TSG: use colors for the narrator,

highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.
This commit is contained in:
Severin Glöckner 2019-06-23 13:33:14 +02:00
parent 575d68842c
commit 5b37d330cb
13 changed files with 99 additions and 76 deletions

View file

@ -18,7 +18,7 @@
image="data/campaigns/The_South_Guard/images/campaign_image.png"
description= _ "A young knight, Deoran, is dispatched to the southern Wesnoth province of Kerlath to investigate the ravaged towns at the border. Thrust quickly into a hapless conflict against marauding bandits, Deoran must rally the remaining men of the derelict South Guard to defend his country.
This campaign is designed as an introduction to Wesnoth. The Civilian difficulty level is aimed at first-time players.
" + <span color='gray'> + _ "This campaign is designed as an introduction to Wesnoth. The Civilian difficulty level is aimed at first-time players." + </span> + "
" + _"(Rookie level, 8 scenarios.)"
@ -87,7 +87,10 @@ This campaign is designed as an introduction to Wesnoth. The Civilian diff
path=data/campaigns/The_South_Guard
[/binary_path]
{campaigns/The_South_Guard/utils}
{campaigns/The_South_Guard/utils/sg_utils.cfg}
{campaigns/The_South_Guard/utils/sg_story.cfg}
{campaigns/The_South_Guard/utils/bigmap.cfg}
[units]
{campaigns/The_South_Guard/units}

View file

@ -169,7 +169,7 @@
name=start
[message]
speaker=narrator
message= _ "Upon arrival, Deoran found the land completely overrun by bandits."
{NARRATOR: _"Upon arrival, Deoran found the land completely overrun by bandits."}
image=wesnoth-icon.png
[/message]
@ -226,7 +226,7 @@
[message]
speaker=narrator
image=items/gohere.png
message= _ "Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialog just suggested) onto the hex that contains it."
{TUTOR: _"Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialog just suggested) onto the hex that contains it."}
[/message]
#endif
@ -294,13 +294,13 @@
[message]
speaker=narrator
image="units/infantry-commander.png~RC(magenta>red)"
message= _ "As a senior infantry officer, Sir Gerrick is both a powerful warrior and capable leader, raising the fighting spirit of less experienced troops near him and causing their attacks to deal more damage."
{TUTOR: _"As a senior infantry officer, Sir Gerrick is both a powerful warrior and capable leader, raising the fighting spirit of less experienced troops near him and causing their attacks to deal more damage."}
[/message]
[message]
speaker=narrator
image="misc/hero-icon.png"
message= _ "Units that have a <i>hero</i> marker are vital to your campaign. If any of them die, you will lose the scenario, so guard them carefully!"
{TUTOR: _"Units that have a <i>hero</i> marker are vital to your campaign. If any of them die, you will lose the scenario, so guard them carefully!"}
[/message]
#endif
@ -325,7 +325,7 @@
[message]
speaker=narrator
image=items/gohere.png
message= _ "Head back to the encampment where you started and recruit some troops!"
{TUTOR: _"Head back to the encampment where you started and recruit some troops!"}
[/message]
[event]
@ -378,22 +378,22 @@
[message]
speaker=narrator
message= _ "While you are in your camp, you can recruit more units. Build an army to use against the bandits that Urza Mathin recruits."
{TUTOR: _"While you are in your camp, you can recruit more units. Build an army to use against the bandits that Urza Mathin recruits."}
image=wesnoth-icon.png
[/message]
[message]
speaker=narrator
image="units/human-loyalists/bowman.png~RC(magenta>red)"
message= _ "Bowmen have a strong ranged attack and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks."
{TUTOR: _"Bowmen have a strong ranged attack and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks."}
[/message]
[message]
speaker=narrator
image="units/human-loyalists/spearman.png~RC(magenta>red)"
message= _ "Spearmen have a strong melee attack and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard."
{TUTOR: _"Spearmen have a strong melee attack and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard."}
[/message]
[message]
speaker=narrator
message= _ "The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen."
{TUTOR: _"The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen."}
image=wesnoth-icon.png
[/message]
[/event]
@ -462,7 +462,7 @@
[message]
speaker=narrator
image="units/merfolk/hunter.png~RC(magenta>red)"
message= _ "You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They are much less effective on dry land."
{TUTOR: _"You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They are much less effective on dry land."}
[/message]
#endif
@ -492,7 +492,7 @@
[message]
speaker=narrator
image=misc/time-schedules/default/schedule-firstwatch.png
message= _ "All of your units are <i>lawful</i>. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathins units are all <i>chaotic</i>, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
{TUTOR: _"All of your units are <i>lawful</i>. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathins units are all <i>chaotic</i>, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."}
[/message]
[/then]
[/if]
@ -524,7 +524,7 @@
[message]
speaker=narrator
image=misc/time-schedules/default/schedule-dawn.png
message= _ "During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathins troops you can defeat during the day, the better."
{TUTOR: _"During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathins troops you can defeat during the day, the better."}
[/message]
#endif
[/event]
@ -570,7 +570,7 @@
[/message]
[message]
speaker=narrator
message= _ "Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack."
{TUTOR: _"Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack."}
image="units/human-loyalists/longbowman.png~RC(magenta>red)"
[/message]
#endif
@ -642,7 +642,7 @@
[message]
speaker=narrator
image=items/gohere.png
message= _ "Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!"
{TUTOR: _"Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!"}
[/message]
[/then]
[/if]
@ -675,7 +675,7 @@
[message]
speaker=narrator
image="units/human-outlaws/bandit.png~RC(magenta>red)"
message= _ "Remember, your job is to defeat Urza Mathin. He should be your main target. Archers will be especially effective against him because he has no ranged attack."
{TUTOR: _"Remember, your job is to defeat Urza Mathin. He should be your main target. Archers will be especially effective against him because he has no ranged attack."}
[/message]
[/then]
[/if]

View file

@ -421,7 +421,7 @@
[message]
speaker=narrator
message= _ "You must move someone here by the end of the next turn, or Westin will fall and you will be defeated!"
{TUTOR: _"You must move someone here by the end of the next turn, or Westin will fall and you will be defeated!"}
image=wesnoth-icon.png
[/message]
#endif
@ -552,7 +552,7 @@
[message]
speaker=narrator
image="units/merfolk/hunter.png~RC(magenta>red)"
message= _ "You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They are much less effective on dry land."
{TUTOR: _"You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They are much less effective on dry land."}
[/message]
#endif
@ -607,7 +607,7 @@
[message]
speaker=narrator
image="units/human-magi/white-mage-magic-1.png~RC(magenta>red)"
message= _ "Minister Hylas can heal allied units near him and his <i>arcane</i> attack deals bonus damage to undead foes."
{TUTOR: _"Minister Hylas can heal allied units near him and his <i>arcane</i> attack deals bonus damage to undead foes."}
scroll=no
[/message]
#endif

View file

@ -201,7 +201,7 @@
[message]
speaker=narrator
message= _ "Deoran and his men came to the eastern border of the Aethenwood, where the towering trees of the elven forest loomed close overhead."
{NARRATOR: _"Deoran and his men came to the eastern border of the Aethenwood, where the towering trees of the elven forest loomed close overhead."}
image=wesnoth-icon.png
[/message]
@ -240,7 +240,7 @@
#ifdef EASY
[message]
speaker=narrator
message= _ "You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!"
{TUTOR: _"You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!"}
image=wesnoth-icon.png
[/message]
#endif
@ -311,9 +311,9 @@
speaker=narrator
image="units/human-loyalists/cavalryman/cavalryman.png~RC(magenta>red)"
#ifdef EASY
message= _ "You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and unable to traverse mountains. They can keep up with Deoran, so use them to guard him!"
{TUTOR: _"You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and unable to traverse mountains. They can keep up with Deoran, so use them to guard him!"}
#else
message= _ "You may now recruit Cavalrymen."
{TUTOR: _"You may now recruit Cavalrymen."}
#endif
[/message]

View file

@ -276,12 +276,12 @@
[message]
speaker=narrator
image="units/elves-wood/fighter-melee-2.png~RC(magenta>red)"
message= _ "You may now recruit Elvish Fighters. Elvish Fighters are mixed fighters who skillfully wield both a sword and a bow. They are fast warriors and especially effective in forests."
{TUTOR: _"You may now recruit Elvish Fighters. Elvish Fighters are mixed fighters who skillfully wield both a sword and a bow. They are fast warriors and especially effective in forests."}
[/message]
[message]
speaker=narrator
image="units/elves-wood/shaman-heal7.png~RC(magenta>red)"
message= _ "You may now recruit Elvish Shamans. Elvish Shamans are ranged support units who heal adjacent allies every turn and slow their enemies. Use them to heal wounded soldiers and weaken enemy units."
{TUTOR: _"You may now recruit Elvish Shamans. Elvish Shamans are ranged support units who heal adjacent allies every turn and slow their enemies. Use them to heal wounded soldiers and weaken enemy units."}
[/message]
#endif

View file

@ -388,12 +388,12 @@
#ifdef EASY
[message]
speaker=narrator
message= _ "Cavalrymen and Dragoons will be less useful underground than soldiers who fight on foot."
{TUTOR: _"Cavalrymen and Dragoons will be less useful underground than soldiers who fight on foot."}
image=wesnoth-icon.png
[/message]
[message]
speaker=narrator
message= _ "Soldiers with the <i>quick</i> trait will be useful for traversing rough caverns."
{TUTOR: _"Soldiers with the <i>quick</i> trait will be useful for traversing rough caverns."}
image=wesnoth-icon.png
[/message]
#endif

View file

@ -497,7 +497,7 @@ _f, _f, Re, _f
[message]
speaker=narrator
message= _ "Deoran and Urza Afalas retreated quickly from Mebrin's fortress..."
{NARRATOR: _"Deoran and Urza Afalas retreated quickly from Mebrin's fortress..."}
image=wesnoth-icon.png
[/message]

View file

@ -350,7 +350,7 @@
[message]
speaker=narrator
message= _ "Hold off the undead hordes and keep Sir Gerrick alive as long as you can. Starting on turn 6, every turn that passes strengthens the defenses of Westin."
{TUTOR: _"Hold off the undead hordes and keep Sir Gerrick alive as long as you can. Starting on turn 6, every turn that passes strengthens the defenses of Westin."}
image=wesnoth-icon.png
[/message]
[/event]

View file

@ -159,7 +159,7 @@
[message]
speaker=narrator
message= _ "Help!"
image=wesnoth-icon.png
image=none
[/message]
[scroll_to_unit]
@ -169,7 +169,7 @@
[message]
speaker=narrator
message= _ "Help!"
image=wesnoth-icon.png
image=none
[/message]
[move_unit_fake]
type=Peasant

View file

@ -596,7 +596,7 @@
[/message]
[message]
speaker=narrator
message= _ "Every unit you lose will give the undead some gold. Protect your troops and sustain as few losses as possible!"
{TUTOR: _"Every unit you lose will give the undead some gold. Protect your troops and sustain as few losses as possible!"}
image=wesnoth-icon.png
[/message]
[/event]

View file

@ -16,7 +16,7 @@
[if]
[variable]
name=sg_thug_info
not_equals=yes
boolean_equals=no
[/variable]
[then]
[set_variable]
@ -26,7 +26,7 @@
[message]
speaker=narrator
image="units/human-outlaws/thug-melee-3.png~RC(magenta>red)"
message= _ "Thugs are the mainstay of the bandit armies. They are powerful in melee combat, but do not have a <i>ranged</i> attack and are vulnerable to archers. Like all bandit units, they are much more dangerous at night."
{TUTOR: _"Thugs are the mainstay of the bandit armies. They are powerful in melee combat, but do not have a <i>ranged</i> attack and are vulnerable to archers. Like all bandit units, they are much more dangerous at night."}
[/message]
[/then]
[/if]
@ -43,7 +43,7 @@
[if]
[variable]
name=sg_thief_info
not_equals=yes
boolean_equals=no
[/variable]
[then]
[set_variable]
@ -53,7 +53,7 @@
[message]
speaker=narrator
image="units/human-outlaws/thief-defend-2-2.png~RC(magenta>red)"
message= _ "Thieves are weak in one-on-one combat, but can be deadly if you allow them to surround your units. On offense, thieves will deal double damage when they have an ally directly behind the unit they are attacking! Like thugs, thieves are vulnerable to ranged attacks."
{TUTOR: _"Thieves are weak in one-on-one combat, but can be deadly if you allow them to surround your units. On offense, thieves will deal double damage when they have an ally directly behind the unit they are attacking! Like thugs, thieves are vulnerable to ranged attacks."}
[/message]
[/then]
[/if]
@ -70,7 +70,7 @@
[if]
[variable]
name=sg_footpad_info
not_equals=yes
boolean_equals=no
[/variable]
[then]
[set_variable]
@ -80,7 +80,7 @@
[message]
speaker=narrator
image="units/human-outlaws/footpad+female-attack1.png~RC(magenta>red)"
message= _ "Footpads are the scouts of the bandit armies. They are highly mobile, and have both a <i>melee</i> attack and a <i>ranged</i> attack, although neither of their attacks is very strong. Footpads are difficult to hit with regular attacks, but will take bonus damage from bladed, impact, or piercing weapons and can be easily killed during the day."
{TUTOR: _"Footpads are the scouts of the bandit armies. They are highly mobile, and have both a <i>melee</i> attack and a <i>ranged</i> attack, although neither of their attacks is very strong. Footpads are difficult to hit with regular attacks, but will take bonus damage from bladed, impact, or piercing weapons and can be easily killed during the day."}
[/message]
[/then]
[/if]
@ -97,7 +97,7 @@
[if]
[variable]
name=sg_skeleton_info
not_equals=yes
boolean_equals=no
[/variable]
[then]
[set_variable]
@ -107,7 +107,7 @@
[message]
speaker=narrator
image="units/undead-skeletal/skeleton/skeleton-se-melee2.png~RC(magenta>red)"
message= _ "Skeletons are the bones of fallen warriors reanimated by dark sorcery. They are almost immune to piercing weapons like arrows and spears, but can be harmed by bladed attacks like swords, and are especially vulnerable to impact weapons. Minister Hylass <i>arcane</i> attack is extremely effective against them. Like bandits, they are much more dangerous at night!"
{TUTOR: _"Skeletons are the bones of fallen warriors reanimated by dark sorcery. They are almost immune to piercing weapons like arrows and spears, but can be harmed by bladed attacks like swords, and are especially vulnerable to impact weapons. Minister Hylass <i>arcane</i> attack is extremely effective against them. Like bandits, they are much more dangerous at night!"}
[/message]
[/then]
[/if]
@ -124,7 +124,7 @@
[if]
[variable]
name=sg_walking_corpse_info
not_equals=yes
boolean_equals=no
[/variable]
[then]
[set_variable]
@ -134,7 +134,7 @@
[message]
speaker=narrator
image="units/undead/zombie-attack-s.png~RC(magenta>red)"
message= _ "Walking corpses are usually used by weaker practitioners of the black arts, who pilfer dead bodies to practice their profane magic. Alone, they are slow and weak, although they can become dangerous in large groups. Any unit slain by a Walking Corpse will be plagued with undeath and become one as well."
{TUTOR: _"Walking corpses are usually used by weaker practitioners of the black arts, who pilfer dead bodies to practice their profane magic. Alone, they are slow and weak, although they can become dangerous in large groups. Any unit slain by a Walking Corpse will be plagued with undeath and become one as well."}
[/message]
[/then]
[/if]

View file

@ -4,20 +4,20 @@
[story]
[part]
background=story/fall.jpg
story= _ "The reign of Haldric VII was a time of great prosperity and peace in Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts were quiet and secure. The elves in the western forest kept to their own affairs. In the south, men built new towns and farms."
{STORY: _"The reign of Haldric VII was a time of great prosperity and peace in Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts were quiet and secure. The elves in the western forest kept to their own affairs. In the south, men built new towns and farms."}
music=revelation.ogg
[/part]
[part]
background=story/winter.jpg
story= _ "For eight years, the South Guard had defended the farms and homes surrounding the city of Westin, the capital of Wesnoths frontier province of Kerlath in the furthermost south. Under the command of Sir Loris, the South Guard kept Westin free from danger, having only to quash the occasional bandit or wild creature. Perhaps the only real unease came from the Aethenwood to the west, where the elves lived in reserved aloofness, indifferent to the doings of man. Traversing their land without permission was forbidden, but the elves rarely entered the lands of Kerlath in turn. Even further south in the wildlands, the ancient heart forest sprawled out in dense gloominess, ominous enough that even the elves eschewed entering, and only a few, scattered outlaws called it their home."
{STORY: _"For eight years, the South Guard had defended the farms and homes surrounding the city of Westin, the capital of Wesnoths frontier province of Kerlath in the furthermost south. Under the command of Sir Loris, the South Guard kept Westin free from danger, having only to quash the occasional bandit or wild creature. Perhaps the only real unease came from the Aethenwood to the west, where the elves lived in reserved aloofness, indifferent to the doings of man. Traversing their land without permission was forbidden, but the elves rarely entered the lands of Kerlath in turn. Even further south in the wildlands, the ancient heart forest sprawled out in dense gloominess, ominous enough that even the elves eschewed entering, and only a few, scattered outlaws called it their home."}
[/part]
[part]
background=story/summer.jpg
story= _ "Over time, in the absence of pressing danger, the South Guard grew complacent and lazy. Reports to King Haldric slowed, and in the spring of the ninth year, ceased altogether. Displeased with Sir Loris conduct, the king decided to send someone to investigate."
{STORY: _"Over time, in the absence of pressing danger, the South Guard grew complacent and lazy. Reports to King Haldric slowed, and in the spring of the ninth year, ceased altogether. Displeased with Sir Loris conduct, the king decided to send someone to investigate."}
[/part]
[part]
background=story/summer.jpg
story= _ "Haldric summoned a young, but promising cavalry officer named Deoran for the task. Though undistinguished, Deorans family had a decorated history in the army of Wesnoth: his grandfather, Haldiel, had fought alongside Konrad I in the war to reclaim the throne, and his father, Leonard, had served as an officer for thirty years. Thus, with full trust in the young officer, King Haldric knighted Deoran and tasked him with riding to Westin to demand accounting from Sir Loris."
{STORY: _"Haldric summoned a young, but promising cavalry officer named Deoran for the task. Though undistinguished, Deorans family had a decorated history in the army of Wesnoth: his grandfather, Haldiel, had fought alongside Konrad I in the war to reclaim the throne, and his father, Leonard, had served as an officer for thirty years. Thus, with full trust in the young officer, King Haldric knighted Deoran and tasked him with riding to Westin to demand accounting from Sir Loris."}
show_title=yes
[/part]
[/story]
@ -27,12 +27,12 @@
[story]
[part]
background=story/summer.jpg
story= _ "Having defeated Urza Mathin, Deoran immediately sent out scouts into the whole countryside. His men reported bandits roaming freely through the land, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard."
{STORY: _"Having defeated Urza Mathin, Deoran immediately sent out scouts into the whole countryside. His men reported bandits roaming freely through the land, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard."}
music=revelation.ogg
[/part]
[part]
background=story/summer.jpg
story= _ "Deoran decided to take action and wipe out the bandits. He and Sir Gerrick gathered their men and rode in haste to Westin. As they approached, they saw plumes of black smoke rising high into the sky, accompanied by the stench of burning flesh and the shrill cries of screaming villagers. Troubled and concerned, Deoran hastened his pace toward the old city."
{STORY: _"Deoran decided to take action and wipe out the bandits. He and Sir Gerrick gathered their men and rode in haste to Westin. As they approached, they saw plumes of black smoke rising high into the sky, accompanied by the stench of burning flesh and the shrill cries of screaming villagers. Troubled and concerned, Deoran hastened his pace toward the old city."}
show_title=yes
[/part]
[/story]
@ -42,18 +42,18 @@
[story]
[part]
background=story/fall.jpg
story= _ "Ethiliel led the men of the South Guard into the southern forest. The deep woods were overcast with unnatural shadow as they entered, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all color from their surroundings, rendering all murky and gloomy, with every movement and every sound muted in the thick fog. Deorans small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience, and even the elves seemed rather disconcerted."
{STORY: _"Ethiliel led the men of the South Guard into the southern forest. The deep woods were overcast with unnatural shadow as they entered, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all color from their surroundings, rendering all murky and gloomy, with every movement and every sound muted in the thick fog. Deorans small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience, and even the elves seemed rather disconcerted."}
music=revelation.ogg
[/part]
[part]
background=story/fall.jpg
story= _ "For many weeks they marched down nameless paths that no man had trod before. From time to time, Deoran fancied that he saw ghostly images of elven villages and halls in the deep woods, but as they advanced, even those became scarce. Far from civilization, in the deep woods, time passed in blurred day and night with the ever creeping chill of deathly shadow growing upon them."
{STORY: _"For many weeks they marched down nameless paths that no man had trod before. From time to time, Deoran fancied that he saw ghostly images of elven villages and halls in the deep woods, but as they advanced, even those became scarce. Far from civilization, in the deep woods, time passed in blurred day and night with the ever creeping chill of deathly shadow growing upon them."}
[/part]
[part]
background=story/fall.jpg
story= _ "Finally, Ethiliel told the men to halt and pitch camp — they had reached the Black River, beyond which no elf or man would willingly pass."
{STORY: _"Finally, Ethiliel told the men to halt and pitch camp — they had reached the Black River, beyond which no elf or man would willingly pass."}
[/part]
[/story]
#enddef
@ -62,18 +62,18 @@
[story]
[part]
background=story/fall.jpg
story= _ "At the undead fortress, Deoran watched on as Ethiliel dispelled the magical barriers guarding the catacombs. One by one, they came undone in flashes of blue and black, cerulean and obsidian energies diffused out into the cold, dry air."
{STORY: _"At the undead fortress, Deoran watched on as Ethiliel dispelled the magical barriers guarding the catacombs. One by one, they came undone in flashes of blue and black, cerulean and obsidian energies diffused out into the cold, dry air."}
music=revelation.ogg
[/part]
[part]
background=story/fall.jpg
story= _ "He wondered briefly why she had stopped mentioning Mebrin and his whereabouts, but something told him that now was not the time to mention the sages name. Perhaps, he thought, she suspected that the bandits story was indeed true and that Mebrin had been corrupted by his dabbling in undead magic. Perhaps she simply hadn't come to terms with it."
{STORY: _"He wondered briefly why she had stopped mentioning Mebrin and his whereabouts, but something told him that now was not the time to mention the sages name. Perhaps, he thought, she suspected that the bandits story was indeed true and that Mebrin had been corrupted by his dabbling in undead magic. Perhaps she simply hadn't come to terms with it."}
[/part]
[part]
background=story/fall.jpg
story= _ "Eventually, all the wards were gone, and with only a hushed word of beckoning, Ethiliel led the men down into the crypt."
{STORY: _"Eventually, all the wards were gone, and with only a hushed word of beckoning, Ethiliel led the men down into the crypt."}
[/part]
[/story]
#enddef
@ -82,13 +82,13 @@
[story]
[part]
background=story/fall.jpg
story= _ "After Mal MBrins defeat, Deoran and his men left the desolate caverns and returned to the surface of the fortress where the sun had begun to break through the thick fog in the ancient forest. Ethiliel stayed behind for a long while, not emerging from the caverns until the day had passed and it was well into the night. She offered a brief word of apology, but said nothing more as she led them back north toward Wesnoth. Deoran had to admit that he was elated that they had defeated the undead and were returning home, although the wearied, almost grieving mood of the elves was quite sombering."
{STORY: _"After Mal MBrins defeat, Deoran and his men left the desolate caverns and returned to the surface of the fortress where the sun had begun to break through the thick fog in the ancient forest. Ethiliel stayed behind for a long while, not emerging from the caverns until the day had passed and it was well into the night. She offered a brief word of apology, but said nothing more as she led them back north toward Wesnoth. Deoran had to admit that he was elated that they had defeated the undead and were returning home, although the wearied, almost grieving mood of the elves was quite sombering."}
music=revelation.ogg
[/part]
[part]
background=story/winter.jpg
story= _ "The wheel of time turned another cycle and fall faded into winter. The last few colored leaves dropped to the ground, leaving nothing but the spiny evergreens and otherwise barren trees. Forage and game were scarce even with the undead gone, and the thoughts of both men and elves were turned toward their homes, where they could find peace and warmth with their families. The long weeks of trudging northward took its toll, but eventually, Deoran and his men emerged from the sprawling forest and returned to the lands of Wesnoth."
{STORY: _"The wheel of time turned another cycle and fall faded into winter. The last few colored leaves dropped to the ground, leaving nothing but the spiny evergreens and otherwise barren trees. Forage and game were scarce even with the undead gone, and the thoughts of both men and elves were turned toward their homes, where they could find peace and warmth with their families. The long weeks of trudging northward took its toll, but eventually, Deoran and his men emerged from the sprawling forest and returned to the lands of Wesnoth."}
[/part]
[/story]
#enddef
@ -97,13 +97,13 @@
[story]
[part]
background=story/winter.jpg
story= _ "Snow fell as Deoran, Sir Gerrick, and Urza Afalas emerged from the great southern forest. Yet even as they returned to the land of men, the ominous gloom of the forest followed them. Up above, the bright sun was shrouded with grey fog, overcast with billowing clouds streaking through the sky in streams of darkened ash. Behind, the crepuscular shadow spread outward from the forest, an unnatural extension of the powers that lay within. It gained quickly upon them, the sinister darkness creeping toward the men of the South Guard."
{STORY: _"Snow fell as Deoran, Sir Gerrick, and Urza Afalas emerged from the great southern forest. Yet even as they returned to the land of men, the ominous gloom of the forest followed them. Up above, the bright sun was shrouded with grey fog, overcast with billowing clouds streaking through the sky in streams of darkened ash. Behind, the crepuscular shadow spread outward from the forest, an unnatural extension of the powers that lay within. It gained quickly upon them, the sinister darkness creeping toward the men of the South Guard."}
music=revelation.ogg
[/part]
[part]
background=story/winter.jpg
story= _ "They rode quickly northward. Day and night, they fled without reprieve until they finally crossed back into Kerlath Province. Deoran and his men entered the forts guarding the border to Wesnoth, the undead close on their heels."
{STORY: _"They rode quickly northward. Day and night, they fled without reprieve until they finally crossed back into Kerlath Province. Deoran and his men entered the forts guarding the border to Wesnoth, the undead close on their heels."}
[/part]
[/story]
#enddef
@ -112,28 +112,28 @@
[story]
[part]
background=story/winter.jpg
story= _ "The men of the South Guard held the walls of Westin staunchly, trading evenly with the elves blow for blow. The night ran its course, and as dawn broke, the fighting continued, humans standing fast at the wall as the elves poured out in ever increasing number. As the sun began to rise into the sky, the light dimmed and great fog spread across the battlefield. The sounds of fighting dispersed and soon, it was utterly silent as the elves withdrew from combat. The humans advanced cautiously, still in formation, still ready to strike at any sign of trouble."
{STORY: _"The men of the South Guard held the walls of Westin staunchly, trading evenly with the elves blow for blow. The night ran its course, and as dawn broke, the fighting continued, humans standing fast at the wall as the elves poured out in ever increasing number. As the sun began to rise into the sky, the light dimmed and great fog spread across the battlefield. The sounds of fighting dispersed and soon, it was utterly silent as the elves withdrew from combat. The humans advanced cautiously, still in formation, still ready to strike at any sign of trouble."}
music=revelation.ogg
[/part]
[part]
background=story/winter.jpg
story= _ "The fog withdrew and sunlight broke through the clouds in scattered beams. Deoran rode to the forefront of the line of infantry, waiting with bated breath. Finally, after several more minutes, the fog drifted away and Ethiliel stood there alone, facing the wall of spears. Her face was a mask of woe and exhaustion, and yet her voice was startlingly clear as she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood has been spilled, human and elf alike. The injury you humans have done to the elves is great, but your service also was worthy. We have decided to make peace again.”</i>"
{STORY: _"The fog withdrew and sunlight broke through the clouds in scattered beams. Deoran rode to the forefront of the line of infantry, waiting with bated breath. Finally, after several more minutes, the fog drifted away and Ethiliel stood there alone, facing the wall of spears. Her face was a mask of woe and exhaustion, and yet her voice was startlingly clear as she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood has been spilled, human and elf alike. The injury you humans have done to the elves is great, but your service also was worthy. We have decided to make peace again.”</i>"}
[/part]
[part]
background=story/winter.jpg
story= _ "<i>“These are our terms: no human will be permitted in the forests or hills of the Aetherwood, and likewise, we elves will not traverse the plains and farmlands belonging to you humans. No more will the elves send ambassadors or councilors to Westin, and no more will men wander the green woods.”</i>"
{STORY: _"<i>“These are our terms: no human will be permitted in the forests or hills of the Aetherwood, and likewise, we elves will not traverse the plains and farmlands belonging to you humans. No more will the elves send ambassadors or councilors to Westin, and no more will men wander the green woods.”</i>"}
[/part]
[part]
background=story/winter.jpg
story= _ "Ethiliel drew closer to Deoran and her voice dropped to a whisper. <i>“I have done what I can to ensure peace between elf and man. You may not like it, but it is the best I could do. This whole endeavor has brought me enough grief as it is. I will go now.”</i>"
{STORY: _"Ethiliel drew closer to Deoran and her voice dropped to a whisper. <i>“I have done what I can to ensure peace between elf and man. You may not like it, but it is the best I could do. This whole endeavor has brought me enough grief as it is. I will go now.”</i>"}
[/part]
[part]
background=story/winter.jpg
story= _ "Thus, an uneasy peace was established between man and elf. For many weeks, the South Guard patrolled the borders of the elven woods and watched over the growing farms and villages. The threat from the elves was enough to keep the villagers from entering the now forbidding Aetherwood, and despite the palpable tension at the forest border, the truce was maintained without incident."
{STORY: _"Thus, an uneasy peace was established between man and elf. For many weeks, the South Guard patrolled the borders of the elven woods and watched over the growing farms and villages. The threat from the elves was enough to keep the villagers from entering the now forbidding Aetherwood, and despite the palpable tension at the forest border, the truce was maintained without incident."}
[/part]
[part]
background=story/winter.jpg
story= _ "Finally, as the snow melted and green buds marked the onset of spring, Deoran knew the time had come to report back to King Haldric. He bade the people of Westin farewell and made his journey northward to Weldyn. While years of rebuilding lay ahead for Kerlath, they would take place in peace thanks to Deorans leadership and the heroics of the South Guard."
{STORY: _"Finally, as the snow melted and green buds marked the onset of spring, Deoran knew the time had come to report back to King Haldric. He bade the people of Westin farewell and made his journey northward to Weldyn. While years of rebuilding lay ahead for Kerlath, they would take place in peace thanks to Deorans leadership and the heroics of the South Guard."}
music=traveling_minstrels.ogg
[/part]
[/story]
@ -143,38 +143,38 @@
[story]
[part]
background=story/winter.jpg
story= _ "As the lichs final death scream echoed across the battlefield, his skeletal form began to crumble. Decayed bones disintegrated into ash, borne away on the frigid wind, another immortal soul cast back into the endless flow of time. With their master's power gone, the undead warriors fell back to lifelessness, crumbling into inanimate heaps of bones. The rustling wind floated across the battlefield in gentle streams, carrying with it the souls of the fallen and ascending toward the sky where the sun began to break through the ashen clouds. As the sunlight broke through, the wind passed, and all was still."
{STORY: _"As the lichs final death scream echoed across the battlefield, his skeletal form began to crumble. Decayed bones disintegrated into ash, borne away on the frigid wind, another immortal soul cast back into the endless flow of time. With their master's power gone, the undead warriors fell back to lifelessness, crumbling into inanimate heaps of bones. The rustling wind floated across the battlefield in gentle streams, carrying with it the souls of the fallen and ascending toward the sky where the sun began to break through the ashen clouds. As the sunlight broke through, the wind passed, and all was still."}
music=revelation.ogg
[/part]
[part]
background=story/winter.jpg
story= _ "Deoran dropped his lance to the ground. The men around him slowly lifted their helmets from their brows. The battle was over. The undead were gone."
{STORY: _"Deoran dropped his lance to the ground. The men around him slowly lifted their helmets from their brows. The battle was over. The undead were gone."}
[/part]
[part]
background=story/winter.jpg
story= _ "For several days, the healers of Westin worked feverishly to save as many of the wounded as they were able. The villagers set out to rebuild their homes and bury the dead to the north of the city, where many mounds joined the garden of graves already there."
{STORY: _"For several days, the healers of Westin worked feverishly to save as many of the wounded as they were able. The villagers set out to rebuild their homes and bury the dead to the north of the city, where many mounds joined the garden of graves already there."}
[/part]
[part]
background=story/winter.jpg
story= _ "After the battle, Deoran led an expedition to the southern border posts, where the forts had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he had known that that would be the fate of the men who had valiantly given their lives so that Westin might survive the undead onslaught. Still, he found small consolation in locating Sir Gerricks sword and shield and bearing them back with him to Westin. Those he placed atop Gerricks mound, where they became a symbol of sacrifice, and loyalty, and valor."
{STORY: _"After the battle, Deoran led an expedition to the southern border posts, where the forts had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he had known that that would be the fate of the men who had valiantly given their lives so that Westin might survive the undead onslaught. Still, he found small consolation in locating Sir Gerricks sword and shield and bearing them back with him to Westin. Those he placed atop Gerricks mound, where they became a symbol of sacrifice, and loyalty, and valor."}
[/part]
[part]
background=story/winter.jpg
story= _ "Urza Afalas earned his own mound as well, a small, inconspicuous thing near his old home, where his brothers and he used to live before they were exiled for their crimes. Knowing that the former outlaw leader had helped defend the city against the undead assault, the council of Westin absolved the remaining bandits of their crimes and allowed them to return to their homes. After many years away from home and a difficult and terrifying battle against the undead, most were more than happy to come back in peace and help clean up the town."
{STORY: _"Urza Afalas earned his own mound as well, a small, inconspicuous thing near his old home, where his brothers and he used to live before they were exiled for their crimes. Knowing that the former outlaw leader had helped defend the city against the undead assault, the council of Westin absolved the remaining bandits of their crimes and allowed them to return to their homes. After many years away from home and a difficult and terrifying battle against the undead, most were more than happy to come back in peace and help clean up the town."}
[/part]
[part]
background=story/winter.jpg
story= _ "Deoran spent his days visiting the wounded and directing the men as they rebuilt the shattered walls and ramparts of the city. Slowly, a sense of normalcy began to return to Kerlath Province as Westin was restored and the South Guard began to patrol the villages once again. "
{STORY: _"Deoran spent his days visiting the wounded and directing the men as they rebuilt the shattered walls and ramparts of the city. Slowly, a sense of normalcy began to return to Kerlath Province as Westin was restored and the South Guard began to patrol the villages once again. "}
[/part]
[part]
background=story/winter.jpg
story= _ "Finally, as the snow melted and green buds marked the onset of spring, Deoran knew the time had come to report back to King Haldric. He bade the people of Westin farewell and made his journey northward to Weldyn. While years of rebuilding lay ahead for Kerlath, they would take place in peace thanks to Deorans leadership and the heroics of the South Guard."
{STORY: _"Finally, as the snow melted and green buds marked the onset of spring, Deoran knew the time had come to report back to King Haldric. He bade the people of Westin farewell and made his journey northward to Weldyn. While years of rebuilding lay ahead for Kerlath, they would take place in peace thanks to Deorans leadership and the heroics of the South Guard."}
music=traveling_minstrels.ogg
[/part]
[/story]

View file

@ -1,10 +1,30 @@
#textdomain wesnoth-tsg
# I'm putting The South Guard's common balancing macros in here.
# This should make my WML a little more sane. Most of these
# I've shamlessly pillaged from The Rise of Wesnoth, The Useful WML Fragments Wiki,
# and the generous advice of the collected fora.
#define CUSTOM_SG_FLAG
flag=flag/SG-flag-[1~4].png:150
flag_icon=flag/SG-flag-icon.png
#enddef
# Text for storytelling (by narrator and [story]) is shown in a different color
#define NARRATOR_COLOR
<<#BAAC7D>> #enddef
# Explanation of the game mechanics and strategic information uses this instead
#define TUTOR_COLOR
<<#D563D7>> #enddef
# macro for usage in [message] tags
#define NARRATOR: MESSAGE
message=<span color='{NARRATOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef
# macro for usage in [part] tags
#define STORY: MESSAGE
story=<span color='{NARRATOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef
# macro for usage in [message] tags
# often combined with an image of the explained object
#define TUTOR: MESSAGE
message=<span color='{TUTOR_COLOR}'> + {MESSAGE} + </span> # wmllint: ignore
#enddef