Commit graph

33271 commits

Author SHA1 Message Date
Dave White
44fafd1ea9 made it so that snow villages work 2003-11-22 00:25:17 +00:00
Dave White
fec37d8380 added support for multiple campaigns 2003-11-21 23:53:02 +00:00
Dave White
912f8c70c7 made AI more intelligent. Changed red mage path to neutral 2003-11-21 23:17:58 +00:00
Dave White
2582c90457 made it display date/time accessed next to save games, ...
...and order save games by date/time accessed
2003-11-21 21:09:47 +00:00
Dave White
0f99a4a097 made 'Valley of Death' easier on 'hard' level 2003-11-21 19:55:43 +00:00
Dave White
19ac46178b made some corrections to manual.
Described traits in the manual. Removed some diagnostics in-game.
2003-11-21 17:32:11 +00:00
Dave White
36418e623d fixed problems with game lobby 2003-11-21 15:55:24 +00:00
Justin Zaun
eb0df9c12f Made strings translatable 2003-11-21 06:23:25 +00:00
Justin Zaun
cf61afc030 - Updates to the game lobby.
This commit will break CVS until Dave can take a look at it.
2003-11-21 03:40:35 +00:00
Justin Zaun
93a8686ffe - J.R. Blain: patch to fix some warnings 2003-11-21 03:30:51 +00:00
Dave White
e6de57e79a made it so flags are overlayed on top of villages properly 2003-11-21 00:07:19 +00:00
Dave White
ec575167cb added coding support for displaying different terrain images...
...(particularly useful for villages) at different times of the day
2003-11-20 23:37:22 +00:00
Dave White
327776908a implemented 'village gold' option in multiplayer 2003-11-20 22:58:25 +00:00
Dave White
1e23032373 tweaked unit stats 2003-11-20 22:33:35 +00:00
Dave White
f84cec57e3 added in repeatable recruit using ctrl+shift+r 2003-11-20 20:34:17 +00:00
Dave White
d05639d804 fixed bug with crashing when switch to full screen from preferences menu.
made it so slider has copy constructor and operator=
2003-11-20 19:43:00 +00:00
Dave White
e2f82a2317 tweaks to various scenarios.
made it so that footsteps disappear as you walk over them.
2003-11-20 16:42:13 +00:00
Justin Zaun
a4dfbe5baf [[Dialog fixes]]
- show_dialog now restores the screen to they way it was before the
  displaying of the dialog

- Minor updates to the Game Lobby dialog
2003-11-20 06:34:28 +00:00
Dave White
e298daa9d9 made it so that when a goto command is given, the unit is deselected.
Also made it so that villages owned by other sides that are in the fog
of war are displayed as neutral villages.
2003-11-19 21:26:42 +00:00
Dave White
8e9bbb4648 made cave villages work properly. Fixed death knight.
Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
2003-11-19 21:10:22 +00:00
Dave White
b9ac29ec09 resolved conflicts in game.cfg 2003-11-19 15:39:08 +00:00
Justin Zaun
4458114052 [[Button and widget improvements]]
- Modified button widget
  Addedd a set_label fucntion. Calling it will set a new label for the
  button.

- Added a combobox widget
  Simple widget, its a button that calls a menu of choices when clicked. The
  selected option becomes the buttons label

- Started work on the Game Lobby. There is still a good bit of work to be
  done here, and what is shown isn't functional. Click the "Launch" button
  lets you configure the game the old way.

- Changed "AI" in the english config to "Computer Player"
2003-11-19 09:57:16 +00:00
Dave White
0ed96df694 various scenario tweaks; fixed major AI pathfinding bug 2003-11-19 00:31:00 +00:00
Dave White
0f3bfbd0b4 fixed bug in AI path finding 2003-11-18 18:31:43 +00:00
Dave White
c65592c51a added diagnostics 2003-11-17 17:17:19 +00:00
Dave White
8731cb810b made game parameters work 2003-11-17 16:51:30 +00:00
Dave White
b3e23d5443 allow internationalization of traits 2003-11-17 14:49:13 +00:00
Justin Zaun
97689acdd0 New game creation dialog 2003-11-15 23:38:07 +00:00
Sofronius
d7a6a862d7 Task 2725 (Confirm overwriting of save games) refactoring. Task done. 2003-11-15 11:36:36 +00:00
Dave White
431c29f430 fixed bug with drawing tiles 2003-11-14 20:41:42 +00:00
Dave White
68566c34e2 removed rule about level 0 units not being able to capture villages, ...
...until the AI is smart enough to deal with it
2003-11-14 20:07:16 +00:00
Dave White
133d67d411 fixed crash with more than 6 sides 2003-11-14 20:01:50 +00:00
Dave White
15f4ee086a fixed problems with map updating on map scene 2003-11-14 18:56:05 +00:00
Dave White
4c021d1674 made it so that text is drawn on screen progressively...
...instead of all at once during introductory sequence
2003-11-14 18:10:14 +00:00
Dave White
349d7da2fd fixed up combat calculations 2003-11-14 17:32:33 +00:00
Dave White
2647dcdec6 fixed problem where slamming screen against right side...
...and holding down right cursor key would cause hexes to shift around
2003-11-14 15:54:21 +00:00
Dave White
8718b79aa2 attempt to fix hitpoint bar problem on MacOSX 2003-11-14 15:27:51 +00:00
Sofronius
524feafdb1 Updated MapEditor so it can be compiled and runned again. 2003-11-14 03:36:39 +00:00
Sofronius
3f0a5fd4e3 Task 2725 - added working code, still some work needed. 2003-11-14 02:46:33 +00:00
Dave White
e77e738b0c made it so if client_type=ai is in preferences file, ...
...the player will join networked games as an AI
2003-11-13 22:00:05 +00:00
Dave White
3267f1a79a fixed problem with server crashing on startup 2003-11-13 21:34:56 +00:00
Dave White
08b32bdd9a fixed minor bug 2003-11-13 21:26:57 +00:00
Dave White
2af6e51da7 fixed passive AI problems 2003-11-13 21:20:33 +00:00
Dave White
194fdb5a00 fixed seg fault bug 2003-11-13 21:03:09 +00:00
Dave White
3147460662 converted combat calculations to use fixed-point math 2003-11-13 20:01:55 +00:00
Dave White
fd30311fba fixed problem with items on status table displaying on top of each other 2003-11-13 18:27:46 +00:00
Dave White
4f4e8346ea made it so it doesn't scroll to enemy units moving who are under fog 2003-11-13 15:27:51 +00:00
Dave White
a955df9ec8 fixed problem with loading saved games with duplicate roles 2003-11-13 15:11:38 +00:00
Dave White
84bffedc68 added fog of war 2003-11-13 00:12:53 +00:00
Dave White
77ceeebcf2 made middle click work again 2003-11-12 23:07:47 +00:00