Commit graph

26230 commits

Author SHA1 Message Date
Severin Glöckner
d3e8dee9cb Mudcrawler: fit portrait better in help 2019-06-24 02:57:27 +02:00
Severin Glöckner
65b113fb7a ANL: less message spam 2019-06-24 02:57:21 +02:00
Severin Glöckner
4e75b21127 ANL: activate experimental AI 2019-06-24 02:57:15 +02:00
Severin Glöckner
3abbfc3a88 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
5b37d330cb TSG: use colors for the narrator,
highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.
2019-06-23 15:42:21 +02:00
Severin Glöckner
575d68842c German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
Severin Glöckner
28f2ed5cd3 HttT maps – more use of new terrain
S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player
2019-06-23 15:41:26 +02:00
Severin Glöckner
6e0a633aa0 HttT 20: use elvish name of the river
The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.
2019-06-23 15:41:17 +02:00
Severin Glöckner
2e57d9b170 ANL: alternative solution for Guard Problem
This avoids not only luring them on weak terrain,
but also luring them out of the way.
2019-06-23 15:41:05 +02:00
Severin Glöckner
dead6d723c Revert "ANL: also protect Guardians from losing defense by luring out"
This reverts commit b943ecb178.
2019-06-23 15:40:41 +02:00
doofus-01
138dfe8179
adding zombie rider portrait (#4132)
#4095 for master
2019-06-22 10:27:53 -07:00
nemaara
371a1bacd0 AToTB S3: modify illumination tip 2019-06-20 13:48:08 -04:00
Charles Dang
9f8ad8ef4a UtBS S9: fixed typo
[ci skip]
2019-06-20 17:24:51 +11:00
sigurdfdragon
63699b4eaa DM S07: Have skeleton summoning use necromancer undead recruiting sound
Fixes #4127
2019-06-19 22:38:16 -04:00
sigurdfdragon
6f9b283d27 SotA S08: Remove incorrect wmllint unwho
Not part of the 1.15 due to some character macro changes.
2019-06-18 23:14:02 -04:00
Severin Glöckner
7a96934c71 AoI map adjustments
S4: Troll Encampments + embelishments
S6: Undead Encampment instead of Ruined Castle
2019-06-18 00:30:49 +02:00
Severin Glöckner
b943ecb178 ANL: also protect Guardians from losing defense by luring out 2019-06-18 00:30:49 +02:00
Severin Glöckner
0ca9dc540f ANL: get name from player instead of leader 2019-06-18 00:30:49 +02:00
Severin Glöckner
90a34c64db NR: using different Keep types 2019-06-18 00:30:17 +02:00
Severin Glöckner
2cd2c630d5 NR 10: more resistent event
works only with id, not with speaker
2019-06-18 00:30:17 +02:00
Severin Glöckner
775f91ec9e NR 10: use 4 different Troll portraits
HttT: build house on sand. For safety and a long future.
2019-06-18 00:30:16 +02:00
Severin Glöckner
4d6a69c8de HttT typo: apply 1340c00 for variation 2019-06-18 00:30:16 +02:00
sigurdfdragon
ca51077d31 DM: Use wmllint who & unwho for characters 2019-06-16 23:10:01 -04:00
sigurdfdragon
a421d238ad DM S01: Improve feel of cutscene
Change map and unit position so nobody walks on top of anyone during moves
Minor key cleanup
2019-06-16 23:10:00 -04:00
sigurdfdragon
8820d3f523 DM: Give traits to some villians 2019-06-16 23:07:43 -04:00
sigurdfdragon
17f3e6daa1 DM S16: Remove unneeded keys & tags 2019-06-16 23:07:42 -04:00
sigurdfdragon
48c3fb5114 DM S08: Make it clear there is no carryover to next scenario 2019-06-16 23:07:42 -04:00
sigurdfdragon
20c0c3fa5a DM S13: Set elf ally side to elvish flag 2019-06-16 23:07:42 -04:00
sigurdfdragon
8c01923ffc DM S12: Remove errant castle overlay 2019-06-16 23:07:42 -04:00
sigurdfdragon
b1826ca65c DM S10: Ensure a unit for the role if none is found 2019-06-16 23:07:42 -04:00
sigurdfdragon
21c6e4c734 DM S11: Fix starting village assignment 2019-06-16 23:07:42 -04:00
sigurdfdragon
e3429026f8 DM: More code cleanup
Remove unneeded redraws.
Move things around for better readability.
Use some macros.
Delete a few pieces of unnecessary code.
2019-06-16 23:07:41 -04:00
sigurdfdragon
dd7f7f20f4 DM: Use speaker instead of id in [message] 2019-06-16 23:05:18 -04:00
sigurdfdragon
efb38008f2 DM: Standardize Garard II's name when he is speaking 2019-06-16 23:05:17 -04:00
sigurdfdragon
3276311e9c DM: Add some character macros 2019-06-16 23:05:17 -04:00
sigurdfdragon
caf4f75eec DM: Eliminate use of a macro
ELVISH_NPCS_REAPPEAR was used inconsistently, and at odds with current
handling in DELFADOR_DEPARTS_AGAIN & DELFADOR_JOINS_ELVES.
Also improves change level compatability.
2019-06-16 23:05:17 -04:00
sigurdfdragon
30741bad33 DM: Code cleanup
Reorder some scenario keys.
Reorder side keys, removing unneeded ones, add keys & tags for clarity.
Move some events/macros.
Using [leader] in [side] for all non-player sides.
Change level improvements using [unit] instead of [recall] in a few places.
2019-06-16 23:05:17 -04:00
sigurdfdragon
6bd89c7d35 DM S21: Increase difficulty 2019-06-16 23:05:17 -04:00
sigurdfdragon
3ce65aee9b DM S17: Increase difficulty 2019-06-16 23:05:17 -04:00
sigurdfdragon
5df17a033c DM: Remove unnecessary lines and some comment cleanup 2019-06-16 23:05:17 -04:00
sigurdfdragon
bc6db00d9d DM S15: Remove duplicate event 2019-06-16 23:05:16 -04:00
josteph
ceeeb34af3 EI S3: Change start dialog to encourage attacking the Dark Adept
There's a FORCE_CHANCE_TO_HIT in place that makes this plan more likely
to succeed than the player would realize.
2019-06-16 22:11:41 +00:00
Severin Glöckner
2c06fb587e ANL: using second portrait for flavor
In this scenario, the player has only two types. Chances are
that the message for freeing a trapped unit may be spoken by
two Spearmans.
2019-06-15 23:32:49 +02:00
Severin Glöckner
b849adb0da ANL: switch Drake and Gryphon
Drake has an weakness to pierce, which the goblins use.
On the other hand, it has impact resist and does fire damage,
good against WC and skeletons. Thus the side switch.
Because both are quick units and close to each other it won't
confuse players either.
2019-06-15 22:26:52 +02:00
josteph
9e0000a021 statistics_dialog: Show a single value for the quantile. 2019-06-14 13:23:48 +00:00
Severin Glöckner
8eaeecfd25 ANL: clear more variables on exit 2019-06-14 04:45:18 +02:00
Severin Glöckner
bdbb9664fc ANL: disable diplomacy actions towards yourself 2019-06-14 04:45:18 +02:00
Severin Glöckner
3925acd82f ANL: applying refactoring changes to other files
Changes from the research refactoring can also be applied here:
- only storing sides gold instead of the whole side
- removing helper variable for loop
2019-06-14 04:45:18 +02:00
Severin Glöckner
04d32e5d96 ANL: research options – check if choosen option is a change
Don't consume MP if the same option was choosen.
Also removed unneccessary code by using 1.13 additions.
2019-06-14 04:45:18 +02:00
Severin Glöckner
acc17f310c ANL: refactor variable
- store only what is needed
- free variable
2019-06-14 04:45:17 +02:00