MP: Simplify Dunefolk faction and era description

Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
This commit is contained in:
sigurdfdragon 2018-01-29 16:28:06 -05:00 committed by Charles Dang
parent e20c55f57d
commit e288be9302
3 changed files with 4 additions and 4 deletions

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@ -81,7 +81,7 @@
[era]
id=era_dunefolk
name= _ "Default + Dunefolk"
description= _ "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn.
description= _ "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
This era is still under development, so please be sure to report any problems that arise."
@ -92,7 +92,7 @@ This era is still under development, so please be sure to report any problems th
[era]
id=era_dunefolk_heroes
name= _ "Age of Heroes + Dunefolk"
description= _ "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn.
description= _ "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
This era is still under development, so please be sure to report any problems that arise."

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@ -11,7 +11,7 @@
# wmllint: markcheck off
description="<img>src='portraits/dunefolk/hakim.png~BG()' align='middle'</img>
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. Lacking magic users, the Dunefolk instead specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
# wmllint: markcheck on
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout

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@ -11,7 +11,7 @@
# wmllint: markcheck off
description="<img>src='portraits/dunefolk/hakim.png~BG()' align='middle'</img>
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. Lacking magic users, the Dunefolk instead specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
# wmllint: markcheck on
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout