terrain-graphics - small changes related to water transitions

This commit is contained in:
doofus-01 2021-02-15 09:35:53 -08:00
parent e28d0399b4
commit 625c41b93b
2 changed files with 186 additions and 9 deletions

View file

@ -1024,8 +1024,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:WATER_342_180_TRANSITION Wo* (!,Wo*,!,W*,Sm) -550 "~O(50%)" water/ocean 21 DURATION=125 RANDOM_START=no}
{NEW:WATER_342_180_TRANSITION Ww* (!,Ww*,!,W*,Sm) -551 "~O(50%)" water/water 17 DURATION=125 RANDOM_START=no}
{NEW:WATER_342_180_OVERLAY_TRANSITION Wog,Wwg,Wwrg (!,Wog,Wwg,Wwrg,!,W*,Sm) -503 water/overlay-gray 0.20}
{NEW:WATER_342_180_OVERLAY_TRANSITION Wot,Wwt,Wwrt (!,Wot,Wwt,Wwrt,!,W*,Sm) -505 water/overlay-tropical 0.16}
{NEW:WATER_342_180_OVERLAY_TRANSITION Wog,Wwg,Wwrg (!,Wog*,Wwg*,Wwrg,!,W*,Sm) -503 water/overlay-gray 0.20}
{NEW:WATER_342_180_OVERLAY_TRANSITION Wot,Wwt,Wwrt (!,Wot*,Wwt*,Wwrt,!,W*,Sm) -505 water/overlay-tropical 0.16}
# We currently can't afford these extra rules to make the water transition nicely onto void and off-map, so
# instead we make void and off-map transition over water.

View file

@ -842,6 +842,9 @@ transition_inverted#endarg
#arg FLAG
transition#endarg
#arg IPF
~NOP()#endarg
[terrain_graphics]
map="
, 2
@ -854,7 +857,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4,{FLAG}-@R5
[image]
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4-@R5.png
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4-@R5.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -903,7 +906,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4
[image]
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4.png
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -947,7 +950,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
[image]
name={IMAGESTEM}-@R0-@R1-@R2-@R3.png
name={IMAGESTEM}-@R0-@R1-@R2-@R3.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -986,7 +989,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
[image]
name={IMAGESTEM}-@R0-@R1-@R2.png
name={IMAGESTEM}-@R0-@R1-@R2.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -1020,7 +1023,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0,{FLAG}-@R1
[image]
name={IMAGESTEM}-@R0-@R1.png
name={IMAGESTEM}-@R0-@R1.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -1049,7 +1052,7 @@ transition#endarg
type={ADJACENT}
set_no_flag={FLAG}-@R0
[image]
name={IMAGESTEM}-@R0.png
name={IMAGESTEM}-@R0.png{IPF}
layer={LAYER}
[/image]
[/tile]
@ -1520,6 +1523,177 @@ corner#endarg
[/terrain_graphics]
#enddef
#define NEW:DISABLE_GENERIC_CORNER_TRANSITION TERRAINLIST ADJACENT
#arg FLAG
corner#endarg
[terrain_graphics]
map="
, 2
2, 2
, 1
2, 2
, 2"
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3,{FLAG}-concave-@R4,{FLAG}-concave-@R5
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 2
, 1
2, 2
, 2"
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 2
, 1
., 2
, 2"
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 2
, 1
., 2
, ."
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 2
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-concave-@R0
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
3, 3
, 1
., .
, ."
[tile]
pos=1
type={TERRAINLIST}
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag={FLAG}-convex-@R0-@R5,{FLAG}-convex-@R5-@R0
[/tile]
[tile]
pos=3
type=!,{TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 3
, 1
., .
, ."
[tile]
pos=1
type={TERRAINLIST}
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag={FLAG}-convex-@R0-@R5
[/tile]
[tile]
pos=3
type=!,{TERRAINLIST}
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., 3
, 1
., .
, ."
[tile]
pos=1
type={TERRAINLIST}
[/tile]
[tile]
pos=2
type=!,{TERRAINLIST}
[/tile]
[tile]
pos=3
type={ADJACENT}
set_no_flag={FLAG}-convex-@R0-@R1
[/tile]
rotations=tr,r,br,bl,l,tl
[/terrain_graphics]
#enddef
#define NEW:FOREST TERRAINLIST ADJACENT IMAGESTEM
# This assumes centered images. Places the images named
# {IMAGESTEM}-small[1-11].png on all {TERRAIN} adjacent to {ADJACENT}, and
@ -4194,6 +4368,9 @@ no#endarg
#define NEW:WATER_342_180 TERRAINLIST IMAGESTEM FRAMES
#arg LAYER
-999#endarg
#arg DURATION
100#endarg
@ -4206,7 +4383,7 @@ no#endarg
type={TERRAINLIST}
set_no_flag=base
{WATER_342_180_TILE_VARIANTS "" -1000 "" {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
{WATER_342_180_TILE_VARIANTS "" {LAYER} "" {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
[/tile]
[/terrain_graphics]
#enddef