ANL: activate experimental AI

This commit is contained in:
Severin Glöckner 2019-06-24 02:40:10 +02:00
parent 3abbfc3a88
commit 4e75b21127

View file

@ -128,6 +128,7 @@
[ai]
aggression=1.0
recruitment_pattern=fighter
ai_algorithm=experimental_ai
[/ai]
[village]
x,y=10,25
@ -159,6 +160,7 @@
[ai]
aggression=1.0
recruitment_pattern=fighter
ai_algorithm=experimental_ai
[/ai]
[village]
x,y=50,25
@ -190,6 +192,7 @@
[ai]
aggression=1.0
recruitment_pattern=fighter
ai_algorithm=experimental_ai
[/ai]
[village]
x,y=10,30
@ -221,6 +224,7 @@
[ai]
aggression=1.0
recruitment_pattern=fighter
ai_algorithm=experimental_ai
[/ai]
[village]
x,y=50,30
@ -240,6 +244,7 @@
share_vision=none
team_name=settlers,enemies,monsters
user_team_name= _ "teamname^Prisoners"
gold=0
income=-2
village_gold=0
team_lock=yes
@ -275,6 +280,7 @@
[ai]
aggression=1.0
village_value=0
ai_algorithm=experimental_ai
# avoiding the AI guards in case it's lured out
[avoid]
x=26,34,26,34