Cleaned up remaining cases of spaced closing template brackets

This commit is contained in:
Charles Dang 2021-01-07 21:43:08 +11:00
parent 1412fa500e
commit 2c06bd1e35
6 changed files with 17 additions and 17 deletions

View file

@ -125,7 +125,7 @@ public:
};
template<>
class config_value_translator< boost::variant<bool, std::vector<std::string>> > {
class config_value_translator< boost::variant<bool, std::vector<std::string>>> {
public:
static boost::variant<bool, std::vector<std::string>> cfg_to_value(const config &cfg)

View file

@ -224,10 +224,10 @@ static register_aspect_factory< composite_aspect<double>>
static register_aspect_factory< composite_aspect<config>>
recruitment_instructions__composite_aspect_factory("recruitment_instructions*composite_aspect");
static register_aspect_factory< composite_aspect< std::vector<std::string>> >
static register_aspect_factory< composite_aspect< std::vector<std::string>>>
recruitment_more__composite_aspect_factory("recruitment_more*composite_aspect");
static register_aspect_factory< composite_aspect< std::vector<std::string>> >
static register_aspect_factory< composite_aspect< std::vector<std::string>>>
recruitment_pattern__composite_aspect_factory("recruitment_pattern*composite_aspect");
static register_aspect_factory< composite_aspect<int>>
@ -295,10 +295,10 @@ static register_aspect_factory< standard_aspect<double>>
static register_aspect_factory< default_recruitment::recruitment_aspect >
recruitment_instructions__standard_aspect_factory("recruitment_instructions*standard_aspect");
static register_aspect_factory< standard_aspect< std::vector<std::string>> >
static register_aspect_factory< standard_aspect< std::vector<std::string>>>
recruitment_more__standard_aspect_factory("recruitment_more*standard_aspect");
static register_aspect_factory< standard_aspect< std::vector<std::string>> >
static register_aspect_factory< standard_aspect< std::vector<std::string>>>
recruitment_pattern__standard_aspect_factory("recruitment_pattern*standard_aspect");
static register_aspect_factory< standard_aspect<int>>
@ -370,10 +370,10 @@ static register_aspect_factory< standard_aspect<double>>
static register_aspect_factory< default_recruitment::recruitment_aspect >
recruitment_instructions__standard_aspect_factory2("recruitment_instructions*");
static register_aspect_factory< standard_aspect< std::vector<std::string>> >
static register_aspect_factory< standard_aspect< std::vector<std::string>>>
recruitment_more__standard_aspect_factory2("recruitment_more*");
static register_aspect_factory< standard_aspect< std::vector<std::string>> >
static register_aspect_factory< standard_aspect< std::vector<std::string>>>
recruitment_pattern__standard_aspect_factory2("recruitment_pattern*");
static register_aspect_factory< standard_aspect<int>>
@ -450,7 +450,7 @@ static register_lua_aspect_factory< lua_aspect<double>>
static register_lua_aspect_factory< lua_aspect<int>>
villages_per_scout__lua_aspect_factory("villages_per_scout*lua_aspect");
static register_lua_aspect_factory< lua_aspect< std::vector<std::string>> >
static register_lua_aspect_factory< lua_aspect< std::vector<std::string>>>
recruitment_pattern__lua_aspect_factory("recruitment_pattern*lua_aspect");

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@ -98,7 +98,7 @@ public:
* Contains parsed arguments of --log-* (e.g. --log-debug).
* Vector of pairs (severity, log domain).
*/
utils::optional<std::vector<std::pair<int, std::string>> > log;
utils::optional<std::vector<std::pair<int, std::string>>> log;
/** Non-empty if --log-strict was given */
utils::optional<int> log_strict_level;
/** Non-empty if --load was given on the command line. Savegame specified to load after start. */
@ -110,11 +110,11 @@ public:
/** True if --multiplayer was given on the command line. Goes directly into multiplayer mode. */
bool multiplayer;
/** Non-empty if --ai-config was given on the command line. Vector of pairs (side number, value). Dependent on --multiplayer. */
utils::optional<std::vector<std::pair<unsigned int, std::string>> > multiplayer_ai_config;
utils::optional<std::vector<std::pair<unsigned int, std::string>>> multiplayer_ai_config;
/** Non-empty if --algorithm was given on the command line. Vector of pairs (side number, value). Dependent on --multiplayer. */
utils::optional<std::vector<std::pair<unsigned int, std::string>> > multiplayer_algorithm;
utils::optional<std::vector<std::pair<unsigned int, std::string>>> multiplayer_algorithm;
/** Non-empty if --controller was given on the command line. Vector of pairs (side number, controller). Dependent on --multiplayer. */
utils::optional<std::vector<std::pair<unsigned int, std::string>> > multiplayer_controller;
utils::optional<std::vector<std::pair<unsigned int, std::string>>> multiplayer_controller;
/** Non-empty if --era was given on the command line. Dependent on --multiplayer. */
utils::optional<std::string> multiplayer_era;
/** True if --exit-at-and was given on the command line. Dependent on --multiplayer. */
@ -124,13 +124,13 @@ public:
/** Non-empty if --label was given on the command line. Dependent on --multiplayer. */
utils::optional<std::string> multiplayer_label;
/** Non-empty if --parm was given on the command line. Vector of pairs (side number, parm name, parm value). Dependent on --multiplayer. */
utils::optional<std::vector<std::tuple<unsigned int, std::string, std::string>> > multiplayer_parm;
utils::optional<std::vector<std::tuple<unsigned int, std::string, std::string>>> multiplayer_parm;
/** Repeats specified by --multiplayer-repeat option. Repeats a multiplayer game after it is finished. Dependent on --multiplayer. */
utils::optional<unsigned int> multiplayer_repeat;
/** Non-empty if --scenario was given on the command line. Dependent on --multiplayer. */
utils::optional<std::string> multiplayer_scenario;
/** Non-empty if --side was given on the command line. Vector of pairs (side number, faction id). Dependent on --multiplayer. */
utils::optional<std::vector<std::pair<unsigned int, std::string>> > multiplayer_side;
utils::optional<std::vector<std::pair<unsigned int, std::string>>> multiplayer_side;
/** Non-empty if --turns was given on the command line. Dependent on --multiplayer. */
utils::optional<std::string> multiplayer_turns;
/** Max FPS specified by --max-fps option. */

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@ -241,7 +241,7 @@ class editor_controller : public controller_base,
const std::unique_ptr<editor_display> gui_;
/** Pre-defined time of day lighting settings for the settings dialog */
typedef std::map<std::string, std::pair<std::string ,std::vector<time_of_day>> > tods_map;
typedef std::map<std::string, std::pair<std::string ,std::vector<time_of_day>>> tods_map;
tods_map tods_;
/* managers */

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@ -407,7 +407,7 @@ inline std::string bold(const std::string &s)
// A string to be displayed and its width.
typedef std::pair< std::string, unsigned > item;
typedef std::vector<std::vector<help::item> > table_spec;
typedef std::vector<std::vector<help::item>> table_spec;
// Create a table using the table specs. Return markup with jumps
// that create a table. The table spec contains a vector with
// vectors with pairs. The pairs are the markup string that should

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@ -96,7 +96,7 @@ private:
std::unique_ptr<std::vector<std::set<map_location>>> adjacent_matches;
//adjacent_match_cache: optimize handling of [filter_adjacent_location] for match()
std::vector< std::pair<terrain_filter, std::map<map_location,bool>> > adjacent_match_cache;
std::vector< std::pair<terrain_filter, std::map<map_location,bool>>> adjacent_match_cache;
std::unique_ptr<unit_filter> ufilter_;
};