GUI2/Title Screen: removed window argument from button_callback_multiplayer
This commit is contained in:
parent
bc36c7ee65
commit
1412fa500e
2 changed files with 7 additions and 7 deletions
|
@ -333,7 +333,7 @@ void title_screen::pre_show(window& win)
|
|||
// Multiplayer
|
||||
//
|
||||
register_button(win, "multiplayer", hotkey::TITLE_SCREEN__MULTIPLAYER,
|
||||
std::bind(&title_screen::button_callback_multiplayer, this, std::ref(win)));
|
||||
std::bind(&title_screen::button_callback_multiplayer, this));
|
||||
|
||||
//
|
||||
// Load game
|
||||
|
@ -486,7 +486,7 @@ void title_screen::hotkey_callback_select_tests()
|
|||
}
|
||||
}
|
||||
|
||||
void title_screen::button_callback_multiplayer(window& window)
|
||||
void title_screen::button_callback_multiplayer()
|
||||
{
|
||||
while(true) {
|
||||
gui2::dialogs::mp_method_selection dlg;
|
||||
|
@ -507,18 +507,18 @@ void title_screen::button_callback_multiplayer(window& window)
|
|||
switch(res) {
|
||||
case decltype(dlg)::choice::JOIN:
|
||||
game_.select_mp_server(preferences::builtin_servers_list().front().address);
|
||||
window.set_retval(MP_CONNECT);
|
||||
get_window()->set_retval(MP_CONNECT);
|
||||
break;
|
||||
case decltype(dlg)::choice::CONNECT:
|
||||
game_.select_mp_server("");
|
||||
window.set_retval(MP_CONNECT);
|
||||
get_window()->set_retval(MP_CONNECT);
|
||||
break;
|
||||
case decltype(dlg)::choice::HOST:
|
||||
game_.select_mp_server("localhost");
|
||||
window.set_retval(MP_HOST);
|
||||
get_window()->set_retval(MP_HOST);
|
||||
break;
|
||||
case decltype(dlg)::choice::LOCAL:
|
||||
window.set_retval(MP_LOCAL);
|
||||
get_window()->set_retval(MP_LOCAL);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ private:
|
|||
|
||||
void hotkey_callback_select_tests();
|
||||
|
||||
void button_callback_multiplayer(window& window);
|
||||
void button_callback_multiplayer();
|
||||
|
||||
void button_callback_cores();
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue