Dave White
44fafd1ea9
made it so that snow villages work
2003-11-22 00:25:17 +00:00
Dave White
fec37d8380
added support for multiple campaigns
2003-11-21 23:53:02 +00:00
Dave White
912f8c70c7
made AI more intelligent. Changed red mage path to neutral
2003-11-21 23:17:58 +00:00
Dave White
2582c90457
made it display date/time accessed next to save games, ...
...
...and order save games by date/time accessed
2003-11-21 21:09:47 +00:00
Dave White
0f99a4a097
made 'Valley of Death' easier on 'hard' level
2003-11-21 19:55:43 +00:00
Dave White
19ac46178b
made some corrections to manual.
...
Described traits in the manual. Removed some diagnostics in-game.
2003-11-21 17:32:11 +00:00
Dave White
36418e623d
fixed problems with game lobby
2003-11-21 15:55:24 +00:00
Justin Zaun
eb0df9c12f
Made strings translatable
2003-11-21 06:23:25 +00:00
Justin Zaun
cf61afc030
- Updates to the game lobby.
...
This commit will break CVS until Dave can take a look at it.
2003-11-21 03:40:35 +00:00
Justin Zaun
93a8686ffe
- J.R. Blain: patch to fix some warnings
2003-11-21 03:30:51 +00:00
Dave White
e6de57e79a
made it so flags are overlayed on top of villages properly
2003-11-21 00:07:19 +00:00
Dave White
ec575167cb
added coding support for displaying different terrain images...
...
...(particularly useful for villages) at different times of the day
2003-11-20 23:37:22 +00:00
Dave White
327776908a
implemented 'village gold' option in multiplayer
2003-11-20 22:58:25 +00:00
Dave White
1e23032373
tweaked unit stats
2003-11-20 22:33:35 +00:00
Dave White
f84cec57e3
added in repeatable recruit using ctrl+shift+r
2003-11-20 20:34:17 +00:00
Dave White
d05639d804
fixed bug with crashing when switch to full screen from preferences menu.
...
made it so slider has copy constructor and operator=
2003-11-20 19:43:00 +00:00
Dave White
e2f82a2317
tweaks to various scenarios.
...
made it so that footsteps disappear as you walk over them.
2003-11-20 16:42:13 +00:00
Justin Zaun
a4dfbe5baf
[[Dialog fixes]]
...
- show_dialog now restores the screen to they way it was before the
displaying of the dialog
- Minor updates to the Game Lobby dialog
2003-11-20 06:34:28 +00:00
Dave White
e298daa9d9
made it so that when a goto command is given, the unit is deselected.
...
Also made it so that villages owned by other sides that are in the fog
of war are displayed as neutral villages.
2003-11-19 21:26:42 +00:00
Dave White
8e9bbb4648
made cave villages work properly. Fixed death knight.
...
Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
2003-11-19 21:10:22 +00:00
Dave White
b9ac29ec09
resolved conflicts in game.cfg
2003-11-19 15:39:08 +00:00
Justin Zaun
4458114052
[[Button and widget improvements]]
...
- Modified button widget
Addedd a set_label fucntion. Calling it will set a new label for the
button.
- Added a combobox widget
Simple widget, its a button that calls a menu of choices when clicked. The
selected option becomes the buttons label
- Started work on the Game Lobby. There is still a good bit of work to be
done here, and what is shown isn't functional. Click the "Launch" button
lets you configure the game the old way.
- Changed "AI" in the english config to "Computer Player"
2003-11-19 09:57:16 +00:00
Dave White
0ed96df694
various scenario tweaks; fixed major AI pathfinding bug
2003-11-19 00:31:00 +00:00
Dave White
0f3bfbd0b4
fixed bug in AI path finding
2003-11-18 18:31:43 +00:00
Dave White
c65592c51a
added diagnostics
2003-11-17 17:17:19 +00:00
Dave White
8731cb810b
made game parameters work
2003-11-17 16:51:30 +00:00
Dave White
b3e23d5443
allow internationalization of traits
2003-11-17 14:49:13 +00:00
Justin Zaun
97689acdd0
New game creation dialog
2003-11-15 23:38:07 +00:00
Sofronius
d7a6a862d7
Task 2725 (Confirm overwriting of save games) refactoring. Task done.
2003-11-15 11:36:36 +00:00
Dave White
431c29f430
fixed bug with drawing tiles
2003-11-14 20:41:42 +00:00
Dave White
68566c34e2
removed rule about level 0 units not being able to capture villages, ...
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...until the AI is smart enough to deal with it
2003-11-14 20:07:16 +00:00
Dave White
133d67d411
fixed crash with more than 6 sides
2003-11-14 20:01:50 +00:00
Dave White
15f4ee086a
fixed problems with map updating on map scene
2003-11-14 18:56:05 +00:00
Dave White
4c021d1674
made it so that text is drawn on screen progressively...
...
...instead of all at once during introductory sequence
2003-11-14 18:10:14 +00:00
Dave White
349d7da2fd
fixed up combat calculations
2003-11-14 17:32:33 +00:00
Dave White
2647dcdec6
fixed problem where slamming screen against right side...
...
...and holding down right cursor key would cause hexes to shift around
2003-11-14 15:54:21 +00:00
Dave White
8718b79aa2
attempt to fix hitpoint bar problem on MacOSX
2003-11-14 15:27:51 +00:00
Sofronius
524feafdb1
Updated MapEditor so it can be compiled and runned again.
2003-11-14 03:36:39 +00:00
Sofronius
3f0a5fd4e3
Task 2725 - added working code, still some work needed.
2003-11-14 02:46:33 +00:00
Dave White
e77e738b0c
made it so if client_type=ai is in preferences file, ...
...
...the player will join networked games as an AI
2003-11-13 22:00:05 +00:00
Dave White
3267f1a79a
fixed problem with server crashing on startup
2003-11-13 21:34:56 +00:00
Dave White
08b32bdd9a
fixed minor bug
2003-11-13 21:26:57 +00:00
Dave White
2af6e51da7
fixed passive AI problems
2003-11-13 21:20:33 +00:00
Dave White
194fdb5a00
fixed seg fault bug
2003-11-13 21:03:09 +00:00
Dave White
3147460662
converted combat calculations to use fixed-point math
2003-11-13 20:01:55 +00:00
Dave White
fd30311fba
fixed problem with items on status table displaying on top of each other
2003-11-13 18:27:46 +00:00
Dave White
4f4e8346ea
made it so it doesn't scroll to enemy units moving who are under fog
2003-11-13 15:27:51 +00:00
Dave White
a955df9ec8
fixed problem with loading saved games with duplicate roles
2003-11-13 15:11:38 +00:00
Dave White
84bffedc68
added fog of war
2003-11-13 00:12:53 +00:00
Dave White
77ceeebcf2
made middle click work again
2003-11-12 23:07:47 +00:00