Editor help: add some translation hints and a missing link
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@ -105,9 +105,10 @@ The paste tool also has some clipboard-manipulation functions:" +
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[topic]
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id=editor_tool_starting
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title= _ "Starting Locations Tool"
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# po: the parts about "10" being shown as "Player 10" use the translatable string "Player $side_num" in the wesnoth-editor textdomain
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text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _ "Defines the side leader starting position.
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This tool sets the side leaders’ default starting locations, and named special locations. Both types of location are enabled in both <ref>dst='..editor_mode_terrain' text='Terrain Editor'</ref> and Scenario Editor modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
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This tool sets the side leaders’ default starting locations, and named special locations. Both types of location are enabled in both <ref>dst='..editor_mode_terrain' text='Terrain Editor'</ref> and <ref>dst='..editor_mode_scenario' text='Scenario Editor'</ref> modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
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To add named special locations, click “Add” at the bottom of the editor palette, and enter the name. These names must start with a letter and may contain numbers and underscores.
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@ -351,6 +352,7 @@ In scenario mode, the button accesses an editor for individual schedules for <re
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[topic]
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id=editor_palette
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title= _ "Editor Palette"
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# po: the “Player 1”, “Player 2”, ... list is translated using "Player $side_num" in the wesnoth-editor textdomain
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text= _ "The editor palette contains the applicable items you may use with the currently selected tool. For example, the Paint tool will display a full list of all available terrains, and the unit tool will provide a list of available units. When using the Starting Locations Tool, the palette changes to a list of “Player 1”, “Player 2”, etc.
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<bold>text='Filter'</bold>
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