J.W. Bjerk
3491f69927
Old Desert Mountains replaced with a non-green version of...
...
...Frien's mountains. Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
a77905044e
updated human city snow village by doofus.
2010-09-07 13:15:07 +00:00
J.W. Bjerk
998dd9c554
replacements for the old scenery rocks by doofus.
2010-09-05 22:58:27 +00:00
J.W. Bjerk
14a67965e7
On second thought made the scenery monoliths browner.
2010-09-05 01:12:26 +00:00
J.W. Bjerk
a16558bb6d
much improved transitions for the sand terrains.
2010-09-04 21:52:58 +00:00
J.W. Bjerk
81abf96aaf
color harmonization applied to the stone scenery items.
2010-09-04 03:14:04 +00:00
J.W. Bjerk
f46da2deac
better roof for a snowy human village by doofus.
2010-09-02 14:25:02 +00:00
J.W. Bjerk
d22549fa11
missing image for last commit.
2010-09-01 08:32:57 +00:00
J.W. Bjerk
bf6e3f8285
adding in the snowy human city village by doofus-01
2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272
Adding tropical ocean terrain.
...
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
9d013bfb42
temporary ugly ocean trans for troubleshooting.
2010-08-27 18:58:13 +00:00
J.W. Bjerk
a006785fb7
shroud with less curvyness that the previous commit.
2010-08-27 02:28:03 +00:00
Phil Barber
dbdfb43670
Add and wire new Inferno Drake portrait, update changelogs, portrait credits.
2010-08-25 19:47:41 +00:00
J.W. Bjerk
09744cbaca
improved regular and earthy chasm images.
...
Blends with surrounding flat terrain better.
2010-08-24 20:54:01 +00:00
Alexander van Gessel
ed146fae72
Spelling
2010-08-24 03:37:26 +01:00
J.W. Bjerk
bdb8198a58
fixed dwarven castle to chasm color difference.
2010-08-24 00:25:57 +00:00
J.W. Bjerk
e7c25b4e47
moved fog and void images into eponymous subfolders.
2010-08-23 20:30:20 +00:00
J.W. Bjerk
93509ac69b
new shroud trans which are more consistant in the degree they cover a hex.
2010-08-23 20:18:03 +00:00
Phil Barber
072e7e60c8
Add and wire new defence anim and se attack anim for Merman Warrior.
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Update changelogs.
2010-08-20 08:50:49 +00:00
Richard Kettering
c6b01824d5
New images for the dagger projectiles.
2010-08-20 04:53:57 +00:00
Phil Barber
0c1567d8a4
Add Ghast unit from DiD to core, advancing from Necrophage.
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Add new base frame and animations for it. Remove old cfg and images
from DiD. Update changelogs.
2010-08-19 18:46:11 +00:00
Phil Barber
85fc61f16f
Add and wire new merman Hunter ranged animation and defence.
...
Update changelogs, credits.
2010-08-19 18:08:53 +00:00
Richard Kettering
8b8b859888
New leading animation for the human lieutenant.
2010-08-18 22:00:00 +00:00
Phil Barber
6c911194ff
Add missing help version for Sea Serpent portrait. Update changelog.
2010-08-17 19:33:48 +00:00
Richard Kettering
e6b31f2e88
New leading animation for the sergeant.
2010-08-17 04:04:47 +00:00
J.W. Bjerk
ff35896e66
updated a few help images.
2010-08-16 17:38:09 +00:00
Ali El Gariani
46fbda1b09
Fix small artifacts in lightmap transitions
2010-08-16 17:12:09 +00:00
Lari Nieminen
959a2a8964
Removed the unused images/terrain/stars/ directory and contained images.
2010-08-16 16:43:24 +00:00
Phil Barber
184daa709b
Remove two unused saurian images.
2010-08-16 15:39:06 +00:00
Richard Kettering
34364aac89
Added a few missing ambusher frames.
2010-08-16 15:18:46 +00:00
J.W. Bjerk
74f2354601
revised desert castle that doesn't encroach on the south hex so much...
...
...by doofus-01.
2010-08-16 14:31:51 +00:00
J.W. Bjerk
c43f121557
updated snow chasm by doofus.
2010-08-14 20:01:53 +00:00
Phil Barber
f86cfb2476
Add and wire new Spearman attack animation by Major.
...
Update changelogs.
2010-08-14 08:08:40 +00:00
J.W. Bjerk
dd03484a9c
improved transition of bank with dirt and road.
2010-08-13 20:57:36 +00:00
J.W. Bjerk
25138f89d9
much nicer sand or desert to water transitions.
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Also cleanup of terrain-graphics.cfg.
2010-08-13 20:41:26 +00:00
J.W. Bjerk
218fdaac62
animated the swamp water and made it use a double-sided transition...
...
...with other water types. Unfortunately it's hardly noticable-- but
images can be tweaked later.
2010-08-12 19:12:37 +00:00
J.W. Bjerk
a342d91cdc
preliminaries to animated swamp water.
2010-08-12 16:48:14 +00:00
J.W. Bjerk
68866f42db
fixed glitch in water-to-water transition animation.
2010-08-12 04:22:49 +00:00
J.W. Bjerk
f06becde0a
Big water-to-water transition update...
...
...now using double-sided transitions.
Also fixed all known instances of transtions not being drawn where
there are needed. Reef and ford now layer much nicer with each other
and other terrains.
2010-08-12 00:54:25 +00:00
J.W. Bjerk
11c7543b80
much improved mixed flower embellishment.
2010-08-11 02:35:26 +00:00
J.W. Bjerk
1afad9d26e
adding 3 new cave wall varieties and a new cave floor.
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These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00
J.W. Bjerk
8997d9b34a
fixed the minimap display of tropical water and reef.
2010-08-10 22:39:45 +00:00
Phil Barber
758e5b2d10
Update to new Drake Burner portrait. Update changelogs, portrait credits.
2010-08-10 20:04:56 +00:00
J.W. Bjerk
8c5447a121
fixed the reef on the minimap.
2010-08-10 15:15:27 +00:00
J.W. Bjerk
e5e95f4a44
New animated water colors and new ocean.
...
Also a non-straight edged transition for the ocean. Animated water is
again turned on. Lotsa images in this one.
2010-08-09 22:19:26 +00:00
J.W. Bjerk
fef4c4ce16
fixed glitch with castle-to-water transition.
2010-08-09 20:02:51 +00:00
Phil Barber
dcfeae604a
Update to new Drake Fighter portrait.
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Update changelogs, portrait credits.
2010-08-08 18:54:07 +00:00
Lari Nieminen
3b4efcf529
Added missing human-city-tile.png.
2010-08-08 10:41:35 +00:00
Richard Kettering
1547ee5013
Added defense animations for the higher-level saurians.
2010-08-08 00:32:30 +00:00
Richard Kettering
43dbe72a64
Added defense animations for the higher-level saurians.
2010-08-08 00:32:20 +00:00