Commit graph

1063 commits

Author SHA1 Message Date
Matthias Krüger
b11d3fdcbe fix a bunch of typos found by codespell in data directory.
https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
sigurdfdragon
264167edcf Macros: Fixup DEPRECATE_ACTION_MACRO 2018-02-03 12:39:03 -05:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Jeffrey 'Sigurd' Westcoat
aceabbe018 Macros: Tweak sceptre damage for story reasons (#2220)
Sceptre (15x4) is now stronger than the uncut ruby of fire (14x4) for
regular mainline users Thursagan and Konard II. Level 3 Konrad & Li'sar
in HttT are still exceptional users of the sceptre (18x4 & 16x4).

From discussions with zookeeper in irc.
2017-11-27 13:46:57 +02:00
Severin Glöckner
725815afa2 add an "optional objective" caption
In case of tsg7a neither alternative nor bonus objective fits

[ci skip]
2017-11-01 12:45:21 +11:00
sigurdfdragon
81ea433117 Macros: Fix typo 2017-10-12 20:26:33 -04:00
Charles Dang
a2653980b7 Core: wmlindent pass
[ci skip]
2017-09-12 19:52:10 +11:00
Celtic Minstrel
c734f56922 Update the DEPRECATED macro and [deprecated_message] ActionWML to understand deprecation levels 2017-08-14 12:36:10 -04:00
gfgtdf
e859c1da00 update mainline for [cancel_action] 2017-07-25 21:19:05 +02:00
Severin Glöckner
a31858124c removed inactive ability descriptions, since they are the same
[ci skip]
2017-06-28 19:26:05 +02:00
Severin Glöckner
5da21fc8ef Revert "disallow submerge on bridges and rails"
Skeletons could hide under the bridge and climb up the moment you cross it.

This reverts commit 9ed38aab61.
2017-06-28 18:41:09 +02:00
Severin Glöckner
9ed38aab61 disallow submerge on bridges and rails
[ci skip]
2017-06-28 18:09:48 +02:00
Celtic Minstrel
c47b3f3208 Simplify leadership (and THoT inspire) using new ability formulas 2017-06-25 00:37:56 -04:00
Celtic Minstrel
bdb42b2848 Use WFL to implement backstab, to avoid needing delayed variable substitution 2017-06-25 00:37:50 -04:00
Celtic Minstrel
88ad4ab4cd Use WFL for teleport ability to avoid requiring delayed variable substitution 2017-06-24 19:07:56 -04:00
Celtic Minstrel
4fb25532f2 Use WFL for leadership to avoid needing delayed variable substitution
(Similarly, also use WFL for the inspire ability in THoT)
2017-06-24 19:07:14 -04:00
Celtic Minstrel
5109a36b56 Revert use of Lua for teleport, leadership, and backstab 2017-06-18 11:40:15 -04:00
gfgtdf
70a23cdf83 remove variable substitution from leadership and backstab abilities 2017-06-13 23:22:06 +02:00
gfgtdf
80d27b4584 use lua filter in {ABILITY_TELEPORT}
this way it no longer uses variable substitution

Fixes #1281
2017-06-13 22:51:23 +02:00
Severin Glöckner
a278ad4c0a Instead of having the south set of images for the wail animation being upside-down
and letting the engine flip them the image files themselves are now the same like shown ingame.

[skip ci]
2017-05-21 18:01:17 +03:00
Celtic Minstrel
f43469e3c2 Add comments to the name generators so that their purpose can be divined in the po-files 2017-04-18 00:32:13 -04:00
ln-zookeeper
8bbe4189ed Reverted FOREACH, NEXT and REPEAT to their original forms
This is because the changes (9fb175c9d6) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Shiki
45d7cc1459 Changed description of the UMC plague ability. (#947)
[ci skip]
2017-03-18 14:40:12 -04:00
Severin Glöckner
c0a2812829 Moved {SOUND:POISON} and {SOUND:SLOW} to deprecated-utils
These sounds are played now by default.

[ci skip]
2017-03-09 01:51:27 +02:00
gfgtdf
d98525d951 replace true/false with yes/no in mainline 2016-12-09 02:55:59 +01:00
Charles Dang
be8eb90d2f Clarify wording of Heals abilities regarding poisoned units (bug #22945) 2016-11-07 23:07:30 +11:00
Severin Glöckner
7d0ca75085 moved DRAKE_FLYING_ANIM to deprecated-utils.cfg 2016-11-03 22:59:30 +01:00
Severin Glöckner
a8d63e063f reverted addition of ^Vhs
since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.

Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Gregory A Lundberg
8da524d984 AI Controller Fix bug: infinite recusion
Make a copy of just the header for use in sub-menus.
2016-10-23 03:04:42 -05:00
Gregory A Lundberg
bc67f01909 AI Controller Bug fix: deprecation message
[option]message= has been deprecated, use label=
2016-10-22 21:39:39 -05:00
Bär Halberkamp
d228bd5c1d Change colors of ToDs 2016-09-24 15:02:30 +02:00
Jyrki Vesterinen
16c1b86443 Correct titles of music tracks
Not all file names match the titles exactly. I read the full titles
from metadata of the Ogg Vorbis files.
2016-09-24 10:32:10 +03:00
Charles Dang
5857098ab7 Provide translatable titles for all mainline music tracks
This is so they don't show up by filename in the editor's music selection menu
2016-09-24 15:13:22 +11:00
gfgtdf
486e3ec1ee fix comment 2016-09-05 15:09:39 +02:00
mattsc
d781e6263a High XP attacks: adapt other AIs to existence of new CA
This means:
1. Adding the new CA to AI configs
2. Removing it whenever the combat CA is removed
3. Preventing conflicts for AIs that previously used overlapping scores
2016-09-03 20:00:12 -07:00
mattsc
af0f49ae9a High XP CA: add missing braces to CA definition
This did not keep the AI from working correctly, it just made it
slightly less efficient.
2016-09-03 07:06:18 -07:00
mattsc
6950ee1dd0 New high_xp_attack candidate action for default AI
This CA performs attacks on enemy units so close to leveling that the
default AI's combat CA would not attack them (with some exceptions).
This is meant to keep players from being able to exploit this known
weakness of the default AI.
2016-09-02 20:22:17 -07:00
Gregory A Lundberg
15c761ec75 HAS_NO_TURN_LIMIT objectives macro
A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
ln-zookeeper
d2f528eec9 Prevent extraneous "="'s from appearing in some AI controller menus 2016-08-15 12:04:50 +03:00
Charles Dang
7bfd1ab973 Merge pull request #722 from GregoryLundberg/GL_unique_items
Unique items: don't be a pig
2016-08-08 09:22:00 +11:00
Jyrki Vesterinen
d4e6d0bf2b Fade out music on scenario start and on disabling it 2016-08-07 18:54:33 +03:00
fendrin
8a9feb10ac Fix several bugs introduced with the FOREACH replacement. 2016-08-06 21:17:01 +02:00
fendrin
8544320b58 Replace FOREACH 2016-08-06 06:20:41 +02:00
Charles Dang
491fa91906 Deprecated FOREACH and NEXT
These feature unbalanced WML and have been replaced by proper tags.
2016-08-06 11:08:48 +11:00
Charles Dang
ea1bb2b31c Deprecate MAKE_AI_SIDE_PERSISTENT
This macro was obviously simplified in the past (see unused parameter) and is no longer needed.
2016-08-06 10:47:02 +11:00
Jyrki Vesterinen
1e2b6ba92d Revert the campaign changes of commit a74f1054
@zookeeper pointed out to me that spelling event names with spaces is the
standard in WML, especially when setting up event listeners. Thus, changing
spelling of the names of the events fired from WML made the codebase more
inconsistent, not less.
2016-08-05 12:11:11 +03:00
Jyrki Vesterinen
a74f1054ca Always use underscores in event names
Follow-up of 3cbf249b. This commit changes event names to be written with
underscores everywhere where events are fired (or every place I found in a
quick search, anyway).
2016-08-05 08:43:47 +03:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
a6dd6c668c Ran wmlindent and fixed badly formatted code 2016-08-05 13:46:39 +11:00