EI S3: Change start dialog to encourage attacking the Dark Adept
There's a FORCE_CHANCE_TO_HIT in place that makes this plan more likely to succeed than the player would realize.
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@ -211,12 +211,12 @@
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[message]
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speaker=Gweddry
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message= _ "These undead are toying with us! This adept is weak — we may be able to take his fort."
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message= _ "These undead are toying with us! This adept is weak — we should attack at once and take his fort."
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[/message]
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[message]
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speaker=Dacyn
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message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth."
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message= _ "Indeed, I see no better option. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth."
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[/message]
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[/event]
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