Commit graph

1737 commits

Author SHA1 Message Date
J.W. Bjerk
3491f69927 Old Desert Mountains replaced with a non-green version of...
...Frien's mountains.  Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
a77905044e updated human city snow village by doofus. 2010-09-07 13:15:07 +00:00
J.W. Bjerk
998dd9c554 replacements for the old scenery rocks by doofus. 2010-09-05 22:58:27 +00:00
J.W. Bjerk
14a67965e7 On second thought made the scenery monoliths browner. 2010-09-05 01:12:26 +00:00
J.W. Bjerk
a16558bb6d much improved transitions for the sand terrains. 2010-09-04 21:52:58 +00:00
J.W. Bjerk
81abf96aaf color harmonization applied to the stone scenery items. 2010-09-04 03:14:04 +00:00
J.W. Bjerk
f46da2deac better roof for a snowy human village by doofus. 2010-09-02 14:25:02 +00:00
J.W. Bjerk
d22549fa11 missing image for last commit. 2010-09-01 08:32:57 +00:00
J.W. Bjerk
bf6e3f8285 adding in the snowy human city village by doofus-01 2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272 Adding tropical ocean terrain.
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
9d013bfb42 temporary ugly ocean trans for troubleshooting. 2010-08-27 18:58:13 +00:00
J.W. Bjerk
a006785fb7 shroud with less curvyness that the previous commit. 2010-08-27 02:28:03 +00:00
Phil Barber
dbdfb43670 Add and wire new Inferno Drake portrait, update changelogs, portrait credits. 2010-08-25 19:47:41 +00:00
J.W. Bjerk
09744cbaca improved regular and earthy chasm images.
Blends with surrounding flat terrain better.
2010-08-24 20:54:01 +00:00
Alexander van Gessel
ed146fae72 Spelling 2010-08-24 03:37:26 +01:00
J.W. Bjerk
bdb8198a58 fixed dwarven castle to chasm color difference. 2010-08-24 00:25:57 +00:00
J.W. Bjerk
e7c25b4e47 moved fog and void images into eponymous subfolders. 2010-08-23 20:30:20 +00:00
J.W. Bjerk
93509ac69b new shroud trans which are more consistant in the degree they cover a hex. 2010-08-23 20:18:03 +00:00
Phil Barber
072e7e60c8 Add and wire new defence anim and se attack anim for Merman Warrior.
Update changelogs.
2010-08-20 08:50:49 +00:00
Richard Kettering
c6b01824d5 New images for the dagger projectiles. 2010-08-20 04:53:57 +00:00
Phil Barber
0c1567d8a4 Add Ghast unit from DiD to core, advancing from Necrophage.
Add new base frame and animations for it.  Remove old cfg and images
from DiD.  Update changelogs.
2010-08-19 18:46:11 +00:00
Phil Barber
85fc61f16f Add and wire new merman Hunter ranged animation and defence.
Update changelogs, credits.
2010-08-19 18:08:53 +00:00
Richard Kettering
8b8b859888 New leading animation for the human lieutenant. 2010-08-18 22:00:00 +00:00
Phil Barber
6c911194ff Add missing help version for Sea Serpent portrait. Update changelog. 2010-08-17 19:33:48 +00:00
Richard Kettering
e6b31f2e88 New leading animation for the sergeant. 2010-08-17 04:04:47 +00:00
J.W. Bjerk
ff35896e66 updated a few help images. 2010-08-16 17:38:09 +00:00
Ali El Gariani
46fbda1b09 Fix small artifacts in lightmap transitions 2010-08-16 17:12:09 +00:00
Lari Nieminen
959a2a8964 Removed the unused images/terrain/stars/ directory and contained images. 2010-08-16 16:43:24 +00:00
Phil Barber
184daa709b Remove two unused saurian images. 2010-08-16 15:39:06 +00:00
Richard Kettering
34364aac89 Added a few missing ambusher frames. 2010-08-16 15:18:46 +00:00
J.W. Bjerk
74f2354601 revised desert castle that doesn't encroach on the south hex so much...
...by doofus-01.
2010-08-16 14:31:51 +00:00
J.W. Bjerk
c43f121557 updated snow chasm by doofus. 2010-08-14 20:01:53 +00:00
Phil Barber
f86cfb2476 Add and wire new Spearman attack animation by Major.
Update changelogs.
2010-08-14 08:08:40 +00:00
J.W. Bjerk
dd03484a9c improved transition of bank with dirt and road. 2010-08-13 20:57:36 +00:00
J.W. Bjerk
25138f89d9 much nicer sand or desert to water transitions.
Also cleanup of terrain-graphics.cfg.
2010-08-13 20:41:26 +00:00
J.W. Bjerk
218fdaac62 animated the swamp water and made it use a double-sided transition...
...with other water types.  Unfortunately it's hardly noticable-- but
images can be tweaked later.
2010-08-12 19:12:37 +00:00
J.W. Bjerk
a342d91cdc preliminaries to animated swamp water. 2010-08-12 16:48:14 +00:00
J.W. Bjerk
68866f42db fixed glitch in water-to-water transition animation. 2010-08-12 04:22:49 +00:00
J.W. Bjerk
f06becde0a Big water-to-water transition update...
...now using double-sided transitions.

Also fixed all known instances of transtions not being drawn where
there are needed. Reef and ford now layer much nicer with each other
and other terrains.
2010-08-12 00:54:25 +00:00
J.W. Bjerk
11c7543b80 much improved mixed flower embellishment. 2010-08-11 02:35:26 +00:00
J.W. Bjerk
1afad9d26e adding 3 new cave wall varieties and a new cave floor.
These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00
J.W. Bjerk
8997d9b34a fixed the minimap display of tropical water and reef. 2010-08-10 22:39:45 +00:00
Phil Barber
758e5b2d10 Update to new Drake Burner portrait. Update changelogs, portrait credits. 2010-08-10 20:04:56 +00:00
J.W. Bjerk
8c5447a121 fixed the reef on the minimap. 2010-08-10 15:15:27 +00:00
J.W. Bjerk
e5e95f4a44 New animated water colors and new ocean.
Also a non-straight edged transition for the ocean.  Animated water is
again turned on. Lotsa images in this one.
2010-08-09 22:19:26 +00:00
J.W. Bjerk
fef4c4ce16 fixed glitch with castle-to-water transition. 2010-08-09 20:02:51 +00:00
Phil Barber
dcfeae604a Update to new Drake Fighter portrait.
Update changelogs, portrait credits.
2010-08-08 18:54:07 +00:00
Lari Nieminen
3b4efcf529 Added missing human-city-tile.png. 2010-08-08 10:41:35 +00:00
Richard Kettering
1547ee5013 Added defense animations for the higher-level saurians. 2010-08-08 00:32:30 +00:00
Richard Kettering
43dbe72a64 Added defense animations for the higher-level saurians. 2010-08-08 00:32:20 +00:00