When a unit gives adjacent units abilities used like weapon specials, and is not already showing an animation from giving a resistance or leadership effect, a [teaching_anim] can be played instead.
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).
This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.
During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.
I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.
Update the orb and ellipse sections of doc/manual/.
Notes about how I created the new orb image:
* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
* Fix month typo and add months to dictionary
* typo s/cuttle fish/cuttlefish/
The phrase "cuttle fish" is not in wiktionary.org. The unit id used in WML is left as-is ("Cuttle Fish").
* typo s/carvans/caravans/
* add spelling ol’; fix typo s/ol/ol’/
* fix typo s/alloting/allotting/
* Typo? s/movepoints/movement points/
* Typo s/critized/criticized/
* Typo: s/un-life/unlife/
* DW: typo: s/veterens/veterans/
* SoF: typo: s/fulfil/fulfill/
* SoF typo: s/Thursagen/Thursagan/
* SotA typo: s/permanantly/permanently/
* SotA: possible typo s/Rastaban/Ras-Tabahn/
* THoT: typo s/Aiglondor/Aiglondur/
* Use a typographic-style quotation mark
* Undo month name change
* Change spelling un-life -> unlife
https://github.com/wesnoth/wesnoth/pull/5481 removed the check that made
wmllint: display on and wmllint: display off necessary.
This PR removes now redundant wmllint comments.
find ./data/ -name '*.cfg' -exec sed -ri '/^ *# *wmllint *:? *display *(on|off) *$/d; s/ *# *wmllint *:? *display *(on|off) *$//' '{}' ';'
* units - set image_icon for sidebar display of Cataphract
* units - remove inactive ability description for Diversion
* add recruit/recall to event list triggering check for diversion animation (Dunefolk Falconer)
* units - north facing bowman and troll whelp
* units - north facing standing and defense frames for dunefolk skirmisher
* units - defense and (half-hearted) dagger attack anims (SE) for poacher
* units - update footpad sprite (SE-only)
* ran wmlindent
wmllint complained:
"../../data/core/macros/movetypes.cfg", line 1: no textdomain string
"../../data/core/macros/optional_unit_advancements.cfg", line 1: no textdomain string
* units - touch-up to orcish crossbow
* remove iCCP chunk from some PNGs
* units - initial n-facing orcish archer sprite frames
* units - orcish archer north bow attack anim
* units - orcish archer north idle anim
* units - add north-facing melee defense anim for orcish archer
* unit sprites - remove iCCP chunk from PNGs
* units - orcish archer north wounded-bobbing anim
* units - minor touch-ups to bowman and orc warrior
* ran wmlindent
* SoF - more description for caravan whip
* terrain graphics - touched some terrain rules for Ias, to allow SoF custom graphics
* SoF terrain - some new graphics for the volcano finale
* SoF S9 - revise map and scenario slightly
This commit is on the master branch. There have been no changes at all to the
editor documentation in the 1.14 branch, while there have been several updates
to the master branch that would be good to backport if the help is displayed in
the 1.14 branch - therefore my plan is to get this set of changes reviewed in
the master branch, and then simply pull the entire file into the 1.14 branch
along with enabling the editor documentation (a small change to
data/core/help.cfg, as done in commit
ed611f9438).
A couple of warnings about the scenario mode being buggy are added to the
user-visible text, find these by looking for <bold> tags within the text.
This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.
Also in this:
* add wounded filter to STANDARD_IDLE_FILTER
* unit sprites - update orcish grunt and heaving anim
* units - north-facing sprites for orcish grunt
The reported issue being that the FORCE_CHANCE_TO_HIT macro was able to force an increase in an attack's chance to hit, but no longer able to force a decrease.