fixup, use same capitalization
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[ci skip]
2018-08-24 18:04:27 +02:00
Severin Glöckner
1867274d25
ANL worker: converting to flatland is not the same as creating a farm
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Farms have a multi turn cycle:
1) crate farm (converts to Re)
2) end turn on the filed to harvest (Re has been automatically converted)
3) convert to grasland [othrwise the fields remains unusable for building]
Step 3 was labeled the same as step 1.
[ci skip]
2018-08-24 18:04:27 +02:00
Severin Glöckner
cd5b3f785e
use & to denote team setup in MP
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code it as & to avoid a pango warning in stderr
3ec26df
changed it previously to '+' to work around that warning
also change it for the untranslatable strings in the credits
[ci skip]
2018-08-11 01:49:45 +02:00
Iris Morelle
de8d468b14
Fix excessive dots in ellipses in several mainline scenarios
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[ci skip]
2018-07-08 04:49:37 -04:00
Severin Glöckner
5bd6221c44
slight text edits
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- missing dots in some MP strings
- superfluous space in some MP strings
-ran wmlinden on UtBS scenarios
[ci skip]
2018-07-05 08:38:26 +02:00
Severin Glöckner
2a5ea00ad0
Replace deprecated macro with terrain code in MP: Tombs of Kesorak
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[ci skip]
2018-07-05 08:38:26 +02:00
Severin Glöckner
f5890c10a2
Change campfire timezones in MP: Tombs of Kesorak
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Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is a visual change, no gameplay changes included.
For the always dark one exists no immage, uses one from after the fall,
with slightly adjusted ToD shifting as it looked to weak.
The 1 hex small campfires look best with dusk.
part of #3056
[ci skip]
2018-07-05 08:38:26 +02:00
mattsc
3c792fc7d7
Lua code: replace deprecated helper.[gs]et_variable_array() calls
2018-05-13 20:52:17 -07:00
mattsc
7c137e1a33
Lua code: replace deprecated helper.child_range() calls
2018-05-13 20:52:08 -07:00
mattsc
ce7faae4f4
Lua code: replace deprecated wesnoth.set_variable() calls
2018-05-13 20:35:20 -07:00
mattsc
f1764d182f
Lua code: replace deprecated wesnoth.get_variable() calls
2018-05-13 20:03:34 -07:00
gfgtdf
438ca7bc1e
fix lua error in 2p_Dark_Forecast 2
2018-04-25 14:01:46 +11:00
Severin Glöckner
8657fdb9a3
Dark Forecast: fix untranslatable string by
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reusing the one from the Campaign Selection Menu
[ci skip]
2018-04-23 15:31:11 +02:00
Charles Dang
90d45dcf07
ANL: removed unused macro ( closes #2878 )
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[ci skip]
2018-04-13 11:49:57 +11:00
Severin Glöckner
533c7e9822
remove unneded keys
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[ci skip]
2018-04-12 22:10:08 +02:00
Iris Morelle
8c97458a76
Add team colouring to some Aethermaw props missing it
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[ci skip]
2018-04-12 06:04:29 -03:00
Charles Dang
838ef5761f
MP Factions: converted bold help markup to Pango markup
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[ci skip]
2018-04-02 15:33:37 +11:00
ln-zookeeper
d0a2fde239
ANL: Fixed scenario brokenness stemming from force_lock_settings=yes
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[ci skip]
2018-03-31 14:07:40 +03:00
Celtic Minstrel
3939c332b9
Remove some uses of set_wml_tag_metatable
2018-03-26 22:42:48 -04:00
Severin Glöckner
733f40f40f
correct side names in on of the new MP maps (the last of them)
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closes #2453 [ci_skip]
2018-03-12 03:54:08 +01:00
Charles Dang
471c9e876a
Addressed a large chunk of the whitespace issues from #2613
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[ci skip]
2018-03-09 11:37:00 +11:00
sigurdfdragon
e22330056f
MP: Remove accidental inclusion of incorrect unit as leader option
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[ci_skip]
Saree were never a leader option to begin with.
2018-02-28 19:11:47 -05:00
catagent101
ff6fcb803d
Fix 2p - Clearing Gushes team names
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On this map, side 1 starts at the bottom, while side 2 starts at the top. The naming of the teams assumed the opposite. Another check mark on issue #2453 .
2018-02-10 01:58:52 +11:00
Charles Dang
fc57178aaf
ANL: used Off-Map terrain instead of the massive expanse of ice
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[ci skip]
2018-02-08 10:31:42 +11:00
Severin Glöckner
7bf479817e
MP: refactor time schedules in Tombs_of_Kesorak
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[ci skip]
2018-02-06 22:30:37 +01:00
Severin Glöckner
3eb2ccac53
MP: fix the recently added map Tombs_of_Kesorak
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[ci skip]
2018-02-06 22:30:31 +01:00
Matthias Krüger
b11d3fdcbe
fix a bunch of typos found by codespell in data directory.
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https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
Severin Glöckner
4c8b3edd6d
MP: 2p Silverhead Crossing - minor adjustments
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- after the change to the tentacle, adjust HP to match 500 again
- let the teamname more sound like an easter egg
- apply the same lock settings as to similar scenarios
[ci skip]
2018-02-05 21:26:30 +01:00
Severin Glöckner
1ff652a1fe
MP 6p Team Survival: lock teams in standard gameplay
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Because there are just two, and nobody should join the AI team
When playing without default settings all kind of team combinations are possible
[ci skip]
2018-02-05 20:32:26 +01:00
Severin Glöckner
ae17a8d38e
MP: add alot of xxx_lock setting
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In these cases they have only in limited situations an effect:
In normal play the sides are hidden, if not using map settings they are ignored,
so this mostly only has an effect if starting the game in debug mode an using map
settings.
Other ones revert acidental changes caused by force_lock_settings.
fore_lock_settings does not only disallow the player to modify the settings,
but does also serve as default value for all the other lock settings.
2018-02-05 20:32:26 +01:00
Charles Dang
4f68df28ff
ANL: added team and enemy leader names ( fixes #2442 )
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[ci skip]
Also made side 9 hidden. Sevu/shiki's nicknames used with permission.
2018-02-05 16:44:55 +11:00
Severin Glöckner
12039f3bfc
MP: added some keys to scenarios with AI sides
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Namely disallow_observers and user_team_name which is displayed in debug mode
The prisoners in ANL are now allied with the player
[ci skip]
2018-02-05 00:57:28 +01:00
Severin Glöckner
9cdd0242d5
ANL: disallow observers for AI sides
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[ci skip]
2018-02-05 00:05:22 +01:00
Severin Glöckner
e260fe9543
6p Team Survival: fix terrain mask
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This one has been overlooked in an earlier change
(closes #2440 )
[ci skip]
2018-02-04 23:02:30 +01:00
Charles Dang
36bd8dba8a
Multiplayer: wmlindent run
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[ci skip]
2018-02-05 04:00:09 +11:00
Charles Dang
1b79cb65f2
ANL: removed a bunch of duplicate allow_player= keys
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[ci skip]
2018-02-05 04:00:08 +11:00
Severin Glöckner
02c79cf176
Dark Forecast: lock team selection
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[ci skip]
2018-02-04 16:27:17 +01:00
Severin Glöckner
762ec56e06
Dark Forcast: reanable solo playmode
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force_lock_settings did also force controller_lock=yes
[ci skip]
2018-02-04 02:40:21 +01:00
pentarctagon
dc21c42683
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704
The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.
This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
sigurdfdragon
e288be9302
MP: Simplify Dunefolk faction and era description
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Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
2018-01-30 10:16:27 +11:00
pentarctagon
5b31b87f6a
MP: Renames the Khalifate to Dunefolk.
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Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
ln-zookeeper
34c6fcd0fd
Dark Forecast: Fix broken leader/faction/color selection, fixes #2147
2017-11-13 21:09:52 +02:00
Charles Dang
5f0bdb4c28
Made Hornshark Island Lua file an actual Lua file
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[ci skip]
Also simplified the Lua contained within. No need to create a local function just to immediately invoke it.
2017-10-31 09:35:27 +11:00
Alexander van Gessel
523f61c6e7
Set a fallback color
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It will be used only if there are no sides, which shouldn't happen, but can.
See issue #2063 .
2017-10-04 14:24:46 +02:00
sigurdfdragon
3e9515c1d4
MP Silverhead Crossing: Fix issue #1666
2017-09-07 23:01:31 -04:00
sigurdfdragon
5c4d4896c2
MP Silverhead Crossing: Fix image not found error
2017-09-07 23:00:04 -04:00