Dune Raider/Marauder: blit the torch overlay on the baseframe, not the other way around
Fixes a weird issue where the sprite would sometimes not have TC applied.
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2 changed files with 2 additions and 2 deletions
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@ -4,7 +4,7 @@
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units/dunefolk/rider/#enddef
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#define TORCH_STATIC_IMAGE
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{PATH_TEMP}marauder-torch-overlay.png~BLIT({PATH_TEMP}marauder.png,0,0)#enddef
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{PATH_TEMP}marauder.png~BLIT({PATH_TEMP}marauder-torch-overlay.png,0,0)#enddef
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[unit_type]
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id=Dune Marauder
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@ -4,7 +4,7 @@
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units/dunefolk/rider/#enddef
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#define TORCH_STATIC_IMAGE
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{PATH_TEMP}raider-torch-overlay.png~BLIT({PATH_TEMP}raider.png,0,0)#enddef
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{PATH_TEMP}raider.png~BLIT({PATH_TEMP}raider-torch-overlay.png,0,0)#enddef
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[unit_type]
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id=Dune Raider
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