Dave White
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b1342ab4ab
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made it so income calculations are done at the beginning of each player's turn
...instead of done for all players at the beginning of the first player's turn
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2003-11-12 20:42:31 +00:00 |
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Dave White
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251798a217
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added in necessary header file
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2003-11-12 18:45:00 +00:00 |
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Dave White
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d64e04a5ca
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added some comments
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2003-11-12 18:37:30 +00:00 |
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Dave White
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ad64775682
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removed changes which were causing crash
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2003-11-12 14:15:35 +00:00 |
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Dave White
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46215e3588
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fixed problem with undos/redos causing assertion failure
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2003-11-12 10:50:54 +00:00 |
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Dave White
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feb1ea70fb
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fixed compile error with older versions of SDL
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2003-11-11 22:09:35 +00:00 |
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Dave White
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106a75f1ed
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fixed bug where damage done can be calculated wrongly
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2003-11-11 21:49:22 +00:00 |
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Dave White
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0dc4977735
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added diagnostic to attack calculations
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2003-11-11 21:08:09 +00:00 |
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Dave White
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2547d0689b
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added in diagnostics in calculating battle damage
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2003-11-11 20:05:32 +00:00 |
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Dave White
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f4e858b559
|
made mouse wheel work again
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2003-11-11 15:48:41 +00:00 |
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Dave White
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d98bcba2b8
|
attempt to fix hitpoints not displaying correctly on MacOSX
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2003-11-11 15:14:44 +00:00 |
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Dave White
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94f7272329
|
fixed tool tips to work again
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2003-11-11 11:59:20 +00:00 |
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Dave White
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a1057c2d49
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made image cache flush occur when switching video modes...
...in an effort to solve colour distortion problem on MacOSX
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2003-11-11 11:52:12 +00:00 |
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Dave White
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2c7aca7546
|
made it so units that can no longer advance have experience needed displayed as '-'
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2003-11-11 04:52:01 +00:00 |
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Dave White
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a84597da02
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final changes for version 0.5.1
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2003-11-09 21:14:02 +00:00 |
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Dave White
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926ee25c94
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allow use of escape to exit ok/cancel and yes/no dialogs with negative results
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2003-11-08 19:52:41 +00:00 |
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Dave White
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84fc9a1925
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fixed stripping of non-latin characters at end of string in config files
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2003-11-08 17:26:39 +00:00 |
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Dave White
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e97403824f
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made time of day images update properly. Fixed assertion failures.
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2003-11-08 17:21:36 +00:00 |
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Dave White
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e4ad5996f3
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fixed compile errors
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2003-11-07 11:41:24 +00:00 |
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Pauli Manninen
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fc6821bd54
|
dos2unix
|
2003-11-07 11:30:10 +00:00 |
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Dave White
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e4d5d3b5d4
|
added files to fix compile error
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2003-11-07 11:15:45 +00:00 |
|
Dave White
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4ae1f8a704
|
fixed assertion failure
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2003-11-07 05:47:19 +00:00 |
|
Dave White
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74dd9ac141
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refactored code. Removed orbs on enemy units
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2003-11-07 05:16:49 +00:00 |
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Dave White
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2da941c037
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made it so map file format is correctly oriented
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2003-11-06 20:59:17 +00:00 |
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Dave White
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3be36fd874
|
added in 'flags' to show which side each unit is on
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2003-11-06 19:19:02 +00:00 |
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Dave White
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d755be8ffa
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added show_ai_moves and show_combat options for preferences file
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2003-11-06 18:06:58 +00:00 |
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Dave White
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8adc721d58
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made it so AI players have an empty description in multiplayer games
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2003-11-06 17:39:25 +00:00 |
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Dave White
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0a0019e419
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made advancement of units on a remote machine to the machine...
...commands are being executed on random
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2003-11-06 17:24:43 +00:00 |
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Dave White
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8ba5f99dc8
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added support for UTF-8
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2003-11-06 15:52:29 +00:00 |
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Dave White
|
de27b8b118
|
make multiplayer lobby look better (patch from jzaun)
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2003-11-05 21:53:45 +00:00 |
|
Dave White
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4155c5eff5
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added in some additional assertion checks
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2003-11-05 21:07:55 +00:00 |
|
Dave White
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21b16fc305
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fixed problem with AI attacking units not always advancing levels
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2003-11-05 19:31:12 +00:00 |
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Dave White
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256680aba6
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made it so mouse-over an enemy unit would show where that unit can move to
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2003-11-05 18:43:06 +00:00 |
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Dave White
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8d5e809f87
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made multiplayer lobby work properly
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2003-11-05 18:16:51 +00:00 |
|
Dave White
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7ed74d6830
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made it so shroud displays properly on the minimap
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2003-11-05 18:07:07 +00:00 |
|
Dave White
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e41c8bd858
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extensive changes to the way event handling works
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2003-11-01 04:38:26 +00:00 |
|
Dave White
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a2b3c84ea0
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made display draw more efficiently
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2003-10-31 05:38:14 +00:00 |
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Dave White
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5ba01842f9
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made some templated code more portable across compilers
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2003-10-30 22:41:01 +00:00 |
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Dave White
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26b2d8b929
|
fixed preprocessing conditional for mac/windows...
...to configure whether it uses hw surface
|
2003-10-30 11:58:41 +00:00 |
|
Dave White
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e776e3ab93
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added better looking minimap code from jzaun
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2003-10-30 10:47:34 +00:00 |
|
Dave White
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6dfafe2ad4
|
final changes for RC5
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2003-10-30 09:29:47 +00:00 |
|
Dave White
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aca3971e4e
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seg fault fixed (?)
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2003-10-30 08:22:34 +00:00 |
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Dave White
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edab386c59
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turned of parachute to allow generation of core files
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2003-10-29 23:01:21 +00:00 |
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Dave White
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4552a81d53
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make display work better in OSX
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2003-10-29 22:58:58 +00:00 |
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Dave White
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02048139d0
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final checkin for RC4, including bug found by VC++
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2003-10-29 07:13:20 +00:00 |
|
Pauli Manninen
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125a863aef
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server binary is now 'wesnothd', fixed cleaning
|
2003-10-29 06:50:26 +00:00 |
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Dave White
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7003c8da39
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final changes for RC3
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2003-10-29 05:34:48 +00:00 |
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Dave White
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4f133af73c
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fixed bug which caused goto commands to not be sent in network games
(and thus caused a whole host of synchronization issues)
|
2003-10-29 02:29:54 +00:00 |
|
Dave White
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9b7189bed4
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fixed minor bug with menus
|
2003-10-29 01:29:39 +00:00 |
|
Dave White
|
1347eaf79b
|
refactored menu code
|
2003-10-29 01:25:28 +00:00 |
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